Player Matchup

Agni
Agni
Gold V
Golden Lrod10
Agni
Gold V
Level 149
God Stats
45W - 46L
1,539 SR
Queue Stats
376W - 388L
1,249 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
GuyverShow
Sun Wukong
Gold II
Level 186
God Stats
14W - 6L
1,593 SR
Queue Stats
262W - 261L
1,511 MMR
Solo
Arachne
Arachne
Silver II
MazokuGaming
Arachne
Silver II
Level 154
God Stats
3W - 4L
1,636 SR
Queue Stats
15W - 24L
1,502 MMR
Solo
Bacchus
Bacchus
Gold V
McTheShizzle
Bacchus
Gold V
Level 125
God Stats
4W - 2L
1,603 SR
Queue Stats
94W - 99L
1,227 MMR
Solo
Rama
Rama
Silver V
Warhydez
Rama
Silver V
Level 116
God Stats
6W - 2L
1,500 SR
Queue Stats
33W - 36L
1,300 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,574 SR
1,358 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,591 SR
1,391 MMR
Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
LazyFawn
Sobek
Gold IV
Level 158
God Stats
23W - 16L
1,710 SR
Queue Stats
161W - 158L
1,386 MMR
Party 1
Fenrir
Fenrir
Gold IV
RichysM
Fenrir
Gold IV
Level 129
God Stats
2W - 4L
1,534 SR
Queue Stats
122W - 132L
1,360 MMR
Party 2
Danzaburou
Danzaburou
Silver II
RnnzGoez
Danzaburou
Silver II
Level 158
God Stats
83W - 73L
1,572 SR
Queue Stats
223W - 234L
1,060 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum V
Robbyraine
Morgan Le Fay
Platinum V
Level 138
God Stats
4W - 6L
1,640 SR
Queue Stats
114W - 107L
1,649 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,643
729
532
2,685
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
GuyverShow
Sun Wukong
7
0 / 0 / 0
3,861
772
496
2,760
1,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
MazokuGaming
Arachne
6
1 / 2 / 0
3,502
700
1,640
4,034
1,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bacchus
McTheShizzle
Bacchus
4
0 / 0 / 0
2,859
572
272
1,394
1,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
6
0 / 0 / 0
3,586
717
534
2,165
563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AnhurAthenaAh Muzen CabOdin

VS

Bans
Ne ZhaIzanamiVamanaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
1
0 / 0 / 0
2,418
484
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sobek
LazyFawn
Sobek
6
0 / 0 / 1
3,334
667
1,050
2,908
2,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
RichysM
Fenrir
6
0 / 0 / 1
3,199
640
526
3,067
944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
RnnzGoez
Danzaburou
7
1 / 0 / 0
3,997
799
999
2,574
787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morgan Le Fay
Robbyraine
Morgan Le Fay
7
3 / 1 / 0
3,979
796
2,715
3,007
925
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
4
4
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
0
0
0
W
0
2
0
0
W
Sun Wukong
GuyverShow
Sun Wukong
0
0
0
0
L
Sobek
LazyFawn
Sobek
0
0
1
0.5
W
Arachne
MazokuGaming
Arachne
1
2
0
0.5
W
Bacchus
McTheShizzle
Bacchus
0
0
0
0
L
Fenrir
RichysM
Fenrir
0
0
1
0.5
L
Danzaburou
RnnzGoez
Danzaburou
1
0
0
1
L
Morgan Le Fay
Robbyraine
Morgan Le Fay
3
1
0
3
W
Rama
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,474
Damage
5,290
13,038
Taken
11,556
4,801
Mitigated
4,764
4,175
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
532
78
0
616
2,685
938
0
2,092
593
17,126
871
W
Sun Wukong
GuyverShow
Sun Wukong
496
82
0
991
2,760
1,054
0
814
1,946
0
23,423
L
Sobek
LazyFawn
Sobek
1,050
97
0
1,848
2,908
2,108
0
0
2,908
11,049
0
W
Arachne
MazokuGaming
Arachne
1,640
1,188
0
1,368
4,034
1,186
0
738
3,296
0
14,530
W
Bacchus
McTheShizzle
Bacchus
272
68
96
333
1,394
1,060
0
0
1,394
3,637
0
L
Fenrir
RichysM
Fenrir
526
159
0
2,481
3,067
944
0
0
3,067
0
14,507
L
Danzaburou
RnnzGoez
Danzaburou
999
552
0
1,062
2,574
787
0
272
2,302
0
24,829
L
Morgan Le Fay
Robbyraine
Morgan Le Fay
2,715
309
0
1,633
3,007
925
0
363
2,518
22,403
0
W
Rama
534
465
0
771
2,165
563
0
121
2,044
0
20,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,451
Gold Earned
16,927
170
Minions Killed
129
0
Camps Cleared
0
486,486
Distance Traveled
438,288
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
2,418
484
0
0
0
0
0
W
Agni
3,643
729
44
9
0
98,474
0
W
Sun Wukong
3,861
772
48
10
0
92,450
0
L
Sobek
3,334
667
11
2
0
118,915
3
W
Arachne
3,502
700
26
5
0
134,539
0
W
Bacchus
2,859
572
3
1
0
69,337
0
L
Fenrir
3,199
640
34
7
0
130,571
0
L
Danzaburou
3,997
799
42
8
0
88,105
0
L
Morgan Le Fay
3,979
796
42
8
0
100,697
0
W
Rama
3,586
717
49
10
0
91,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role