Player Matchup

King Arthur
King Arthur
PopShiesty_
King Arthur
Level 89
God Stats
5W - 9L
1,429 SR
Queue Stats
162W - 150L
1,491 Elo+
Party 1
Set
Set
Sannnky
Set
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 55L
1,300 Elo+
Solo
Anubis
Anubis
ZenDG97
Anubis
Level 45
God Stats
77W - 72L
1,524 SR
Queue Stats
235W - 231L
1,483 Elo+
Solo
Hachiman
Hachiman
nillyrok
Hachiman
Level 47
God Stats
5W - 5L
1,541 SR
Queue Stats
170W - 168L
1,428 Elo+
Party 1
Fafnir
Fafnir
sharkking120yt
Fafnir
Level 127
God Stats
6W - 3L
1,806 SR
Queue Stats
214W - 190L
1,553 Elo+
Party 1
Team Averages
Level 68
1,560 SR
1,451 Elo+

VS

Team Averages
Level 56
1,495 SR
1,356 Elo+
Danzaburou
Danzaburou
IBrokenPromises
Danzaburou
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,139 Elo+
Party 3
Agni
Agni
STEELSET
Agni
Level 44
God Stats
19W - 16L
1,791 SR
Queue Stats
223W - 216L
1,505 Elo+
Solo
Xing Tian
Xing Tian
Valaticle
Xing Tian
Level 7
God Stats
2W - 2L
1,304 SR
Queue Stats
4W - 9L
1,139 Elo+
Party 3
Awilix
Awilix
dolphin_notafish
Awilix
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 17L
1,546 Elo+
Party 2
Horus
Horus
tedkazinsky2020
Horus
Level 27
God Stats
6W - 2L
1,379 SR
Queue Stats
7W - 3L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PopShiesty_
King Arthur
9
0 / 4 / 0
4,735
526
3,220
10,113
4,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Set
7
0 / 2 / 1
4,237
471
1,792
5,933
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
ZenDG97
Anubis
12
2 / 0 / 0
6,107
679
2,786
5,005
2,214
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
nillyrok
Hachiman
8
0 / 0 / 0
4,488
499
5,860
5,081
1,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 0
5,006
556
2,134
7,837
6,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IBrokenPromises
Danzaburou
8
0 / 0 / 0
4,852
539
5,901
5,118
1,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Agni
10
0 / 2 / 0
5,403
600
2,256
6,299
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Valaticle
Xing Tian
7
0 / 0 / 0
4,748
528
2,526
5,942
4,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
2 / 0 / 0
5,600
622
1,303
5,948
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 0 / 2
6,490
721
8,162
6,717
4,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
6
6
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
IBrokenPromises
Danzaburou
0
0
0
0
L
King Arthur
PopShiesty_
King Arthur
0
4
0
0
W
Agni
0
2
0
0
L
Set
0
2
1
0.25
W
Xing Tian
Valaticle
Xing Tian
0
0
0
0
L
Anubis
ZenDG97
Anubis
2
0
0
2
W
2
0
0
2
L
Hachiman
nillyrok
Hachiman
0
0
0
0
L
0
0
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,792
Damage
20,148
33,969
Taken
30,024
16,436
Mitigated
14,674
12,052
Healing
9,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
IBrokenPromises
Danzaburou
5,901
2,817
95
3,125
5,118
1,804
0
995
4,123
0
38,320
L
King Arthur
PopShiesty_
King Arthur
3,220
818
0
2,305
10,113
4,247
0
0
9,524
0
26,598
W
Agni
2,256
0
0
590
6,299
1,507
0
2,702
3,597
37,606
995
L
Set
1,792
935
0
2,275
5,933
2,069
0
248
5,600
0
20,634
W
Xing Tian
Valaticle
Xing Tian
2,526
344
0
2,110
5,942
4,409
0
1,014
4,928
9,060
2,568
L
Anubis
ZenDG97
Anubis
2,786
100
0
2,911
5,005
2,214
0
1,679
3,032
47,207
601
W
1,303
721
0
1,135
5,948
2,664
0
125
5,823
0
41,324
L
Hachiman
nillyrok
Hachiman
5,860
2,531
0
1,237
5,081
1,800
0
880
4,201
0
33,835
L
2,134
877
1,052
2,272
7,837
6,106
0
1,325
6,512
15,677
0
W
8,162
3,529
40
2,701
6,717
4,290
0
0
6,717
0
40,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,573
Gold Earned
27,093
245
Minions Killed
295
0
Camps Cleared
0
920,210
Distance Traveled
971,707
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,852
539
56
6
0
166,211
0
L
King Arthur
4,735
526
46
5
0
181,617
1
W
Agni
5,403
600
80
9
0
181,657
0
L
Set
4,237
471
35
4
0
189,445
0
W
Xing Tian
4,748
528
22
2
0
185,588
0
L
Anubis
6,107
679
89
10
0
175,564
5
W
Awilix
5,600
622
68
8
0
240,893
0
L
Hachiman
4,488
499
64
7
0
173,552
0
L
Fafnir
5,006
556
11
1
0
200,032
0
W
Horus
6,490
721
69
8
0
197,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role