Player Matchup

King Arthur
King Arthur
GreekFreak_k
King Arthur
Level 128
God Stats
59W - 56L
1,561 SR
Queue Stats
622W - 564L
1,457 Elo+
Solo
Heimdallr
Heimdallr
OblivionArcc
Heimdallr
Level 76
God Stats
2W - 0L
1,768 SR
Queue Stats
117W - 99L
1,572 Elo+
Party 1
Kali
Kali
iAngxl01
Kali
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 204L
1,548 Elo+
Party 1
Zhong Kui
Zhong Kui
jacinto709
Zhong Kui
Level 105
God Stats
1W - 3L
1,222 SR
Queue Stats
58W - 63L
1,446 Elo+
Party 1
Janus
Janus
xXBeAsTkIlLaHxX
Janus
Level 128
God Stats
5W - 10L
1,148 SR
Queue Stats
79W - 81L
1,494 Elo+
Solo
Team Averages
Level 113
1,440 SR
1,503 Elo+

VS

Team Averages
Level 108
1,554 SR
1,533 Elo+
Thanatos
Thanatos
Matty148
Thanatos
Level 54
God Stats
44W - 27L
1,578 SR
Queue Stats
66W - 44L
1,540 Elo+
Party 2
Vulcan
Vulcan
Oblivion098
Vulcan
Level 68
God Stats
17W - 10L
1,618 SR
Queue Stats
61W - 45L
1,508 Elo+
Party 2
Ymir
Ymir
The Minotauros
Ymir
Level 141
God Stats
0W - 1L
1,225 SR
Queue Stats
14W - 18L
1,580 Elo+
Solo
Apollo
Apollo
lilwoot
Apollo
Level 123
God Stats
12W - 4L
1,807 SR
Queue Stats
216W - 190L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
xTHE_VIOLATOR
Sun Wukong
Level 155
God Stats
3W - 6L
1,542 SR
Queue Stats
540W - 555L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GreekFreak_k
King Arthur
17
2 / 1 / 4
10,635
560
13,187
18,272
24,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
OblivionArcc
Heimdallr
13
1 / 4 / 1
8,216
432
10,256
12,990
5,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kali
17
3 / 2 / 6
10,354
545
11,499
20,241
9,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
jacinto709
Zhong Kui
12
0 / 7 / 2
7,619
401
11,084
16,029
10,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
5 / 2 / 3
10,702
563
5,561
9,126
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Matty148
Thanatos
14
6 / 3 / 4
8,703
458
9,752
14,382
6,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
14
0 / 4 / 2
9,112
480
6,920
7,418
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 13
9,181
483
10,129
16,672
21,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
lilwoot
Apollo
16
7 / 1 / 4
10,182
536
15,494
16,825
8,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
xTHE_VIOLATOR
Sun Wukong
16
2 / 3 / 4
9,516
501
8,342
21,283
26,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
11
Kills
16
16
Deaths
12
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
King Arthur
GreekFreak_k
King Arthur
2
1
4
4
L
Thanatos
Matty148
Thanatos
6
3
4
2.67
L
Vulcan
0
4
2
0.25
W
Heimdallr
OblivionArcc
Heimdallr
1
4
1
0.38
L
1
1
13
7.5
W
Kali
3
2
6
3
W
Zhong Kui
jacinto709
Zhong Kui
0
7
2
0.14
L
Apollo
lilwoot
Apollo
7
1
4
9
L
Sun Wukong
xTHE_VIOLATOR
Sun Wukong
2
3
4
1.33
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,587
Damage
50,637
76,658
Taken
76,580
53,139
Mitigated
66,638
22,594
Healing
24,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
GreekFreak_k
King Arthur
13,187
2,038
0
4,931
18,272
24,833
144
1,655
16,617
0
95,432
L
Thanatos
Matty148
Thanatos
9,752
1,873
0
9,003
14,382
6,930
0
2,982
11,282
0
55,667
L
Vulcan
6,920
2,914
0
171
7,418
2,934
621
3,130
4,045
67,007
350
W
Heimdallr
OblivionArcc
Heimdallr
10,256
4,911
0
2,580
12,990
5,529
523
4,470
8,520
0
51,080
L
10,129
2,204
0
3,500
16,672
21,933
30
4,863
11,803
42,163
1,609
W
Kali
11,499
5,609
0
10,058
20,241
9,002
0
1,314
18,927
0
96,572
W
Zhong Kui
jacinto709
Zhong Kui
11,084
2,366
0
2,780
16,029
10,773
662
3,871
12,158
36,286
8,044
L
Apollo
lilwoot
Apollo
15,494
12,078
0
7,952
16,825
8,436
1,520
3,483
13,342
0
94,173
L
Sun Wukong
xTHE_VIOLATOR
Sun Wukong
8,342
1,734
0
4,013
21,283
26,405
0
1,020
20,263
812
87,173
W
5,561
150
0
2,245
9,126
3,002
0
5,771
3,355
83,783
273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,526
Gold Earned
46,694
548
Minions Killed
520
0
Camps Cleared
0
1,776,959
Distance Traveled
1,822,074
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,635
560
139
7
0
347,151
0
L
Thanatos
8,703
458
88
5
0
424,780
0
L
Vulcan
9,112
480
114
6
0
329,721
2
W
Heimdallr
8,216
432
55
3
0
323,546
2
L
Ymir
9,181
483
33
2
0
353,526
3
W
Kali
10,354
545
131
7
0
414,063
0
W
Zhong Kui
7,619
401
64
3
0
322,888
6
L
Apollo
10,182
536
157
8
0
393,830
4
L
Sun Wukong
9,516
501
128
7
0
320,217
2
W
Janus
10,702
563
159
8
0
369,311
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role