Player Matchup

Sun Wukong
Sun Wukong
Bkmj33
Sun Wukong
Level 18
God Stats
1W - 2L
1,786 SR
Queue Stats
26W - 21L
1,497 Elo+
Party 2
Pele
Pele
FergusReborn
Pele
Level 60
God Stats
5W - 6L
1,401 SR
Queue Stats
61W - 63L
1,505 Elo+
Party 2
Merlin
Merlin
JDMStarkiller
Merlin
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 48L
1,530 Elo+
Solo
Hercules
Hercules
Mtn_Tarzan69
Hercules
Level 61
God Stats
23W - 24L
1,522 SR
Queue Stats
57W - 65L
1,464 Elo+
Solo
Medusa
Medusa
WindwardMakaio
Medusa
Level 81
God Stats
33W - 19L
1,681 SR
Queue Stats
55W - 47L
1,507 Elo+
Party 2
Team Averages
Level 61
1,578 SR
1,500 Elo+

VS

Team Averages
Level 70
1,626 SR
1,370 Elo+
Bacchus
Bacchus
BigBurt66
Bacchus
Level 14
God Stats
2W - 0L
1,756 SR
Queue Stats
4W - 2L
1,214 Elo+
Party 1
Thor
Thor
EatMyJortsNerd
Thor
Level 56
God Stats
4W - 3L
1,548 SR
Queue Stats
42W - 57L
1,292 Elo+
Party 1
Apollo
Apollo
MicMak_98
Apollo
Level 87
God Stats
187W - 152L
1,590 SR
Queue Stats
501W - 483L
1,504 Elo+
Solo
Scylla
Scylla
MooseWithBoots69
Scylla
Level 103
God Stats
4W - 4L
1,476 SR
Queue Stats
46W - 49L
1,350 Elo+
Party 1
Gilgamesh
Gilgamesh
mrmudpie
Gilgamesh
Level 89
God Stats
3W - 2L
1,759 SR
Queue Stats
39W - 35L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bkmj33
Sun Wukong
10
0 / 4 / 1
6,505
407
3,203
11,382
7,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
0 / 4 / 2
6,983
436
4,775
13,273
5,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 2
7,651
478
4,187
6,571
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
Mtn_Tarzan69
Hercules
12
4 / 3 / 2
8,071
504
2,858
11,921
12,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 3 / 4
8,738
546
9,528
11,121
4,344
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigBurt66
Bacchus
12
1 / 2 / 7
8,007
500
6,076
10,643
10,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 2 / 5
8,276
517
6,698
12,128
5,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
MicMak_98
Apollo
13
1 / 4 / 4
7,433
465
5,064
10,175
3,416
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
3 / 0 / 1
8,391
524
7,124
5,379
1,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
mrmudpie
Gilgamesh
15
6 / 1 / 5
9,738
609
9,754
14,227
12,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
17
17
Deaths
9
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigBurt66
Bacchus
1
2
7
2.25
L
Sun Wukong
Bkmj33
Sun Wukong
0
4
1
0.13
W
6
2
5
4.25
L
0
4
2
0.25
L
0
3
2
0.33
W
Apollo
MicMak_98
Apollo
1
4
4
0.75
W
3
0
1
3.5
L
Hercules
Mtn_Tarzan69
Hercules
4
3
2
1.67
L
4
3
4
2
W
Gilgamesh
mrmudpie
Gilgamesh
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,551
Damage
34,716
54,268
Taken
52,552
31,748
Mitigated
34,198
10,144
Healing
8,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigBurt66
Bacchus
6,076
1,061
0
3,387
10,643
10,700
452
483
9,979
23,232
1,125
L
Sun Wukong
Bkmj33
Sun Wukong
3,203
1,140
0
1,096
11,382
7,278
0
697
10,214
0
36,819
W
6,698
2,070
0
541
12,128
5,472
80
1,048
10,938
0
54,065
L
4,775
1,079
0
1,574
13,273
5,931
0
1,049
11,992
0
63,624
L
4,187
302
0
1,042
6,571
2,140
866
4,756
1,815
50,995
0
W
Apollo
MicMak_98
Apollo
5,064
2,502
0
1,463
10,175
3,416
41
0
10,175
0
57,394
W
7,124
595
0
442
5,379
1,925
935
1,264
3,755
74,269
759
L
Hercules
Mtn_Tarzan69
Hercules
2,858
1,484
0
3,262
11,921
12,055
0
3,860
7,918
0
18,506
L
9,528
3,835
0
3,170
11,121
4,344
586
2,702
8,345
0
62,724
W
Gilgamesh
mrmudpie
Gilgamesh
9,754
2,410
0
2,828
14,227
12,685
128
687
13,130
0
68,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,948
Gold Earned
41,845
367
Minions Killed
441
0
Camps Cleared
0
1,496,562
Distance Traveled
1,575,144
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,007
500
32
2
0
323,197
1
L
Sun Wukong
6,505
407
58
4
0
316,002
0
W
Thor
8,276
517
70
4
0
319,443
6
L
Pele
6,983
436
98
6
0
341,143
0
L
Merlin
7,651
478
103
6
0
256,421
0
W
Apollo
7,433
465
99
6
0
330,633
0
W
Scylla
8,391
524
124
8
0
294,696
2
L
Hercules
8,071
504
21
1
0
290,366
2
L
Medusa
8,738
546
87
5
0
292,630
0
W
Gilgamesh
9,738
609
116
7
0
307,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role