Player Matchup

Ao Kuang
Ao Kuang
GetStrouped
Ao Kuang
Level 123
God Stats
2W - 0L
1,773 SR
Queue Stats
38W - 34L
1,507 Elo+
Party 2
Jing Wei
Jing Wei
MadKingIcarus59
Jing Wei
Level 101
God Stats
10W - 8L
1,569 SR
Queue Stats
740W - 651L
1,465 Elo+
Solo
Sobek
Sobek
NKelm
Sobek
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,502 Elo+
Solo
Chang'e
Chang'e
Sheikha09
Chang'e
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 59L
1,575 Elo+
Solo
Hera
Hera
The_Keg2k16
Hera
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 34L
1,507 Elo+
Party 2
Team Averages
Level 105
1,568 SR
1,511 Elo+

VS

Team Averages
Level 95
1,497 SR
1,477 Elo+
Nut
Nut
MuskyMelon
Nut
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 1
Ra
Ra
STG LOUDPACK
Ra
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 138L
1,440 Elo+
Solo
Cerberus
Cerberus
Take04Hope
Cerberus
Level 140
God Stats
0W - 3L
1,500 SR
Queue Stats
126W - 142L
1,459 Elo+
Solo
Lancelot
Lancelot
bannerbruce3
Lancelot
Level 80
God Stats
3W - 7L
1,484 SR
Queue Stats
283W - 295L
1,489 Elo+
Solo
Yu Huang
Yu Huang
cheddarnuggz
Yu Huang
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GetStrouped
Ao Kuang
14
6 / 4 / 12
8,853
885
8,030
11,234
7,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jing Wei
15
6 / 2 / 12
9,176
918
14,217
8,580
4,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
NKelm
Sobek
14
3 / 3 / 14
8,860
886
4,480
12,030
14,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Sheikha09
Chang'e
15
3 / 1 / 15
8,922
892
12,018
10,604
5,260
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
5 / 3 / 13
9,551
955
11,112
6,964
3,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 3
9,114
911
13,782
9,567
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 6
7,263
726
5,955
7,887
3,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Take04Hope
Cerberus
13
2 / 4 / 5
7,924
792
6,667
16,115
18,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
bannerbruce3
Lancelot
13
2 / 4 / 4
7,423
742
6,457
12,677
9,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
cheddarnuggz
Yu Huang
13
2 / 7 / 4
7,246
725
4,625
9,595
3,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
34
23
Kills
12
13
Deaths
23
66
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
GetStrouped
Ao Kuang
6
4
12
3
W
Jing Wei
6
2
12
6
L
5
4
3
1.63
W
Sobek
NKelm
Sobek
3
3
14
3.33
L
1
4
6
1
W
Chang'e
Sheikha09
Chang'e
3
1
15
10.5
L
Cerberus
Take04Hope
Cerberus
2
4
5
1.13
W
5
3
13
3.83
L
Lancelot
bannerbruce3
Lancelot
2
4
4
1
L
Yu Huang
cheddarnuggz
Yu Huang
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,857
Damage
37,486
49,412
Taken
55,841
34,270
Mitigated
38,806
20,334
Healing
13,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
GetStrouped
Ao Kuang
8,030
2,063
830
2,657
11,234
7,376
1,932
4,496
6,654
11,753
0
W
Jing Wei
14,217
9,519
1,782
1,724
8,580
4,037
1,712
3,207
5,294
0
24,770
L
13,782
5,825
19
1,731
9,567
4,352
0
6,624
2,854
0
32,262
W
Sobek
NKelm
Sobek
4,480
396
513
1,792
12,030
14,447
581
2,705
9,202
8,085
0
L
5,955
101
3,344
1,552
7,887
3,423
157
5,761
2,037
18,255
0
W
Chang'e
Sheikha09
Chang'e
12,018
921
5,576
4,669
10,604
5,260
1,431
4,223
6,228
22,499
518
L
Cerberus
Take04Hope
Cerberus
6,667
68
294
4,355
16,115
18,065
0
8,326
7,618
11,574
0
W
11,112
2,267
470
321
6,964
3,150
1,159
2,177
4,787
28,867
852
L
Lancelot
bannerbruce3
Lancelot
6,457
187
622
1,038
12,677
9,187
0
5,427
7,123
0
8,810
L
Yu Huang
cheddarnuggz
Yu Huang
4,625
1,193
173
149
9,595
3,779
0
8,228
1,235
8,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,362
Gold Earned
38,970
118
Minions Killed
99
0
Camps Cleared
0
974,846
Distance Traveled
831,902
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,853
885
18
2
0
188,101
0
W
Jing Wei
9,176
918
28
3
0
189,556
0
L
Nut
9,114
911
43
4
0
163,391
0
W
Sobek
8,860
886
1
0
0
202,810
0
L
Ra
7,263
726
13
1
0
179,589
0
W
Chang'e
8,922
892
22
2
0
218,633
0
L
Cerberus
7,924
792
30
3
0
149,374
0
W
Hera
9,551
955
49
5
0
175,746
0
L
Lancelot
7,423
742
4
0
0
197,457
1
L
Yu Huang
7,246
725
9
1
0
142,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role