Player Matchup

Fenrir
Fenrir
Jayhero7
Fenrir
Level 134
God Stats
1W - 0L
1,239 SR
Queue Stats
5W - 9L
1,383 Elo+
Party 1
Pele
Pele
Jayhero7
Pele
Level 27
God Stats
3W - 0L
1,584 SR
Queue Stats
3W - 2L
1,383 Elo+
Party 1
Anubis
Anubis
Kazukendo
Anubis
Level 85
God Stats
3W - 1L
1,843 SR
Queue Stats
5W - 9L
1,383 Elo+
Party 1
Team Averages
Level 82
1,556 SR
1,383 Elo+

VS

Team Averages
Level 98
1,496 SR
1,455 Elo+
Charon
Charon
Caligula092000
Charon
Level 67
God Stats
6W - 3L
1,663 SR
Queue Stats
152W - 163L
1,428 Elo+
Solo
Nox
Nox
ThanatosVeil
Nox
Level 125
God Stats
1W - 3L
1,464 SR
Queue Stats
93W - 96L
1,450 Elo+
Solo
Artemis
Artemis
cld4391
Artemis
Level 103
God Stats
1W - 2L
1,361 SR
Queue Stats
9W - 19L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jayhero7
Fenrir
12
4 / 0 / 2
7,545
755
4,860
4,491
3,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pele
12
1 / 1 / 5
7,143
714
4,093
4,814
2,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
Kazukendo
Anubis
12
1 / 1 / 4
6,873
687
4,800
4,130
1,949
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,705
671
3,318
9,141
6,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 0 / 1
6,745
675
5,324
2,720
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Artemis
cld4391
Artemis
9
0 / 3 / 0
6,147
615
1,265
5,192
1,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
2
2
Deaths
6
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Fenrir
Jayhero7
Fenrir
4
0
2
5
W
Pele
1
1
5
3.5
W
Anubis
Kazukendo
Anubis
1
1
4
3
L
0
0
1
0.5
L
Artemis
cld4391
Artemis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,753
Damage
9,907
13,435
Taken
17,053
7,116
Mitigated
8,874
2,134
Healing
1,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,318
286
0
635
9,141
6,291
0
3,628
5,265
13,092
480
W
Fenrir
Jayhero7
Fenrir
4,860
725
0
836
4,491
3,163
0
2,526
1,668
3,973
14,634
W
Pele
4,093
735
0
730
4,814
2,004
0
3,070
1,405
0
27,660
W
Anubis
Kazukendo
Anubis
4,800
206
0
568
4,130
1,949
0
1,905
1,903
21,784
224
L
5,324
411
390
850
2,720
1,288
0
527
2,193
24,608
0
L
Artemis
cld4391
Artemis
1,265
189
0
0
5,192
1,295
0
1,246
3,823
0
13,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,561
Gold Earned
19,597
108
Minions Killed
102
0
Camps Cleared
0
576,818
Distance Traveled
469,221
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,705
671
25
3
0
162,585
2
W
Fenrir
7,545
755
26
3
0
198,885
1
W
Pele
7,143
714
45
5
0
207,116
0
W
Anubis
6,873
687
37
4
0
170,817
3
L
Nox
6,745
675
51
5
0
178,254
2
L
Artemis
6,147
615
26
3
0
128,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role