Player Matchup

Ymir
Ymir
Gold I
AkosoPlays
Ymir
Gold I
Level 122
God Stats
5W - 6L
1,579 SR
Queue Stats
106W - 99L
1,637 MMR
Party 3
Artio
Artio
Gold I
GoodCaptain7
Artio
Gold I
Level 216
God Stats
17W - 16L
1,761 SR
Queue Stats
440W - 428L
1,679 MMR
Solo
Agni
Agni
Platinum V
N1kels
Agni
Platinum V
Level 123
God Stats
16W - 14L
1,676 SR
Queue Stats
96W - 86L
1,763 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold IV
Sockratees
Tsukuyomi
Gold IV
Level 66
God Stats
2W - 0L
1,816 SR
Queue Stats
11W - 5L
1,684 MMR
Solo
Anhur
Anhur
Gold I
Yucuna
Anhur
Gold I
Level 147
God Stats
3W - 6L
1,400 SR
Queue Stats
218W - 228L
1,679 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,647 SR
1,688 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,442 SR
1,688 MMR
Bastet
Bastet
Gold I
HughezYourDaddy
Bastet
Gold I
Level 129
God Stats
2W - 6L
1,371 SR
Queue Stats
162W - 163L
1,674 MMR
Party 1
Medusa
Medusa
Gold II
NazaTheBlader
Medusa
Gold II
Level 159
God Stats
27W - 29L
1,562 SR
Queue Stats
69W - 65L
1,681 MMR
Party 2
Kukulkan
Kukulkan
Gold II
Oxymatsu
Kukulkan
Gold II
Level 153
God Stats
19W - 16L
1,606 SR
Queue Stats
73W - 69L
1,671 MMR
Party 2
Yu Huang
Yu Huang
Platinum IV
RadiantRuben
Yu Huang
Platinum IV
Level 156
God Stats
2W - 2L
1,206 SR
Queue Stats
252W - 245L
1,672 MMR
Solo
Bacchus
Bacchus
Platinum IV
peteyru
Bacchus
Platinum IV
Level 102
God Stats
2W - 6L
1,467 SR
Queue Stats
103W - 97L
1,743 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 3
7,283
520
2,753
7,762
6,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 0 / 4
9,266
662
8,288
12,103
11,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
N1kels
Agni
15
3 / 0 / 5
8,945
639
5,694
5,246
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Tsukuyomi
Sockratees
Tsukuyomi
15
6 / 1 / 2
8,657
618
14,123
12,433
5,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
Yucuna
Anhur
17
0 / 0 / 2
9,753
697
1,401
6,172
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
RaLokiAo KuangRavanaJanus

VS

Bans
Bake KujiraCthulhuCharonThanatosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,359
526
5,767
15,600
5,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

12
0 / 0 / 0
6,611
472
1,827
2,716
891
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Oxymatsu
Kukulkan
12
0 / 4 / 0
6,654
475
1,956
7,771
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yu Huang
RadiantRuben
Yu Huang
10
0 / 3 / 0
6,460
461
3,248
10,859
7,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
peteyru
Bacchus
12
0 / 4 / 1
6,657
476
6,157
11,028
11,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
16
Kills
1
1
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
2
0
4
4
L
1
5
0
0.2
W
Agni
N1kels
Agni
3
0
5
5.5
L
0
0
0
0
L
Kukulkan
Oxymatsu
Kukulkan
0
4
0
0
L
Yu Huang
RadiantRuben
Yu Huang
0
3
0
0
W
Tsukuyomi
Sockratees
Tsukuyomi
6
1
2
7
W
Anhur
Yucuna
Anhur
0
0
2
1
L
Bacchus
peteyru
Bacchus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,259
Damage
18,955
43,716
Taken
47,974
27,272
Mitigated
27,704
19,252
Healing
12,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,753
514
0
1,311
7,762
6,551
0
1,359
6,315
23,877
0
W
8,288
843
160
5,195
12,103
11,101
0
5,174
6,189
50,514
3,862
L
5,767
1,206
0
6,647
15,600
5,467
0
2,133
13,122
0
53,359
W
Agni
N1kels
Agni
5,694
334
0
2,112
5,246
1,939
234
1,428
3,806
57,707
0
L
1,827
580
0
1,368
2,716
891
0
195
2,453
0
48,615
L
Kukulkan
Oxymatsu
Kukulkan
1,956
42
0
528
7,771
3,097
0
3,447
3,707
48,646
0
L
Yu Huang
RadiantRuben
Yu Huang
3,248
586
0
2,372
10,859
7,141
0
2,797
7,654
30,598
0
W
Tsukuyomi
Sockratees
Tsukuyomi
14,123
4,037
0
5,619
12,433
5,116
0
2,333
10,060
0
86,530
W
Anhur
Yucuna
Anhur
1,401
555
0
4,855
6,172
2,565
2,965
187
5,985
0
101,366
L
Bacchus
peteyru
Bacchus
6,157
1,027
0
1,550
11,028
11,108
0
4,793
5,412
39,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,904
Gold Earned
33,741
589
Minions Killed
403
0
Camps Cleared
0
1,483,302
Distance Traveled
1,363,545
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,283
520
39
3
0
310,436
3
W
Artio
9,266
662
111
8
0
281,366
2
L
Bastet
7,359
526
95
7
0
318,364
0
W
Agni
8,945
639
135
10
0
310,411
3
L
Medusa
6,611
472
95
7
0
281,753
2
L
Kukulkan
6,654
475
83
6
0
267,484
1
L
Yu Huang
6,460
461
45
3
0
230,954
1
W
Tsukuyomi
8,657
618
112
8
0
333,146
0
W
Anhur
9,753
697
192
14
0
247,943
2
L
Bacchus
6,657
476
85
6
0
264,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role