Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Crazy60sTheOg
Fenrir
Level 26
God Stats
3W - 5L
1,441 SR
Queue Stats
300W - 346L
1,371 Elo+
Party 2
Ix Chel
Ix Chel
GlobabyXoXo
Ix Chel
Level 67
God Stats
366W - 366L
1,452 SR
Queue Stats
394W - 407L
1,389 Elo+
Party 2
Hel
Hel
RadhaAshtami
Hel
Level 129
God Stats
19W - 21L
1,437 SR
Queue Stats
204W - 196L
1,468 Elo+
Solo
Team Averages
Level 88
1,466 SR
1,446 Elo+

VS

Team Averages
Level 75
1,387 SR
1,338 Elo+
Ao Kuang
Ao Kuang
SkY W4LK3R 501
Ao Kuang
Level 68
God Stats
1W - 5L
1,041 SR
Queue Stats
3W - 7L
1,350 Elo+
Solo
Cu Chulainn
Cu Chulainn
Slothonmercury
Cu Chulainn
Level 85
God Stats
11W - 13L
1,412 SR
Queue Stats
46W - 70L
1,348 Elo+
Solo
Apollo
Apollo
THAJUICE87
Apollo
Level 77
God Stats
1W - 5L
1,483 SR
Queue Stats
269W - 278L
1,491 Elo+
Solo
Eset
Eset
s2Narutos2
Eset
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,468 Elo+
Solo
Atlas
Atlas
smartisbest
Atlas
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 31L
1,031 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
9 / 0 / 2
11,559
1,284
13,182
8,143
5,014
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
 
Charon
16
1 / 1 / 11
10,808
1,201
7,547
11,093
12,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
0 / 6 / 7
8,553
950
5,814
11,757
7,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ix Chel
GlobabyXoXo
Ix Chel
15
2 / 0 / 6
9,395
1,044
8,784
8,267
3,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 0 / 9
9,613
1,068
6,921
1,645
678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Team 1 Tickets

289

VS

Team 2 Tickets

227

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
12
0 / 0 / 0
6,281
698
0
0
0
Cu Chulainn
Slothonmercury
Cu Chulainn
15
1 / 2 / 5
9,514
1,057
10,460
14,456
16,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
THAJUICE87
Apollo
14
5 / 2 / 1
9,643
1,071
6,096
10,000
4,240
15
1 / 8 / 3
8,924
992
13,460
12,908
5,875
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 1 / 5
9,992
1,110
5,990
11,824
13,855
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
13
Kills
7
7
Deaths
13
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
9
0
2
10
W
Charon
 
Charon
1
1
11
6.5
W
0
6
7
0.58
W
Ix Chel
GlobabyXoXo
Ix Chel
2
0
6
5
W
1
0
9
5.5
L
Ao Kuang
0
0
0
0
L
Cu Chulainn
Slothonmercury
Cu Chulainn
1
2
5
1.75
L
Apollo
THAJUICE87
Apollo
5
2
1
2.75
L
1
8
3
0.31
L
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,248
Damage
36,006
40,905
Taken
49,188
30,185
Mitigated
40,238
9,676
Healing
4,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
13,182
3,824
0
4,634
8,143
5,014
0
2,923
5,220
32,487
4,029
W
Charon
 
Charon
7,547
1,364
0
1,093
11,093
12,889
0
4,918
6,175
12,337
831
W
5,814
1,761
0
630
11,757
7,666
0
4,573
7,184
0
8,858
W
Ix Chel
GlobabyXoXo
Ix Chel
8,784
434
795
519
8,267
3,938
0
5,454
2,813
32,827
0
W
6,921
402
1,191
814
1,645
678
0
993
652
27,854
557
L
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
Slothonmercury
Cu Chulainn
10,460
1,440
155
1,582
14,456
16,268
0
8,527
5,578
0
36,332
L
Apollo
THAJUICE87
Apollo
6,096
3,571
42
466
10,000
4,240
0
7,464
2,459
0
21,472
L
13,460
1,718
563
500
12,908
5,875
0
10,340
2,389
29,785
927
L
5,990
1,981
0
694
11,824
13,855
0
8,270
3,455
25,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,928
Gold Earned
44,354
188
Minions Killed
167
9
Camps Cleared
5
927,346
Distance Traveled
613,605
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,559
1,284
56
6
7
190,157
0
W
Charon
10,808
1,201
10
1
0
195,944
0
W
Fenrir
8,553
950
4
0
0
166,765
0
W
Ix Chel
9,395
1,044
56
6
0
205,812
0
W
Hel
9,613
1,068
62
7
2
168,668
0
L
Ao Kuang
6,281
698
0
0
0
0
0
L
Cu Chulainn
9,514
1,057
58
6
0
168,012
0
L
Apollo
9,643
1,071
30
3
5
149,838
0
L
Eset
8,924
992
40
4
0
160,389
0
L
Atlas
9,992
1,110
39
4
0
135,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role