Player Matchup

Medusa
Medusa
Danna Sasori
Medusa
Level 61
God Stats
1W - 0L
1,687 SR
Queue Stats
171W - 146L
1,606 Elo+
Party 1
Ares
Ares
Sr Nathaniel
Ares
Level 55
God Stats
8W - 10L
1,502 SR
Queue Stats
111W - 109L
1,413 Elo+
Solo
Bakasura
Bakasura
TrapSwizzTheGod
Bakasura
Level 29
God Stats
1W - 2L
1,427 SR
Queue Stats
30W - 31L
1,699 Elo+
Party 1
Team Averages
Level 48
1,539 SR
1,573 Elo+

VS

Team Averages
Level 47
1,337 SR
1,410 Elo+
Odin
Odin
LonelyCro
Odin
Level 60
God Stats
0W - 2L
1,325 SR
Queue Stats
16W - 19L
1,409 Elo+
Party 2
Medusa
Medusa
XxLiL_UzYxX
Medusa
Level 57
God Stats
0W - 2L
1,427 SR
Queue Stats
76W - 89L
1,406 Elo+
Solo
Chang'e
Chang'e
ZestyDANGLER
Chang'e
Level 25
God Stats
4W - 10L
1,261 SR
Queue Stats
18W - 22L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 2 / 8
8,345
835
9,402
7,293
3,281
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 2 / 7
7,619
762
6,688
8,705
7,585
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
13
8 / 2 / 4
8,850
885
11,589
10,069
5,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
2 / 5 / 4
7,187
719
6,098
13,827
11,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
13
2 / 1 / 4
7,912
791
7,916
7,278
2,876
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
ZestyDANGLER
Chang'e
12
2 / 6 / 4
7,651
765
7,285
13,303
4,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
12
Kills
6
6
Deaths
12
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
2
2
8
3
L
Odin
2
5
4
0.8
W
2
2
7
2.75
W
Bakasura
8
2
4
5
L
Medusa
2
1
4
4
L
Chang'e
ZestyDANGLER
Chang'e
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,679
Damage
21,299
26,067
Taken
34,408
16,847
Mitigated
18,983
5,682
Healing
9,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,402
4,105
0
1,886
7,293
3,281
698
1,299
5,775
0
33,362
L
Odin
6,098
3,044
211
1,159
13,827
11,211
0
2,959
10,129
0
17,013
W
6,688
580
0
500
8,705
7,585
0
2,625
5,627
19,310
2,393
W
Bakasura
11,589
9,252
0
3,296
10,069
5,981
0
2,105
7,670
0
24,177
L
Medusa
7,916
3,377
0
430
7,278
2,876
1,128
306
6,715
0
44,652
L
Chang'e
ZestyDANGLER
Chang'e
7,285
325
3,205
4,184
13,303
4,896
495
2,634
10,373
21,471
474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,814
Gold Earned
22,750
133
Minions Killed
146
0
Camps Cleared
0
583,961
Distance Traveled
524,983
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,345
835
62
6
0
190,589
0
L
Odin
7,187
719
20
2
0
181,341
4
W
Ares
7,619
762
26
3
0
192,346
3
W
Bakasura
8,850
885
45
5
0
201,026
0
L
Medusa
7,912
791
76
8
0
167,936
0
L
Chang'e
7,651
765
50
5
0
175,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role