Player Matchup

Kuzenbo
Kuzenbo
Batter_Blaster69
Kuzenbo
Level 120
God Stats
1W - 4L
1,229 SR
Queue Stats
53W - 48L
1,516 Elo+
Party 2
Bellona
Bellona
SinisterPIZZA
Bellona
Level 115
God Stats
12W - 13L
1,493 SR
Queue Stats
198W - 199L
1,491 Elo+
Party 2
Discordia
Discordia
piNNp
Discordia
Level 87
God Stats
7W - 9L
1,234 SR
Queue Stats
36W - 33L
1,445 Elo+
Solo
Team Averages
Level 107
1,319 SR
1,484 Elo+

VS

Team Averages
Level 118
1,435 SR
1,450 Elo+
Chronos
Chronos
Adraguz
Chronos
Level 109
God Stats
4W - 4L
1,433 SR
Queue Stats
111W - 105L
1,450 Elo+
Solo
Tsukuyomi
Tsukuyomi
Runnn4Funnn
Tsukuyomi
Level 142
God Stats
15W - 21L
1,444 SR
Queue Stats
123W - 121L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
o Im Country
Cthulhu
Level 103
God Stats
6W - 4L
1,428 SR
Queue Stats
21W - 27L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 1
11,276
705
14,560
20,904
31,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
14
0 / 5 / 3
9,171
573
8,177
21,065
16,066
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
piNNp
Discordia
17
1 / 3 / 5
10,548
659
16,762
10,647
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Adraguz
Chronos
16
3 / 2 / 3
10,862
679
10,540
17,093
8,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Runnn4Funnn
Tsukuyomi
17
4 / 3 / 5
11,768
736
21,512
18,192
9,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
o Im Country
Cthulhu
16
2 / 2 / 5
11,056
691
8,582
19,927
22,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
7
Kills
9
9
Deaths
7
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chronos
Adraguz
Chronos
3
2
3
2.25
L
6
1
1
6.5
W
Tsukuyomi
Runnn4Funnn
Tsukuyomi
4
3
5
2.17
L
Bellona
0
5
3
0.3
W
Cthulhu
o Im Country
Cthulhu
2
2
5
2.25
L
Discordia
piNNp
Discordia
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,499
Damage
40,634
52,616
Taken
55,212
51,888
Mitigated
40,777
5,265
Healing
16,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Adraguz
Chronos
10,540
2,659
0
2,624
17,093
8,742
1,393
11,537
5,213
46,839
1,362
L
14,560
4,637
0
1,262
20,904
31,838
71
8,106
12,623
25,667
1,296
W
Tsukuyomi
Runnn4Funnn
Tsukuyomi
21,512
2,944
0
6,940
18,192
9,578
418
9,251
8,166
0
74,350
L
Bellona
8,177
2,087
0
344
21,065
16,066
59
7,952
12,978
5,013
22,298
W
Cthulhu
o Im Country
Cthulhu
8,582
349
1,516
5,258
19,927
22,457
58
9,192
10,421
31,871
1,963
L
Discordia
piNNp
Discordia
16,762
920
475
3,184
10,647
3,984
288
2,410
8,188
58,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,995
Gold Earned
33,686
162
Minions Killed
244
0
Camps Cleared
0
900,739
Distance Traveled
882,265
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,862
679
79
5
0
285,301
0
L
Kuzenbo
11,276
705
35
2
0
318,431
0
W
Tsukuyomi
11,768
736
91
6
0
315,684
0
L
Bellona
9,171
573
32
2
0
290,427
0
W
Cthulhu
11,056
691
74
5
0
281,280
0
L
Discordia
10,548
659
95
6
0
291,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role