Player Matchup

Sol
Sol
Silver IV
ChasingFatGirls
Sol
Silver IV
Level 125
God Stats
10W - 5L
1,873 SR
Queue Stats
156W - 178L
900 MMR
Solo
Nike
Nike
Silver III
JAXSON8531
Nike
Silver III
Level 158
God Stats
57W - 63L
1,428 SR
Queue Stats
179W - 197L
964 MMR
Solo
Ao Kuang
Ao Kuang
Bronze V
PatronOfLostShtt
Ao Kuang
Bronze V
Level 129
God Stats
6W - 4L
1,172 SR
Queue Stats
12W - 23L
1,016 MMR
Solo
Agni
Agni
Silver III
ShamanChavo
Agni
Silver III
Level 360
God Stats
9W - 3L
1,705 SR
Queue Stats
596W - 691L
914 MMR
Solo
Cabrakan
Cabrakan
Silver III
ygb don
Cabrakan
Silver III
Level 156
God Stats
2W - 2L
1,761 SR
Queue Stats
200W - 216L
896 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 186
1,588 SR
938 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 158
1,476 SR
938 MMR
Janus
Janus
Silver II
EDS0952
Janus
Silver II
Level 288
God Stats
8W - 15L
1,399 SR
Queue Stats
277W - 304L
1,045 MMR
Solo
Rama
Rama
Silver V
Fdsman
Rama
Silver V
Level 66
God Stats
5W - 12L
1,362 SR
Queue Stats
10W - 29L
999 MMR
Solo
Atlas
Atlas
Silver V
JRSRik
Atlas
Silver V
Level 99
God Stats
2W - 3L
1,596 SR
Queue Stats
60W - 77L
857 MMR
Solo
Lancelot
Lancelot
Silver II
OnlyHands
Lancelot
Silver II
Level 188
God Stats
8W - 5L
1,500 SR
Queue Stats
268W - 281L
1,048 MMR
Solo
Cthulhu
Cthulhu
Silver IV
j2xclusive525
Cthulhu
Silver IV
Level 149
God Stats
200W - 147L
1,522 SR
Queue Stats
642W - 667L
742 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 2
9,592
564
14,071
13,742
5,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
3 / 0 / 4
8,332
490
4,985
16,441
16,112
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
5 / 2 / 1
8,755
515
8,216
17,002
7,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 2 / 5
9,610
565
11,163
9,910
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
ygb don
Cabrakan
12
1 / 3 / 5
7,798
459
4,755
12,449
13,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
HachimanAchillesAwilixKing Arthur

VS

Bans
ThorBake KujiraAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
EDS0952
Janus
12
1 / 7 / 1
7,631
449
5,311
12,935
5,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
Fdsman
Rama
12
1 / 2 / 2
7,432
437
6,167
11,293
4,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
JRSRik
Atlas
11
2 / 2 / 3
7,705
453
6,788
14,082
11,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
OnlyHands
Lancelot
15
3 / 3 / 3
8,757
515
12,131
16,642
7,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cthulhu
15
1 / 4 / 1
9,223
543
9,733
15,075
12,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
18
Kills
8
8
Deaths
18
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
Janus
EDS0952
Janus
1
7
1
0.21
L
Rama
Fdsman
Rama
1
2
2
1
W
3
0
4
5
L
Atlas
JRSRik
Atlas
2
2
3
1.75
L
Lancelot
OnlyHands
Lancelot
3
3
3
1.5
W
5
2
1
2.75
W
3
2
5
2.75
L
Cthulhu
1
4
1
0.38
W
Cabrakan
ygb don
Cabrakan
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,190
Damage
40,130
69,544
Taken
70,027
47,122
Mitigated
40,544
27,115
Healing
14,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,071
7,237
0
6,925
13,742
5,795
2,304
5,940
7,768
87,261
3,334
L
Janus
EDS0952
Janus
5,311
217
0
1,980
12,935
5,012
0
8,987
3,918
44,118
0
L
Rama
Fdsman
Rama
6,167
4,343
0
2,126
11,293
4,418
146
7,365
3,886
0
48,585
W
4,985
232
0
5,014
16,441
16,112
0
5,507
10,836
2,140
42,222
L
Atlas
JRSRik
Atlas
6,788
2,620
0
1,882
14,082
11,284
225
7,930
6,145
33,727
0
L
Lancelot
OnlyHands
Lancelot
12,131
2,592
0
6,736
16,642
7,797
0
6,068
10,487
0
79,336
W
8,216
1,296
0
9,656
17,002
7,013
280
3,246
13,598
77,734
0
W
11,163
291
0
3,487
9,910
4,602
1,485
3,045
6,661
71,230
3,176
L
Cthulhu
9,733
365
0
2,183
15,075
12,033
300
7,794
7,194
69,118
2,287
W
Cabrakan
ygb don
Cabrakan
4,755
1,071
350
1,683
12,449
13,600
21
3,722
8,651
16,981
313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,087
Gold Earned
40,748
471
Minions Killed
410
0
Camps Cleared
0
1,599,912
Distance Traveled
1,616,915
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,592
564
143
8
0
310,879
1
L
Janus
7,631
449
68
4
0
301,752
7
L
Rama
7,432
437
81
5
0
317,677
0
W
Nike
8,332
490
73
4
0
318,042
0
L
Atlas
7,705
453
29
2
0
283,546
4
L
Lancelot
8,757
515
107
6
0
396,971
2
W
Ao Kuang
8,755
515
105
6
0
389,787
2
W
Agni
9,610
565
128
8
0
298,298
0
L
Cthulhu
9,223
543
125
7
0
316,969
0
W
Cabrakan
7,798
459
22
1
0
282,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role