Player Matchup

Achilles
Achilles
 
Achilles
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
 
Hun Batz
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
EckoH
Janus
Level 150
God Stats
0W - 1L
1,485 SR
Queue Stats
46W - 50L
1,548 Elo+
Party 3
Ishtar
Ishtar
industrialarmy
Ishtar
Level 128
God Stats
0W - 1L
1,441 SR
Queue Stats
37W - 35L
1,542 Elo+
Party 3
Ymir
Ymir
palitlo
Ymir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 3
Team Averages
Level 121
1,485 SR
1,518 Elo+

VS

Team Averages
Level 153
1,526 SR
1,472 Elo+
Fafnir
Fafnir
Biramon
Fafnir
Level 132
God Stats
4W - 1L
1,500 SR
Queue Stats
130W - 100L
1,449 Elo+
Party 1
Surtr
Surtr
FabiO_Verri
Surtr
Level 159
God Stats
18W - 10L
1,582 SR
Queue Stats
299W - 326L
1,444 Elo+
Party 2
Ra
Ra
Ra__naldinho
Ra
Level 159
God Stats
40W - 18L
1,447 SR
Queue Stats
221W - 232L
1,522 Elo+
Party 2
Thor
Thor
Seeevilguanyu
Thor
Level 159
God Stats
23W - 12L
1,854 SR
Queue Stats
489W - 471L
1,504 Elo+
Party 2
Chernobog
Chernobog
Õndinha
Chernobog
Level 158
God Stats
2W - 3L
1,249 SR
Queue Stats
37W - 41L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 1 / 1
5,454
496
7,810
9,189
8,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hun Batz
 
Hun Batz
9
1 / 2 / 1
5,278
480
4,141
9,340
3,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
EckoH
Janus
10
0 / 3 / 1
5,399
491
3,264
4,524
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 1
5,551
505
4,587
7,964
2,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
palitlo
Ymir
7
1 / 2 / 0
4,992
454
1,509
7,704
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Biramon
Fafnir
9
2 / 0 / 5
6,232
567
2,817
5,437
5,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 0 / 0
6,610
601
5,912
10,594
6,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 6
6,868
624
5,272
4,218
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
6 / 1 / 4
6,677
607
6,881
9,154
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
Õndinha
Chernobog
12
1 / 1 / 3
6,799
618
4,859
7,499
3,145
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
2
Kills
11
11
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
1
0.5
L
Hun Batz
 
Hun Batz
1
2
1
0.75
W
Fafnir
Biramon
Fafnir
2
0
5
4.5
L
Janus
EckoH
Janus
0
3
1
0.17
W
1
0
0
1
W
1
0
6
4
W
6
1
4
8
L
0
3
1
0.17
L
Ymir
palitlo
Ymir
1
2
0
0.5
W
Chernobog
Õndinha
Chernobog
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,311
Damage
25,741
38,721
Taken
36,902
20,119
Mitigated
20,039
8,518
Healing
15,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,810
1,741
0
2,632
9,189
8,549
0
764
7,814
10,148
31,420
L
Hun Batz
 
Hun Batz
4,141
1,310
0
2,794
9,340
3,176
0
1,828
7,295
0
30,333
W
Fafnir
Biramon
Fafnir
2,817
673
0
2,347
5,437
5,005
0
1,395
3,957
8,542
2,200
L
Janus
EckoH
Janus
3,264
873
0
497
4,524
1,292
0
2,301
2,031
38,804
623
W
5,912
2,267
0
4,641
10,594
6,539
56
1,490
8,482
944
47,162
W
5,272
526
574
1,193
4,218
1,754
0
1,538
2,680
47,568
930
W
6,881
2,310
0
4,059
9,154
3,596
0
1,352
7,638
0
49,351
L
4,587
2,978
0
1,243
7,964
2,888
0
684
7,280
0
41,332
L
Ymir
palitlo
Ymir
1,509
639
0
1,352
7,704
4,214
0
1,786
5,764
12,228
0
W
Chernobog
Õndinha
Chernobog
4,859
3,092
0
3,043
7,499
3,145
833
565
6,934
0
61,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,674
Gold Earned
33,186
300
Minions Killed
408
0
Camps Cleared
0
1,102,599
Distance Traveled
1,144,783
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,454
496
72
7
0
212,116
0
L
Hun Batz
5,278
480
59
5
0
236,785
0
W
Fafnir
6,232
567
19
2
0
235,819
4
L
Janus
5,399
491
80
7
0
206,301
3
W
Surtr
6,610
601
94
9
0
221,443
0
W
Ra
6,868
624
104
9
0
252,926
2
W
Thor
6,677
607
85
8
0
233,255
0
L
Ishtar
5,551
505
82
7
0
206,345
0
L
Ymir
4,992
454
7
1
0
241,052
5
W
Chernobog
6,799
618
106
10
0
201,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role