Player Matchup

Martichoras
Martichoras
CMDRMitch27
Martichoras
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 53L
1,472 Elo+
Party 1
Chang'e
Chang'e
FarEastAxe
Chang'e
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,315 Elo+
Solo
Baron Samedi
Baron Samedi
FuhckYew
Baron Samedi
Level 109
God Stats
1W - 1L
1,161 SR
Queue Stats
39W - 47L
1,413 Elo+
Party 1
Kuzenbo
Kuzenbo
Lutzsack
Kuzenbo
Level 42
God Stats
11W - 8L
1,474 SR
Queue Stats
22W - 17L
1,482 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jackofsnipers
Tsukuyomi
Level 120
God Stats
2W - 2L
1,390 SR
Queue Stats
168W - 166L
1,482 Elo+
Party 1
Team Averages
Level 81
1,405 SR
1,433 Elo+

VS

Team Averages
Level 32
1,565 SR
1,406 Elo+
Hachiman
Hachiman
ALargeQTaco
Hachiman
Level 13
God Stats
0W - 1L
1,293 SR
Queue Stats
19W - 22L
1,410 Elo+
Party 2
Medusa
Medusa
ScoobyySnaccc
Medusa
Level 60
God Stats
5W - 5L
1,800 SR
Queue Stats
45W - 55L
1,505 Elo+
Party 3
Nu Wa
Nu Wa
Vanther_1
Nu Wa
Level 49
God Stats
9W - 10L
1,504 SR
Queue Stats
31W - 30L
1,517 Elo+
Party 2
Kukulkan
Kukulkan
lIl xenu lIl
Kukulkan
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,160 Elo+
Solo
Sobek
Sobek
umCookieChaos
Sobek
Level 6
God Stats
1W - 3L
1,728 SR
Queue Stats
36W - 48L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
CMDRMitch27
Martichoras
17
6 / 0 / 13
11,644
1,164
14,781
6,974
3,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
FarEastAxe
Chang'e
17
3 / 2 / 13
10,919
1,092
8,818
10,274
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
FuhckYew
Baron Samedi
17
4 / 1 / 13
11,098
1,110
16,073
8,427
4,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Lutzsack
Kuzenbo
17
3 / 2 / 14
10,742
1,074
9,269
15,171
24,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tsukuyomi
jackofsnipers
Tsukuyomi
17
5 / 1 / 13
10,850
1,085
12,819
10,265
4,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Team 1 Tickets

262

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ALargeQTaco
Hachiman
15
2 / 2 / 3
9,944
994
11,139
12,020
5,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 6 / 3
10,405
1,041
12,875
15,510
7,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nu Wa
Vanther_1
Nu Wa
15
0 / 3 / 5
9,387
939
7,387
8,856
3,765
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
lIl xenu lIl
Kukulkan
16
0 / 3 / 6
10,237
1,024
10,333
6,985
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
1 / 7 / 5
10,675
1,068
5,387
20,588
27,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
28
21
Kills
6
6
Deaths
21
66
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
ALargeQTaco
Hachiman
2
2
3
1.75
W
Martichoras
CMDRMitch27
Martichoras
6
0
13
12.5
W
Chang'e
FarEastAxe
Chang'e
3
2
13
4.75
W
Baron Samedi
FuhckYew
Baron Samedi
4
1
13
10.5
W
Kuzenbo
Lutzsack
Kuzenbo
3
2
14
5
L
3
6
3
0.75
L
Nu Wa
Vanther_1
Nu Wa
0
3
5
0.83
W
Tsukuyomi
jackofsnipers
Tsukuyomi
5
1
13
11.5
L
Kukulkan
lIl xenu lIl
Kukulkan
0
3
6
1
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,760
Damage
47,121
51,111
Taken
63,959
42,998
Mitigated
47,265
19,126
Healing
4,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
ALargeQTaco
Hachiman
11,139
4,518
0
1,165
12,020
5,683
0
6,688
5,085
0
29,717
W
Martichoras
CMDRMitch27
Martichoras
14,781
4,353
0
1,048
6,974
3,718
0
2,532
4,322
0
29,535
W
Chang'e
FarEastAxe
Chang'e
8,818
436
6,201
3,829
10,274
4,567
0
5,659
4,419
30,168
0
W
Baron Samedi
FuhckYew
Baron Samedi
16,073
754
2,953
2,460
8,427
4,911
0
3,789
4,540
42,630
0
W
Kuzenbo
Lutzsack
Kuzenbo
9,269
2,197
0
981
15,171
24,872
0
5,763
9,050
20,649
0
L
12,875
4,328
0
1,199
15,510
7,304
0
6,919
8,361
0
29,821
L
Nu Wa
Vanther_1
Nu Wa
7,387
1,643
54
344
8,856
3,765
0
5,490
3,225
23,747
0
W
Tsukuyomi
jackofsnipers
Tsukuyomi
12,819
2,593
0
1,654
10,265
4,930
0
3,652
6,543
0
38,432
L
Kukulkan
lIl xenu lIl
Kukulkan
10,333
306
112
117
6,985
3,239
0
3,230
3,555
36,509
376
L
5,387
479
0
1,537
20,588
27,274
0
10,561
9,573
10,404
753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,253
Gold Earned
50,648
243
Minions Killed
227
8
Camps Cleared
8
983,736
Distance Traveled
903,919
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,944
994
54
5
3
157,842
0
W
Martichoras
11,644
1,164
36
4
1
197,598
0
W
Chang'e
10,919
1,092
65
7
2
187,726
0
W
Baron Samedi
11,098
1,110
69
7
0
176,157
0
W
Kuzenbo
10,742
1,074
24
2
1
208,929
0
L
Medusa
10,405
1,041
37
4
3
182,254
0
L
Nu Wa
9,387
939
19
2
1
182,982
0
W
Tsukuyomi
10,850
1,085
49
5
4
213,326
0
L
Kukulkan
10,237
1,024
102
10
1
197,620
2
L
Sobek
10,675
1,068
15
2
0
183,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role