Player Matchup

Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
LokiAdon
Ix Chel
Level 82
God Stats
0W - 3L
1,209 SR
Queue Stats
54W - 56L
1,423 Elo+
Party 2
Aphrodite
Aphrodite
Saddleface17
Aphrodite
Level 147
God Stats
0W - 1L
1,345 SR
Queue Stats
310W - 305L
1,506 Elo+
Solo
Amaterasu
Amaterasu
danilofla2525
Amaterasu
Level 138
God Stats
15W - 9L
1,587 SR
Queue Stats
430W - 428L
1,530 Elo+
Solo
Team Averages
Level 126
1,428 SR
1,492 Elo+

VS

Team Averages
Level 93
1,692 SR
1,510 Elo+
Tyr
Tyr
LALARIKU
Tyr
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
147W - 141L
1,529 Elo+
Party 1
Medusa
Medusa
Lil-Jordan007
Medusa
Level 26
God Stats
5W - 6L
1,606 SR
Queue Stats
27W - 24L
1,411 Elo+
Party 1
Thanatos
Thanatos
SaulEMR05
Thanatos
Level 121
God Stats
3W - 2L
1,734 SR
Queue Stats
174W - 149L
1,503 Elo+
Solo
Zeus
Zeus
Unforsaken_King_
Zeus
Level 155
God Stats
17W - 5L
1,772 SR
Queue Stats
295W - 273L
1,546 Elo+
Solo
Cthulhu
Cthulhu
chris58968
Cthulhu
Level 55
God Stats
5W - 3L
1,848 SR
Queue Stats
98W - 69L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 0 / 0
5,007
501
1,575
6,502
2,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
 
Skadi
8
0 / 1 / 0
4,666
467
3,863
7,496
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
LokiAdon
Ix Chel
9
0 / 4 / 0
4,907
491
1,333
8,105
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Aphrodite
Saddleface17
Aphrodite
8
0 / 2 / 0
4,658
466
1,983
9,172
5,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
danilofla2525
Amaterasu
10
0 / 2 / 0
5,398
540
2,768
10,708
7,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,087
609
5,975
7,169
6,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 2
5,183
518
3,013
6,017
2,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
SaulEMR05
Thanatos
11
5 / 0 / 0
5,766
577
5,411
7,117
2,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 0 / 2
6,295
630
6,462
2,649
939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
chris58968
Cthulhu
9
1 / 0 / 1
4,968
497
6,119
5,128
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
9
9
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
0
0
1
L
Skadi
 
Skadi
0
1
0
0
W
1
0
1
1.5
W
0
1
2
1
L
Ix Chel
LokiAdon
Ix Chel
0
4
0
0
L
Aphrodite
Saddleface17
Aphrodite
0
2
0
0
W
Thanatos
SaulEMR05
Thanatos
5
0
0
5
W
2
0
2
3
W
Cthulhu
chris58968
Cthulhu
1
0
1
1.5
L
Amaterasu
danilofla2525
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,522
Damage
26,980
41,983
Taken
28,080
21,005
Mitigated
16,325
17,998
Healing
12,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,575
114
0
1,590
6,502
2,924
0
1,627
4,669
0
33,064
L
Skadi
 
Skadi
3,863
1,342
0
2,455
7,496
2,488
0
1,797
5,301
0
33,960
W
5,975
1,414
0
3,097
7,169
6,852
0
0
7,169
0
38,966
W
3,013
1,077
0
1,376
6,017
2,062
220
724
5,293
0
29,528
L
Ix Chel
LokiAdon
Ix Chel
1,333
36
535
1,875
8,105
2,948
0
4,471
3,003
26,192
581
L
Aphrodite
Saddleface17
Aphrodite
1,983
500
1,985
5,248
9,172
5,380
0
2,733
5,777
19,057
0
W
Thanatos
SaulEMR05
Thanatos
5,411
1,414
0
5,863
7,117
2,910
0
790
6,327
0
37,745
W
6,462
802
0
762
2,649
939
0
758
1,891
43,174
1,217
W
Cthulhu
chris58968
Cthulhu
6,119
342
61
1,497
5,128
3,562
93
959
4,169
25,317
0
L
Amaterasu
danilofla2525
Amaterasu
2,768
653
0
4,310
10,708
7,265
0
0
9,958
0
30,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,636
Gold Earned
28,299
259
Minions Killed
311
0
Camps Cleared
0
968,812
Distance Traveled
1,037,483
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,007
501
62
6
0
253,028
0
L
Skadi
4,666
467
54
5
0
190,364
0
W
Tyr
6,087
609
61
6
0
194,507
0
W
Medusa
5,183
518
64
6
0
195,392
0
L
Ix Chel
4,907
491
58
6
0
181,929
0
L
Aphrodite
4,658
466
31
3
0
162,004
0
W
Thanatos
5,766
577
57
6
0
245,057
1
W
Zeus
6,295
630
92
9
0
198,523
1
W
Cthulhu
4,968
497
37
4
0
204,004
0
L
Amaterasu
5,398
540
54
5
0
181,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role