Player Matchup

Neith
Neith
Kenody
Neith
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,492 Elo+
Party 1
Sol
Sol
axes12345
Sol
Level 62
God Stats
16W - 4L
1,518 SR
Queue Stats
90W - 71L
1,534 Elo+
Solo
Bacchus
Bacchus
christiankrv
Bacchus
Level 65
God Stats
17W - 13L
1,562 SR
Queue Stats
126W - 115L
1,525 Elo+
Solo
Arachne
Arachne
fugit
Arachne
Level 115
God Stats
10W - 3L
1,523 SR
Queue Stats
29W - 21L
1,553 Elo+
Party 1
King Arthur
King Arthur
wicqk
King Arthur
Level 100
God Stats
4W - 2L
1,738 SR
Queue Stats
399W - 380L
1,442 Elo+
Solo
Team Averages
Level 89
1,568 SR
1,509 Elo+

VS

Team Averages
Level 78
1,596 SR
1,456 Elo+
Hachiman
Hachiman
BoneSoda
Hachiman
Level 50
God Stats
1W - 1L
1,733 SR
Queue Stats
62W - 70L
1,467 Elo+
Solo
Achilles
Achilles
DaDonathan
Achilles
Level 121
God Stats
1W - 1L
1,805 SR
Queue Stats
68W - 60L
1,487 Elo+
Solo
Vulcan
Vulcan
Hamiee
Vulcan
Level 100
God Stats
6W - 5L
1,772 SR
Queue Stats
185W - 178L
1,536 Elo+
Solo
Athena
Athena
NonAchiever_
Athena
Level 39
God Stats
5W - 10L
1,247 SR
Queue Stats
82W - 90L
1,308 Elo+
Solo
Thanatos
Thanatos
Samuelp344
Thanatos
Level 79
God Stats
22W - 28L
1,419 SR
Queue Stats
294W - 296L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kenody
Neith
13
2 / 0 / 2
7,212
515
7,079
4,976
1,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
7 / 1 / 3
9,226
659
11,300
14,400
4,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
christiankrv
Bacchus
13
1 / 0 / 3
7,639
546
6,961
11,459
11,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
fugit
Arachne
14
4 / 1 / 6
7,930
566
6,828
13,713
5,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
wicqk
King Arthur
15
2 / 1 / 1
8,090
578
10,043
15,027
14,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BoneSoda
Hachiman
10
0 / 4 / 0
5,762
412
4,844
12,324
4,565
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
DaDonathan
Achilles
12
1 / 1 / 0
7,338
524
7,499
13,024
8,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Hamiee
Vulcan
13
2 / 4 / 0
7,543
539
11,568
9,908
4,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
9
0 / 0 / 1
6,193
442
3,788
12,496
10,674
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Samuelp344
Thanatos
11
0 / 7 / 0
6,059
433
4,748
17,029
7,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
16
Kills
3
3
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BoneSoda
Hachiman
0
4
0
0
L
Achilles
DaDonathan
Achilles
1
1
0
1
L
Vulcan
Hamiee
Vulcan
2
4
0
0.5
W
Neith
Kenody
Neith
2
0
2
3
L
Athena
0
0
1
0.5
L
Thanatos
Samuelp344
Thanatos
0
7
0
0
W
7
1
3
8.5
W
Bacchus
christiankrv
Bacchus
1
0
3
2.5
W
Arachne
fugit
Arachne
4
1
6
7
W
King Arthur
wicqk
King Arthur
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,211
Damage
32,447
59,575
Taken
64,781
38,509
Mitigated
35,790
26,020
Healing
22,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BoneSoda
Hachiman
4,844
2,691
0
3,692
12,324
4,565
0
4,666
7,658
0
44,784
L
Achilles
DaDonathan
Achilles
7,499
2,281
0
6,779
13,024
8,495
0
161
12,863
0
55,255
L
Vulcan
Hamiee
Vulcan
11,568
4,011
0
1,386
9,908
4,348
0
4,326
5,582
45,385
279
W
Neith
Kenody
Neith
7,079
2,708
0
3,721
4,976
1,954
0
660
4,280
0
50,322
L
Athena
3,788
1,185
0
3,529
12,496
10,674
0
4,994
7,502
23,105
428
L
Thanatos
Samuelp344
Thanatos
4,748
636
0
7,593
17,029
7,708
0
4,157
12,872
0
46,313
W
11,300
3,468
0
10,565
14,400
4,895
2,786
6,257
7,675
84,631
5,786
W
Bacchus
christiankrv
Bacchus
6,961
1,000
0
4,368
11,459
11,318
236
2,983
8,454
34,740
2,598
W
Arachne
fugit
Arachne
6,828
4,111
0
4,794
13,713
5,520
0
4,303
9,076
0
54,010
W
King Arthur
wicqk
King Arthur
10,043
1,413
0
2,572
15,027
14,822
24
0
15,027
1,094
63,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,097
Gold Earned
32,895
457
Minions Killed
356
0
Camps Cleared
0
1,387,351
Distance Traveled
1,366,116
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,762
412
75
5
0
254,736
1
L
Achilles
7,338
524
92
7
0
224,409
0
L
Vulcan
7,543
539
85
6
0
303,188
1
W
Neith
7,212
515
80
6
0
258,894
3
L
Athena
6,193
442
30
2
0
311,447
3
L
Thanatos
6,059
433
74
5
0
272,336
0
W
Sol
9,226
659
144
10
0
280,269
0
W
Bacchus
7,639
546
53
4
0
264,961
0
W
Arachne
7,930
566
81
6
0
343,131
0
W
King Arthur
8,090
578
99
7
0
240,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role