Player Matchup

Geb
Geb
FollowMe76
Geb
Level 88
God Stats
13W - 17L
1,478 SR
Queue Stats
239W - 219L
1,496 Elo+
Solo
Merlin
Merlin
Teddy_presh
Merlin
Level 76
God Stats
1W - 3L
1,641 SR
Queue Stats
137W - 125L
1,519 Elo+
Party 1
Cabrakan
Cabrakan
WBz3
Cabrakan
Level 86
God Stats
8W - 5L
1,638 SR
Queue Stats
73W - 57L
1,458 Elo+
Party 2
Nut
Nut
WBz56
Nut
Level 129
God Stats
10W - 8L
1,580 SR
Queue Stats
119W - 99L
1,464 Elo+
Party 2
Odin
Odin
steelwoolxx
Odin
Level 87
God Stats
2W - 1L
1,759 SR
Queue Stats
49W - 30L
1,557 Elo+
Party 1
Team Averages
Level 93
1,619 SR
1,499 Elo+

VS

Team Averages
Level 98
1,508 SR
1,493 Elo+
Yemoja
Yemoja
ACE 123 MLG
Yemoja
Level 118
God Stats
16W - 15L
1,440 SR
Queue Stats
167W - 140L
1,505 Elo+
Party 3
Agni
Agni
II Zoar II
Agni
Level 102
God Stats
2W - 4L
1,215 SR
Queue Stats
200W - 188L
1,460 Elo+
Party 3
Danzaburou
Danzaburou
LordMarinus1
Danzaburou
Level 86
God Stats
129W - 101L
1,562 SR
Queue Stats
244W - 242L
1,487 Elo+
Solo
Fenrir
Fenrir
Redraider 2Rich
Fenrir
Level 78
God Stats
2W - 2L
1,500 SR
Queue Stats
242W - 261L
1,443 Elo+
Solo
Ravana
Ravana
skullcandyyyy
Ravana
Level 108
God Stats
2W - 2L
1,824 SR
Queue Stats
138W - 112L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
7,926
466
9,644
13,350
13,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
13
0 / 6 / 4
7,801
459
4,574
12,492
5,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
WBz3
Cabrakan
13
1 / 5 / 3
7,273
428
4,783
14,960
10,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nut
WBz56
Nut
13
4 / 2 / 0
8,248
485
6,632
10,713
4,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 2
7,352
432
4,826
14,329
6,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
2 / 1 / 4
9,211
542
3,346
14,565
11,945
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
5 / 1 / 5
9,535
561
15,856
11,080
4,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
LordMarinus1
Danzaburou
16
0 / 2 / 4
10,028
590
12,692
10,521
5,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 3 / 2
8,310
489
4,396
13,935
6,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
8 / 1 / 0
10,464
616
11,432
8,255
8,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
8
Kills
19
19
Deaths
8
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
1
4
4
L
3
2
5
2.75
W
5
1
5
7.5
W
Danzaburou
LordMarinus1
Danzaburou
0
2
4
1
W
4
3
2
1.67
L
Merlin
0
6
4
0.33
L
Cabrakan
WBz3
Cabrakan
1
5
3
0.5
L
Nut
WBz56
Nut
4
2
0
2
W
8
1
0
8
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,459
Damage
47,722
65,844
Taken
58,356
41,114
Mitigated
37,342
16,916
Healing
16,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
3,346
972
2,481
4,258
14,565
11,945
191
5,046
9,519
42,558
0
L
9,644
1,626
0
3,526
13,350
13,345
0
5,460
7,890
32,907
5,078
W
15,856
1,163
85
2,214
11,080
4,898
474
5,571
5,509
83,362
0
W
Danzaburou
LordMarinus1
Danzaburou
12,692
6,150
0
3,927
10,521
5,101
1,083
2,346
8,175
0
91,985
W
4,396
595
0
1,309
13,935
6,980
89
3,929
10,006
0
56,931
L
Merlin
4,574
208
0
990
12,492
5,019
0
6,466
5,919
62,027
2,359
L
Cabrakan
WBz3
Cabrakan
4,783
494
0
4,480
14,960
10,828
0
4,971
9,941
41,726
0
L
Nut
WBz56
Nut
6,632
3,347
0
5,130
10,713
4,947
0
620
10,042
0
59,718
W
11,432
3,059
0
1,837
8,255
8,418
600
2,313
5,942
3,589
69,462
L
4,826
1,511
0
2,790
14,329
6,975
0
2,331
11,228
0
49,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,600
Gold Earned
47,548
402
Minions Killed
524
0
Camps Cleared
0
1,489,554
Distance Traveled
1,576,409
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,211
542
46
3
0
341,774
5
L
Geb
7,926
466
54
3
0
309,751
7
W
Agni
9,535
561
132
8
0
340,373
0
W
Danzaburou
10,028
590
160
9
0
288,380
0
W
Fenrir
8,310
489
67
4
0
335,402
0
L
Merlin
7,801
459
101
6
0
275,947
1
L
Cabrakan
7,273
428
72
4
0
309,224
0
L
Nut
8,248
485
99
6
0
290,211
0
W
Ravana
10,464
616
119
7
0
270,480
5
L
Odin
7,352
432
76
4
0
304,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role