Player Matchup

Mulan
Mulan
BillyLogToes
Mulan
Level 127
God Stats
2W - 6L
1,309 SR
Queue Stats
136W - 122L
1,456 Elo+
Party 1
Nike
Nike
Jopitz
Nike
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,496 Elo+
Party 1
Raijin
Raijin
JustAKiwiDude
Raijin
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 49L
1,493 Elo+
Party 1
Geb
Geb
Lord December
Geb
Level 88
God Stats
2W - 1L
1,890 SR
Queue Stats
30W - 30L
1,456 Elo+
Party 1
Danzaburou
Danzaburou
StepSister Nerf
Danzaburou
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 69L
1,473 Elo+
Party 1
Team Averages
Level 94
1,540 SR
1,475 Elo+

VS

Team Averages
Level 143
1,557 SR
1,505 Elo+
Ares
Ares
MOGLINATOR
Ares
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 56L
1,378 Elo+
Solo
Ah Puch
Ah Puch
THE Calisavage
Ah Puch
Level 159
God Stats
1W - 0L
1,562 SR
Queue Stats
26W - 23L
1,586 Elo+
Solo
Ullr
Ullr
TheDivineG
Ullr
Level 149
God Stats
4W - 3L
1,485 SR
Queue Stats
106W - 107L
1,562 Elo+
Solo
Cerberus
Cerberus
TuKiller61
Cerberus
Level 100
God Stats
7W - 1L
1,500 SR
Queue Stats
210W - 205L
1,473 Elo+
Solo
Izanami
Izanami
lGGMxjhonnyI
Izanami
Level 168
God Stats
5W - 1L
1,738 SR
Queue Stats
273W - 278L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
6,563
656
4,522
13,877
11,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nike
Jopitz
Nike
14
1 / 3 / 2
7,305
731
7,720
17,615
11,130
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 7 / 1
8,087
809
8,123
10,551
3,549
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 6 / 3
8,081
808
12,465
17,309
15,647
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
StepSister Nerf
Danzaburou
12
2 / 5 / 2
7,119
712
5,982
9,015
3,502
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 17
9,892
989
5,472
17,142
18,447
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
8 / 1 / 15
9,962
996
19,086
14,182
7,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
4 / 4 / 13
8,986
899
11,713
11,503
6,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
TuKiller61
Cerberus
15
3 / 2 / 16
9,482
948
6,677
12,851
15,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
lGGMxjhonnyI
Izanami
17
9 / 0 / 16
10,647
1,065
18,795
9,029
5,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
105
8
Kills
28
28
Deaths
9
10
Assists
77
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Nike
Jopitz
Nike
1
3
2
0.67
L
2
7
1
0.36
L
3
6
3
0.75
W
4
2
17
6.25
L
Danzaburou
StepSister Nerf
Danzaburou
2
5
2
0.6
W
8
1
15
15.5
W
4
4
13
2.63
W
Cerberus
TuKiller61
Cerberus
3
2
16
5.5
W
Izanami
lGGMxjhonnyI
Izanami
9
0
16
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,812
Damage
61,743
68,367
Taken
64,707
45,148
Mitigated
53,505
10,077
Healing
29,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,522
480
136
913
13,877
11,320
0
5,698
8,179
0
10,266
L
Nike
Jopitz
Nike
7,720
219
509
3,522
17,615
11,130
0
6,874
10,741
0
14,307
L
8,123
415
208
367
10,551
3,549
0
5,662
4,889
21,068
666
L
12,465
843
725
1,404
17,309
15,647
0
6,968
10,341
19,239
742
W
5,472
255
3,753
5,307
17,142
18,447
878
5,234
11,908
11,805
0
L
Danzaburou
StepSister Nerf
Danzaburou
5,982
1,341
1,064
1,229
9,015
3,502
0
5,700
3,315
0
11,463
W
19,086
563
2,735
6,265
14,182
7,544
1,073
3,823
10,359
35,094
1,320
W
11,713
6,021
928
1,347
11,503
6,563
2,387
3,339
8,164
0
25,321
W
Cerberus
TuKiller61
Cerberus
6,677
202
1,232
4,653
12,851
15,817
196
3,642
9,209
11,194
0
W
Izanami
lGGMxjhonnyI
Izanami
18,795
12,335
286
2,951
9,029
5,134
4,056
3,325
5,704
0
42,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,155
Gold Earned
48,969
76
Minions Killed
151
0
Camps Cleared
0
855,162
Distance Traveled
948,694
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,563
656
10
1
0
169,936
0
L
Nike
7,305
731
27
3
0
190,413
0
L
Raijin
8,087
809
19
2
0
169,575
0
L
Geb
8,081
808
11
1
0
166,156
0
W
Ares
9,892
989
5
1
0
178,843
0
L
Danzaburou
7,119
712
9
1
0
159,082
0
W
Ah Puch
9,962
996
31
3
0
207,184
0
W
Ullr
8,986
899
29
3
0
168,377
0
W
Cerberus
9,482
948
12
1
0
212,094
0
W
Izanami
10,647
1,065
74
7
0
182,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role