Player Matchup

Merlin
Merlin
DJ TEPA
Merlin
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 38L
1,045 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Lolumybutt
Cu Chulainn
Level 93
God Stats
9W - 4L
1,148 SR
Queue Stats
29W - 32L
1,083 Elo+
Party 2
Freya
Freya
RTR Ilumi
Freya
Level 127
God Stats
7W - 6L
1,228 SR
Queue Stats
321W - 325L
1,209 Elo+
Party 2
Kuzenbo
Kuzenbo
Weruzach
Kuzenbo
Level 123
God Stats
11W - 3L
1,757 SR
Queue Stats
133W - 120L
1,614 Elo+
Solo
Nemesis
Nemesis
alannll
Nemesis
Level 12
God Stats
1W - 0L
1,271 SR
Queue Stats
18W - 36L
1,160 Elo+
Party 2
Team Averages
Level 96
1,381 SR
1,222 Elo+

VS

Team Averages
Level 99
1,456 SR
1,568 Elo+
Geb
Geb
ChickenzGodz
Geb
Level 71
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 76L
1,511 Elo+
Solo
Bellona
Bellona
DevinSleezly
Bellona
Level 123
God Stats
5W - 9L
1,504 SR
Queue Stats
204W - 219L
1,521 Elo+
Party 1
Odin
Odin
DooDooOnThatBeat
Odin
Level 88
God Stats
1W - 3L
1,277 SR
Queue Stats
210W - 214L
1,495 Elo+
Party 1
Horus
Horus
NastyNashHard-On
Horus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 92L
1,729 Elo+
Party 1
Hercules
Hercules
zazacade_spotify
Hercules
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 157L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DJ TEPA
Merlin
13
3 / 0 / 6
8,203
586
5,805
5,577
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
Lolumybutt
Cu Chulainn
14
7 / 1 / 8
8,851
632
16,363
10,036
9,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
RTR Ilumi
Freya
13
2 / 3 / 2
7,571
541
8,414
9,214
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kuzenbo
Weruzach
Kuzenbo
12
5 / 4 / 9
8,085
578
6,932
14,706
15,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nemesis
alannll
Nemesis
13
1 / 1 / 4
7,220
516
1,904
7,701
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
6,544
467
4,722
13,022
10,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
DevinSleezly
Bellona
12
3 / 1 / 4
6,634
474
7,826
13,035
8,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 6 / 5
6,018
430
4,748
13,462
5,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

8
2 / 4 / 5
5,713
408
3,265
11,019
6,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 4 / 4
5,958
426
5,768
10,606
5,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
29
18
Kills
8
9
Deaths
19
29
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Merlin
DJ TEPA
Merlin
3
0
6
6
L
Bellona
DevinSleezly
Bellona
3
1
4
5
L
2
6
5
0.75
W
Cu Chulainn
Lolumybutt
Cu Chulainn
7
1
8
11
L
2
4
5
1.13
W
Freya
RTR Ilumi
Freya
2
3
2
1
W
Kuzenbo
Weruzach
Kuzenbo
5
4
9
2.38
W
Nemesis
alannll
Nemesis
1
1
4
3
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,418
Damage
26,329
47,234
Taken
61,144
34,040
Mitigated
37,197
12,390
Healing
12,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,722
810
0
3,459
13,022
10,634
405
7,662
5,360
25,466
0
W
Merlin
DJ TEPA
Merlin
5,805
383
203
1,823
5,577
1,968
1,981
119
5,458
55,268
651
L
Bellona
DevinSleezly
Bellona
7,826
2,744
0
4,473
13,035
8,893
0
5,465
7,570
0
51,791
L
4,748
944
0
0
13,462
5,608
13
2,954
10,508
0
24,311
W
Cu Chulainn
Lolumybutt
Cu Chulainn
16,363
1,523
0
2,482
10,036
9,238
0
1,202
8,783
8,909
61,730
L
3,265
1,574
744
2,796
11,019
6,894
19
4,164
6,855
0
14,315
W
Freya
RTR Ilumi
Freya
8,414
3,027
0
3,265
9,214
3,771
463
1,345
7,831
41,180
9,172
W
Kuzenbo
Weruzach
Kuzenbo
6,932
2,690
0
3,528
14,706
15,471
0
2,056
12,295
19,095
2,227
W
Nemesis
alannll
Nemesis
1,904
599
0
1,089
7,701
3,592
62
0
7,701
0
54,774
L
5,768
1,610
0
1,166
10,606
5,168
13
3,165
7,441
0
30,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,930
Gold Earned
30,867
365
Minions Killed
213
0
Camps Cleared
0
1,475,330
Distance Traveled
1,487,756
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,544
467
33
2
0
286,624
0
W
Merlin
8,203
586
108
8
0
278,179
0
L
Bellona
6,634
474
70
5
0
305,360
0
L
Odin
6,018
430
38
3
0
298,661
0
W
Cu Chulainn
8,851
632
84
6
0
279,882
0
L
Horus
5,713
408
20
1
0
293,804
0
W
Freya
7,571
541
70
5
0
263,549
0
W
Kuzenbo
8,085
578
23
2
0
286,687
0
W
Nemesis
7,220
516
80
6
0
367,033
0
L
Hercules
5,958
426
52
4
0
303,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role