Player Matchup

Yemoja
Yemoja
Done Heavens
Yemoja
Level 161
God Stats
2W - 1L
1,467 SR
Queue Stats
102W - 92L
1,509 Elo+
Party 2
Nu Wa
Nu Wa
Gvcci Hucci
Nu Wa
Level 145
God Stats
23W - 12L
1,623 SR
Queue Stats
63W - 41L
1,542 Elo+
Party 2
Arachne
Arachne
Jasperian
Arachne
Level 79
God Stats
24W - 22L
1,404 SR
Queue Stats
287W - 262L
1,507 Elo+
Party 2
Neith
Neith
TopDKmast3r
Neith
Level 104
God Stats
3W - 1L
1,718 SR
Queue Stats
10W - 10L
1,706 Elo+
Solo
Mulan
Mulan
dragon_god96
Mulan
Level 113
God Stats
3W - 3L
1,451 SR
Queue Stats
60W - 45L
1,570 Elo+
Solo
Team Averages
Level 120
1,533 SR
1,567 Elo+

VS

Team Averages
Level 144
1,426 SR
1,476 Elo+
Hel
Hel
AnT0nY T3z0k0
Hel
Level 147
God Stats
1W - 6L
1,435 SR
Queue Stats
225W - 227L
1,493 Elo+
Solo
Skadi
Skadi
DawnzRS
Skadi
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
OneeHit
Ratatoskr
Level 204
God Stats
2W - 2L
1,376 SR
Queue Stats
148W - 161L
1,518 Elo+
Solo
Awilix
Awilix
Wheel00
Awilix
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 85L
1,361 Elo+
Party 1
Jormungandr
Jormungandr
boat RS
Jormungandr
Level 141
God Stats
6W - 3L
1,320 SR
Queue Stats
107W - 100L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
1 / 0 / 8
9,218
576
4,379
10,119
8,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
2 / 1 / 6
9,046
565
11,310
6,140
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Jasperian
Arachne
15
7 / 3 / 5
9,227
577
11,949
14,749
6,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
8 / 0 / 2
9,878
617
15,531
11,310
5,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

16
2 / 0 / 1
10,089
631
8,027
9,720
8,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
7,199
450
5,641
9,053
3,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
DawnzRS
Skadi
13
1 / 6 / 0
7,616
476
5,265
13,062
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
OneeHit
Ratatoskr
7
0 / 2 / 1
6,014
376
3,412
9,589
3,072
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Awilix
Wheel00
Awilix
11
1 / 5 / 1
6,688
418
4,693
14,890
5,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
boat RS
Jormungandr
12
0 / 4 / 0
7,362
460
11,721
20,116
16,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
20
Kills
3
4
Deaths
20
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Skadi
DawnzRS
Skadi
1
6
0
0.17
W
Yemoja
1
0
8
5
W
2
1
6
5
W
Arachne
Jasperian
Arachne
7
3
5
3.17
L
Ratatoskr
OneeHit
Ratatoskr
0
2
1
0.25
W
8
0
2
9
L
Awilix
Wheel00
Awilix
1
5
1
0.3
L
Jormungandr
boat RS
Jormungandr
0
4
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,196
Damage
30,732
52,038
Taken
66,710
30,432
Mitigated
32,609
22,282
Healing
16,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,641
329
34
3,459
9,053
3,019
0
5,018
3,555
43,922
1,802
L
Skadi
DawnzRS
Skadi
5,265
2,396
0
1,207
13,062
4,848
540
2,785
10,101
0
54,538
W
Yemoja
4,379
1,333
2,240
3,173
10,119
8,248
1,240
3,117
7,002
38,219
1,324
W
11,310
2,647
0
1,253
6,140
2,313
2,040
3,109
2,629
63,483
0
W
Arachne
Jasperian
Arachne
11,949
9,056
0
5,446
14,749
6,584
0
3,404
11,115
0
68,404
L
Ratatoskr
OneeHit
Ratatoskr
3,412
1,352
0
2,435
9,589
3,072
0
1,010
8,380
0
27,619
W
15,531
8,336
0
5,292
11,310
5,126
2,733
6,126
5,184
0
73,077
L
Awilix
Wheel00
Awilix
4,693
2,133
0
3,889
14,890
5,358
0
2,093
12,509
0
38,636
L
Jormungandr
boat RS
Jormungandr
11,721
3,226
169
5,137
20,116
16,312
0
3,437
16,513
50,570
4,933
W
8,027
1,458
0
4,878
9,720
8,161
246
339
9,381
0
83,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,458
Gold Earned
34,879
475
Minions Killed
338
0
Camps Cleared
0
1,478,355
Distance Traveled
1,205,919
23
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,199
450
84
5
0
193,729
3
L
Skadi
7,616
476
98
6
0
281,941
0
W
Yemoja
9,218
576
49
3
0
285,261
6
W
Nu Wa
9,046
565
97
6
0
267,626
5
W
Arachne
9,227
577
87
5
0
356,825
6
L
Ratatoskr
6,014
376
38
2
0
157,478
0
W
Neith
9,878
617
108
7
0
287,495
0
L
Awilix
6,688
418
52
3
0
303,453
0
L
Jormungandr
7,362
460
66
4
0
269,318
0
W
Mulan
10,089
631
134
8
0
281,148
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role