Player Matchup

Osiris
Osiris
 
Osiris
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
FlatPup80837038
Heimdallr
Level 125
God Stats
21W - 10L
1,654 SR
Queue Stats
184W - 166L
1,584 Elo+
Party 2
Zeus
Zeus
KingDoubleX
Zeus
Level 128
God Stats
17W - 10L
1,751 SR
Queue Stats
177W - 186L
1,490 Elo+
Solo
Ares
Ares
coneycurve22
Ares
Level 152
God Stats
2W - 1L
1,851 SR
Queue Stats
103W - 95L
1,522 Elo+
Solo
Nemesis
Nemesis
ntimchula
Nemesis
Level 128
God Stats
15W - 12L
1,626 SR
Queue Stats
182W - 166L
1,583 Elo+
Party 2
Team Averages
Level 134
1,676 SR
1,536 Elo+

VS

Team Averages
Level 134
1,449 SR
1,579 Elo+
Achilles
Achilles
CringyGinger
Achilles
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,795 Elo+
Solo
King Arthur
King Arthur
LordFrelin
King Arthur
Level 113
God Stats
12W - 8L
1,612 SR
Queue Stats
36W - 39L
1,447 Elo+
Solo
Thor
Thor
Nipsyyy
Thor
Level 121
God Stats
8W - 5L
1,511 SR
Queue Stats
271W - 253L
1,574 Elo+
Party 1
Hachiman
Hachiman
QuiG0nGing
Hachiman
Level 125
God Stats
29W - 38L
1,487 SR
Queue Stats
204W - 191L
1,577 Elo+
Party 1
Merlin
Merlin
prjctcalisto
Merlin
Level 147
God Stats
0W - 2L
1,132 SR
Queue Stats
166W - 174L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
2 / 1 / 6
8,968
528
15,019
22,625
26,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
FlatPup80837038
Heimdallr
15
0 / 4 / 2
8,536
502
8,878
12,187
5,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
10 / 3 / 4
11,093
653
13,533
10,015
4,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
5 / 1 / 3
9,378
552
10,693
15,195
17,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
ntimchula
Nemesis
17
5 / 2 / 12
9,823
578
12,050
16,207
8,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CringyGinger
Achilles
15
6 / 8 / 0
9,448
556
10,121
19,634
12,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

King Arthur
LordFrelin
King Arthur
14
1 / 5 / 3
8,685
511
13,656
21,547
20,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thor
Nipsyyy
Thor
12
2 / 1 / 3
8,115
477
10,836
17,487
13,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
QuiG0nGing
Hachiman
15
2 / 2 / 2
8,398
494
9,319
11,802
4,674
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
0 / 6 / 0
7,626
449
5,948
11,691
3,621
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
22
Kills
11
11
Deaths
22
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
1
6
5
L
Achilles
CringyGinger
Achilles
6
8
0
0.75
W
Heimdallr
FlatPup80837038
Heimdallr
0
4
2
0.25
W
10
3
4
4
L
King Arthur
LordFrelin
King Arthur
1
5
3
0.5
L
Thor
Nipsyyy
Thor
2
1
3
3.5
L
Hachiman
QuiG0nGing
Hachiman
2
2
2
1.5
W
5
1
3
6.5
W
Nemesis
ntimchula
Nemesis
5
2
12
5.5
L
Merlin
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,173
Damage
49,880
76,229
Taken
82,161
62,039
Mitigated
55,354
22,149
Healing
19,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
15,019
4,681
0
9,804
22,625
26,075
0
842
21,783
0
64,605
L
Achilles
CringyGinger
Achilles
10,121
3,489
0
1,918
19,634
12,378
0
6,256
13,090
0
72,921
W
Heimdallr
FlatPup80837038
Heimdallr
8,878
3,949
0
4,855
12,187
5,816
135
250
11,937
0
81,664
W
13,533
1,971
0
888
10,015
4,073
0
2,716
7,299
76,252
0
L
King Arthur
LordFrelin
King Arthur
13,656
2,251
0
3,865
21,547
20,688
324
2,535
18,926
82
62,316
L
Thor
Nipsyyy
Thor
10,836
2,755
0
6,229
17,487
13,993
0
3,673
13,744
886
34,852
L
Hachiman
QuiG0nGing
Hachiman
9,319
5,526
0
4,858
11,802
4,674
0
3,855
7,907
0
71,709
W
10,693
1,549
0
3,426
15,195
17,866
0
2,353
12,842
31,534
4,069
W
Nemesis
ntimchula
Nemesis
12,050
5,774
0
3,176
16,207
8,209
0
1,652
14,555
0
79,648
L
Merlin
5,948
336
75
2,365
11,691
3,621
644
6,202
5,159
54,531
274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,798
Gold Earned
42,272
503
Minions Killed
435
0
Camps Cleared
0
1,661,563
Distance Traveled
1,610,919
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,968
528
99
6
0
305,826
0
L
Achilles
9,448
556
91
5
0
341,853
0
W
Heimdallr
8,536
502
120
7
0
318,612
1
W
Zeus
11,093
653
140
8
0
303,797
1
L
King Arthur
8,685
511
91
5
0
285,548
8
L
Thor
8,115
477
33
2
0
372,681
4
L
Hachiman
8,398
494
128
8
0
335,926
3
W
Ares
9,378
552
34
2
0
326,736
4
W
Nemesis
9,823
578
110
6
0
406,592
2
L
Merlin
7,626
449
92
5
0
274,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role