Player Matchup

Tyr
Tyr
ASH MrPineapple
Tyr
Level 42
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 7L
1,083 Elo+
Party 1
Ra
Ra
Arufa Okam1
Ra
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,360 Elo+
Party 1
Set
Set
Dragonvise
Set
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,221 Elo+
Party 1
Team Averages
Level 49
1,416 SR
1,221 Elo+

VS

Team Averages
Level 91
1,479 SR
1,443 Elo+
Neith
Neith
FrizzoThelegend1
Neith
Level 62
God Stats
7W - 10L
1,378 SR
Queue Stats
128W - 145L
1,375 Elo+
Party 2
Ah Puch
Ah Puch
Prodigal Jay
Ah Puch
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 46L
1,439 Elo+
Party 2
Achilles
Achilles
Xx__Skyben14__Xx
Achilles
Level 123
God Stats
16W - 10L
1,559 SR
Queue Stats
146W - 141L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
8,893
556
6,055
21,175
24,687
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 4 / 0
10,398
650
13,047
12,772
6,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
0 / 5 / 3
8,746
547
7,977
18,319
16,175
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 6
12,128
758
15,533
13,484
5,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
Prodigal Jay
Ah Puch
16
1 / 2 / 11
11,188
699
13,502
8,677
3,179
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
6 / 1 / 6
11,699
731
17,606
18,552
20,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
3
Kills
12
12
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
3
4
0
0.75
L
0
5
3
0.3
W
5
0
6
8
W
Ah Puch
Prodigal Jay
Ah Puch
1
2
11
3.25
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,079
Damage
46,641
52,266
Taken
40,713
47,379
Mitigated
29,158
13,239
Healing
14,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,055
736
0
2,706
21,175
24,687
0
6,840
13,478
0
19,517
L
13,047
785
3,617
4,070
12,772
6,517
0
2,530
9,766
50,924
0
L
7,977
2,602
0
2,846
18,319
16,175
0
4,051
13,549
0
16,498
W
15,533
5,985
0
7,217
13,484
5,171
1,654
4,757
8,198
0
74,477
W
Ah Puch
Prodigal Jay
Ah Puch
13,502
412
0
2,962
8,677
3,179
276
2,314
6,019
44,919
0
W
17,606
3,165
0
4,682
18,552
20,808
295
4,245
13,351
0
43,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,037
Gold Earned
35,015
144
Minions Killed
192
0
Camps Cleared
0
867,916
Distance Traveled
912,901
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,893
556
30
2
0
315,527
0
L
Ra
10,398
650
104
7
0
265,103
0
L
Set
8,746
547
10
1
0
287,286
0
W
Neith
12,128
758
99
6
0
306,745
0
W
Ah Puch
11,188
699
53
3
0
298,090
3
W
Achilles
11,699
731
40
3
0
308,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role