Player Matchup

Nu Wa
Nu Wa
LokiThePuggy
Nu Wa
Level 6
God Stats
57W - 27L
1,720 SR
Queue Stats
63W - 37L
1,560 Elo+
Party 3
Danzaburou
Danzaburou
MasterGoonway
Danzaburou
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 4L
1,312 Elo+
Party 1
Thanatos
Thanatos
MyPugsNameIsLoki
Thanatos
Level 34
God Stats
1W - 0L
1,762 SR
Queue Stats
15W - 17L
1,475 Elo+
Party 3
Bellona
Bellona
PremiumDiesel
Bellona
Level 49
God Stats
11W - 8L
1,445 SR
Queue Stats
66W - 62L
1,684 Elo+
Solo
Kuzenbo
Kuzenbo
bennyblanco2004
Kuzenbo
Level 52
God Stats
12W - 11L
1,542 SR
Queue Stats
189W - 164L
1,469 Elo+
Party 1
Team Averages
Level 29
1,594 SR
1,500 Elo+

VS

Team Averages
Level 52
1,557 SR
1,438 Elo+
Agni
Agni
DaSammieDoo
Agni
Level 87
God Stats
0W - 1L
1,805 SR
Queue Stats
67W - 71L
1,524 Elo+
Party 2
Ravana
Ravana
KLKMAMAHUEVO02
Ravana
Level 34
God Stats
1W - 3L
1,333 SR
Queue Stats
37W - 48L
1,226 Elo+
Solo
Rama
Rama
MomoMulisha
Rama
Level 86
God Stats
29W - 16L
1,648 SR
Queue Stats
121W - 104L
1,550 Elo+
Party 2
Ymir
Ymir
ROX509
Ymir
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Shiva
Shiva
fetusobliterator
Shiva
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
147W - 145L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
6,199
620
3,716
3,812
1,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
MasterGoonway
Danzaburou
10
2 / 0 / 2
5,840
584
2,780
3,418
1,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 3 / 3
5,596
560
3,959
7,628
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bellona
10
3 / 0 / 0
6,220
622
4,972
9,937
8,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 0 / 4
6,058
606
3,752
6,211
5,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,415
542
3,477
4,712
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 4 / 1
4,627
463
4,034
5,803
2,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 0
4,426
443
2,323
5,736
1,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
ROX509
Ymir
7
0 / 3 / 0
4,477
448
997
6,639
3,909
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 2
5,008
501
6,182
9,185
6,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
2
3
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
1
4
1
0.38
W
2
0
3
3.5
W
Danzaburou
MasterGoonway
Danzaburou
2
0
2
3
L
0
2
0
0
W
4
3
3
1.83
W
Bellona
3
0
0
3
L
Ymir
ROX509
Ymir
0
3
0
0
W
2
0
4
4
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,179
Damage
17,013
31,006
Taken
32,075
19,687
Mitigated
15,861
14,724
Healing
4,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,477
157
0
750
4,712
1,376
0
2,187
2,525
37,701
2,231
L
4,034
1,886
0
418
5,803
2,241
0
1,219
4,584
0
21,288
W
3,716
1,692
0
1,184
3,812
1,114
66
1,689
1,721
40,391
0
W
Danzaburou
MasterGoonway
Danzaburou
2,780
1,602
0
1,409
3,418
1,497
1,234
585
2,833
0
39,549
L
2,323
1,823
0
1,278
5,736
1,694
0
1,697
4,039
0
36,672
W
3,959
1,750
0
5,662
7,628
2,542
0
756
6,777
0
26,076
W
Bellona
4,972
1,975
0
4,579
9,937
8,802
0
252
8,901
0
40,552
L
Ymir
ROX509
Ymir
997
218
0
450
6,639
3,909
0
1,593
5,046
7,760
0
W
3,752
1,862
0
1,890
6,211
5,732
257
847
5,337
21,601
2,233
L
6,182
1,131
0
1,838
9,185
6,641
0
281
8,904
252
31,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,913
Gold Earned
23,953
288
Minions Killed
249
0
Camps Cleared
0
961,795
Distance Traveled
977,747
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,415
542
82
8
0
180,733
0
L
Ravana
4,627
463
41
4
0
217,494
0
W
Nu Wa
6,199
620
60
6
0
177,018
3
W
Danzaburou
5,840
584
65
7
0
184,737
0
L
Rama
4,426
443
66
7
0
193,683
2
W
Thanatos
5,596
560
54
5
0
203,604
0
W
Bellona
6,220
622
70
7
0
196,968
0
L
Ymir
4,477
448
15
2
0
188,406
0
W
Kuzenbo
6,058
606
39
4
0
199,468
0
L
Shiva
5,008
501
45
5
0
197,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role