Player Matchup

Charybdis
Charybdis
Gold IV
 
Charybdis
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold I
A Boul Luke
Geb
Gold I
Level 127
God Stats
7W - 7L
1,644 SR
Queue Stats
74W - 74L
1,609 MMR
Party 1
Lancelot
Lancelot
Gold III
Taylor_DaGerman
Lancelot
Gold III
Level 114
God Stats
1W - 2L
1,255 SR
Queue Stats
246W - 253L
1,391 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
Trigga333Trey
Zhong Kui
Silver II
Level 88
God Stats
4W - 6L
1,526 SR
Queue Stats
103W - 117L
1,209 MMR
Party 1
Yemoja
Yemoja
Gold V
xXninjaknomesXx
Yemoja
Gold V
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 25L
1,385 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,485 SR
1,419 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,463 SR
1,396 MMR
Chaac
Chaac
Gold III
Chrigguh
Chaac
Gold III
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 205L
1,377 MMR
Solo
Ra
Ra
Silver III
RaxtBandit
Ra
Silver III
Level 122
God Stats
1W - 2L
1,322 SR
Queue Stats
11W - 14L
1,437 MMR
Party 2
Ao Kuang
Ao Kuang
Gold V
The4thHaze
Ao Kuang
Gold V
Level 107
God Stats
16W - 8L
1,848 SR
Queue Stats
55W - 64L
1,377 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
Vold8250
Cthulhu
Gold IV
Level 159
God Stats
6W - 7L
1,461 SR
Queue Stats
117W - 123L
1,391 MMR
Solo
Nut
Nut
Gold V
monkeiDjose
Nut
Gold V
Level 59
God Stats
0W - 4L
1,184 SR
Queue Stats
166W - 167L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
0 / 0 / 0
3,534
707
731
1,643
467
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 1 / 0
3,797
759
979
3,322
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
6
0 / 1 / 0
3,221
644
1,245
3,874
1,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zhong Kui
Trigga333Trey
Zhong Kui
5
0 / 2 / 0
3,176
635
2,304
3,406
2,438
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

6
0 / 0 / 0
3,666
733
383
1,565
758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
KukulkanThanatosBake Kujira

VS

Bans
ThothThorAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chrigguh
Chaac
1
0 / 0 / 0
951
190
0
0
0
8
3 / 0 / 0
4,382
876
2,110
2,177
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
The4thHaze
Ao Kuang
7
1 / 0 / 3
3,874
775
1,884
4,048
1,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Vold8250
Cthulhu
6
0 / 1 / 1
3,727
745
1,738
3,347
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 0 / 0
3,377
675
856
3,071
934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
1
Kills
4
4
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
0
0
0
W
1
1
0
1
L
Chaac
Chrigguh
Chaac
0
0
0
0
L
3
0
0
3
W
Lancelot
0
1
0
0
L
Ao Kuang
The4thHaze
Ao Kuang
1
0
3
2.5
W
Zhong Kui
Trigga333Trey
Zhong Kui
0
2
0
0
L
Cthulhu
Vold8250
Cthulhu
0
1
1
0.5
L
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,642
Damage
6,588
13,810
Taken
12,643
6,458
Mitigated
4,566
5,720
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
731
491
0
196
1,643
467
98
0
1,643
0
29,956
W
979
198
0
750
3,322
1,508
0
1,585
1,421
16,113
0
L
Chaac
Chrigguh
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
2,110
469
132
1,026
2,177
785
0
1,207
970
19,387
0
W
Lancelot
1,245
573
0
1,888
3,874
1,287
0
1,424
2,329
0
14,951
L
Ao Kuang
The4thHaze
Ao Kuang
1,884
528
0
2,562
4,048
1,340
0
1,097
2,951
13,460
2,087
W
Zhong Kui
Trigga333Trey
Zhong Kui
2,304
153
0
1,290
3,406
2,438
0
2,083
1,137
17,079
0
L
Cthulhu
Vold8250
Cthulhu
1,738
81
0
1,447
3,347
1,507
0
761
2,368
16,555
621
L
856
356
0
2,014
3,071
934
0
383
2,688
0
20,646
W
383
141
1,099
497
1,565
758
0
0
1,565
9,289
717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,394
Gold Earned
16,311
184
Minions Killed
160
0
Camps Cleared
0
504,683
Distance Traveled
414,320
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
3,534
707
62
12
0
92,018
0
W
Geb
3,797
759
41
8
0
104,965
1
L
Chaac
951
190
0
0
0
0
0
L
Ra
4,382
876
49
10
0
108,099
0
W
Lancelot
3,221
644
30
6
0
134,021
0
L
Ao Kuang
3,874
775
35
7
0
118,359
0
W
Zhong Kui
3,176
635
31
6
0
84,787
0
L
Cthulhu
3,727
745
38
8
0
88,685
0
L
Nut
3,377
675
38
8
0
99,177
0
W
Yemoja
3,666
733
20
4
0
88,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role