Player Matchup

Anubis
Anubis
PepsiMatt
Anubis
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 22L
1,673 Elo+
Party 1
Ganesha
Ganesha
Sempsis
Ganesha
Level 108
God Stats
5W - 1L
1,500 SR
Queue Stats
402W - 381L
1,547 Elo+
Party 1
Fenrir
Fenrir
SkilledTigerz
Fenrir
Level 164
God Stats
5W - 1L
1,700 SR
Queue Stats
230W - 211L
1,570 Elo+
Party 1
Shiva
Shiva
SweetLindir
Shiva
Level 258
God Stats
2W - 2L
1,290 SR
Queue Stats
348W - 331L
1,545 Elo+
Party 1
Neith
Neith
YourBoySkiTTV
Neith
Level 125
God Stats
1W - 1L
1,277 SR
Queue Stats
30W - 26L
1,563 Elo+
Party 1
Team Averages
Level 160
1,453 SR
1,579 Elo+

VS

Team Averages
Level 156
1,473 SR
1,536 Elo+
Sol
Sol
Gentropy
Sol
Level 117
God Stats
3W - 4L
1,284 SR
Queue Stats
306W - 305L
1,563 Elo+
Party 2
Jing Wei
Jing Wei
Guilherme29
Jing Wei
Level 108
God Stats
0W - 2L
1,247 SR
Queue Stats
51W - 50L
1,527 Elo+
Solo
Agni
Agni
SinuousRicky117
Agni
Level 177
God Stats
0W - 4L
1,688 SR
Queue Stats
134W - 135L
1,532 Elo+
Solo
Neith
Neith
SkewedPoints
Neith
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
330W - 330L
1,545 Elo+
Party 2
Shiva
Shiva
zxXOUTLAWXxz
Shiva
Level 236
God Stats
5W - 6L
1,646 SR
Queue Stats
430W - 437L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
PepsiMatt
Anubis
11
0 / 1 / 7
5,803
967
5,492
4,562
2,293
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ganesha
Sempsis
Ganesha
11
0 / 0 / 9
6,473
1,079
3,232
6,484
5,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
3 / 0 / 4
6,197
1,033
3,691
6,114
5,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 6
6,241
1,040
4,797
4,880
4,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 0 / 4
6,594
1,099
5,581
5,837
2,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
5,762
960
5,257
2,375
887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jing Wei
Guilherme29
Jing Wei
8
0 / 1 / 0
5,018
836
903
2,922
1,000
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
5,556
926
4,460
6,342
1,989
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 1
5,894
982
4,607
4,855
1,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 0
5,054
842
5,081
7,713
6,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
9
Kills
1
1
Deaths
9
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Jing Wei
Guilherme29
Jing Wei
0
1
0
0
W
Anubis
PepsiMatt
Anubis
0
1
7
3.5
W
Ganesha
Sempsis
Ganesha
0
0
9
4.5
L
1
3
0
0.33
L
0
1
1
0.5
W
3
0
4
5
W
3
0
6
6
W
3
0
4
5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,793
Damage
20,308
27,877
Taken
24,207
19,855
Mitigated
12,159
14,527
Healing
6,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,257
2,117
327
932
2,375
887
0
1,123
1,252
13,561
0
L
Jing Wei
Guilherme29
Jing Wei
903
758
14
1,081
2,922
1,000
0
1,330
1,474
0
2,699
W
Anubis
PepsiMatt
Anubis
5,492
480
0
1,291
4,562
2,293
35
2,254
2,227
8,676
501
W
Ganesha
Sempsis
Ganesha
3,232
108
1,690
2,784
6,484
5,129
0
1,902
4,500
8,805
0
L
4,460
164
0
1,475
6,342
1,989
0
2,027
4,088
7,851
0
L
4,607
976
485
1,250
4,855
1,786
0
2,252
2,513
0
17,452
W
3,691
844
397
1,158
6,114
5,198
0
2,119
3,796
0
6,438
W
4,797
289
2,993
2,196
4,880
4,745
0
1,313
3,529
773
7,238
W
5,581
763
381
1,637
5,837
2,490
378
2,129
3,590
0
22,527
L
5,081
438
275
989
7,713
6,497
0
2,494
4,953
0
5,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,308
Gold Earned
27,284
75
Minions Killed
65
0
Camps Cleared
0
768,111
Distance Traveled
601,897
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,762
960
17
3
0
132,368
0
L
Jing Wei
5,018
836
2
0
0
87,506
0
W
Anubis
5,803
967
17
3
0
133,388
0
W
Ganesha
6,473
1,079
0
0
0
152,711
0
L
Agni
5,556
926
4
1
0
130,837
0
L
Neith
5,894
982
39
7
0
140,678
0
W
Fenrir
6,197
1,033
7
1
0
171,704
0
W
Shiva
6,241
1,040
16
3
0
160,988
0
W
Neith
6,594
1,099
35
6
0
149,320
0
L
Shiva
5,054
842
3
1
0
110,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role