Player Matchup

Discordia
Discordia
Platinum IV
Forever_Noir
Discordia
Platinum IV
Level 98
God Stats
32W - 30L
1,679 SR
Queue Stats
296W - 285L
1,783 MMR
Solo
Bellona
Bellona
Gold I
ShadowStalker229
Bellona
Gold I
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 32L
1,736 MMR
Solo
Bacchus
Bacchus
Platinum V
blasfern
Bacchus
Platinum V
Level 124
God Stats
12W - 7L
1,645 SR
Queue Stats
291W - 285L
1,760 MMR
Solo
Serqet
Serqet
Platinum IV
datpresto
Serqet
Platinum IV
Level 149
God Stats
48W - 46L
1,622 SR
Queue Stats
191W - 183L
1,805 MMR
Solo
Neith
Neith
Gold I
søsa
Neith
Gold I
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 50L
1,788 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,589 SR
1,774 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 161
1,657 SR
1,716 MMR
Janus
Janus
Platinum IV
 
Janus
Platinum IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Gold I
Arcaider
Vamana
Gold I
Level 207
God Stats
2W - 2L
1,821 SR
Queue Stats
42W - 35L
1,776 MMR
Party 1
Loki
Loki
Gold I
JSpring
Loki
Gold I
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,733 MMR
Solo
Danzaburou
Danzaburou
Platinum V
LuieTheProblem
Danzaburou
Platinum V
Level 148
God Stats
10W - 3L
1,964 SR
Queue Stats
183W - 185L
1,801 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
SaneGlobe
Kuzenbo
Gold V
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 14L
1,770 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Forever_Noir
Discordia
9
0 / 2 / 0
7,114
374
3,334
3,938
1,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 2 / 3
10,467
551
12,085
17,051
23,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bacchus
blasfern
Bacchus
15
3 / 1 / 3
10,003
526
5,400
12,895
14,411
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Serqet
datpresto
Serqet
16
5 / 5 / 2
9,665
509
7,249
15,861
7,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
søsa
Neith
19
4 / 4 / 3
11,250
592
13,339
16,394
7,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ao KuangThorOdinBake Kujira

VS

Bans
AthenaAresThanatosMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
5 / 2 / 3
11,735
618
11,845
11,019
4,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
Arcaider
Vamana
16
1 / 4 / 2
10,171
535
7,625
17,894
19,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Loki
JSpring
Loki
17
4 / 2 / 6
10,046
529
11,209
13,589
6,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
LuieTheProblem
Danzaburou
18
2 / 3 / 2
11,353
598
6,966
12,035
6,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
SaneGlobe
Kuzenbo
14
2 / 2 / 4
9,251
487
5,429
16,218
18,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
31
13
Kills
14
14
Deaths
13
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
3
3.25
W
Vamana
Arcaider
Vamana
1
4
2
0.5
L
Discordia
Forever_Noir
Discordia
0
2
0
0
W
Loki
JSpring
Loki
4
2
6
3.5
W
Danzaburou
LuieTheProblem
Danzaburou
2
3
2
1
W
Kuzenbo
SaneGlobe
Kuzenbo
2
2
4
2
L
1
2
3
1.25
L
Bacchus
blasfern
Bacchus
3
1
3
4.5
L
Serqet
datpresto
Serqet
5
5
2
1.2
L
Neith
søsa
Neith
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,407
Damage
43,074
66,139
Taken
70,755
53,228
Mitigated
54,741
15,376
Healing
12,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,845
490
0
1,892
11,019
4,479
512
2,323
8,422
116,960
1,075
W
Vamana
Arcaider
Vamana
7,625
2,648
0
2,825
17,894
19,861
1,886
593
15,952
0
81,937
L
Discordia
Forever_Noir
Discordia
3,334
0
0
1,148
3,938
1,215
0
1,501
2,317
33,538
0
W
Loki
JSpring
Loki
11,209
2,847
0
666
13,589
6,066
0
1,953
11,369
0
77,591
W
Danzaburou
LuieTheProblem
Danzaburou
6,966
3,766
0
5,453
12,035
6,009
0
455
11,580
0
97,401
W
Kuzenbo
SaneGlobe
Kuzenbo
5,429
2,343
0
1,652
16,218
18,326
820
2,620
13,090
21,749
0
L
12,085
4,660
0
5,500
17,051
23,150
0
2,507
13,152
0
98,954
L
Bacchus
blasfern
Bacchus
5,400
924
0
4,625
12,895
14,411
0
4,981
7,595
42,465
3,645
L
Serqet
datpresto
Serqet
7,249
1,872
0
1,053
15,861
7,013
0
3,909
11,790
0
70,512
L
Neith
søsa
Neith
13,339
4,611
0
3,050
16,394
7,439
28
3,393
12,810
0
110,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,499
Gold Earned
52,556
564
Minions Killed
644
0
Camps Cleared
0
1,651,143
Distance Traveled
1,995,220
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,735
618
223
12
0
431,912
5
W
Vamana
10,171
535
147
8
0
331,102
0
L
Discordia
7,114
374
76
4
0
156,893
0
W
Loki
10,046
529
93
5
0
453,329
0
W
Danzaburou
11,353
598
156
8
0
359,438
5
W
Kuzenbo
9,251
487
25
1
0
419,439
4
L
Bellona
10,467
551
142
7
0
332,345
2
L
Bacchus
10,003
526
52
3
0
420,009
3
L
Serqet
9,665
509
101
5
0
400,905
1
L
Neith
11,250
592
193
10
0
340,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role