Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
FLAG3LA
Yemoja
Level 28
God Stats
13W - 12L
1,606 SR
Queue Stats
34W - 44L
1,516 Elo+
Party 1
Neith
Neith
Kikaboo
Neith
Level 143
God Stats
53W - 65L
1,550 SR
Queue Stats
61W - 69L
1,542 Elo+
Party 1
King Arthur
King Arthur
Lupo1212
King Arthur
Level 134
God Stats
1W - 5L
1,403 SR
Queue Stats
303W - 307L
1,550 Elo+
Party 1
Agni
Agni
Thisisjoe1012
Agni
Level 146
God Stats
0W - 5L
1,194 SR
Queue Stats
90W - 146L
1,404 Elo+
Party 1
Team Averages
Level 115
1,451 SR
1,502 Elo+

VS

Team Averages
Level 116
1,507 SR
1,547 Elo+
Olorun
Olorun
Fudgecow
Olorun
Level 98
God Stats
13W - 7L
1,375 SR
Queue Stats
161W - 127L
1,536 Elo+
Solo
Terra
Terra
McLovin808
Terra
Level 129
God Stats
1W - 3L
1,332 SR
Queue Stats
96W - 93L
1,509 Elo+
Solo
Eset
Eset
XLoneSniperX1
Eset
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
113W - 103L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
XoxSabreWulfxoX
Sun Wukong
Level 147
God Stats
123W - 83L
1,511 SR
Queue Stats
374W - 358L
1,451 Elo+
Solo
Nemesis
Nemesis
Yareen1
Nemesis
Level 124
God Stats
4W - 1L
1,816 SR
Queue Stats
51W - 31L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
0 / 6 / 1
7,106
444
8,650
19,278
7,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
FLAG3LA
Yemoja
11
0 / 5 / 0
6,898
431
4,623
15,072
9,862
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Kikaboo
Neith
13
0 / 2 / 0
7,760
485
7,801
9,283
3,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
Lupo1212
King Arthur
16
1 / 1 / 0
9,623
601
15,189
16,603
17,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 1 / 0
7,845
490
4,102
7,263
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fudgecow
Olorun
17
3 / 0 / 1
9,484
593
7,746
9,713
4,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Terra
14
1 / 0 / 6
8,415
526
5,804
12,001
12,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 1 / 2
10,042
628
12,348
6,373
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
XoxSabreWulfxoX
Sun Wukong
14
0 / 1 / 2
8,820
551
8,882
18,842
20,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Yareen1
Nemesis
18
4 / 0 / 7
9,703
606
14,511
18,624
10,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
15
15
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
6
1
0.08
L
Yemoja
FLAG3LA
Yemoja
0
5
0
0
W
Olorun
Fudgecow
Olorun
3
0
1
3.5
L
Neith
Kikaboo
Neith
0
2
0
0
L
King Arthur
Lupo1212
King Arthur
1
1
0
1
W
Terra
1
0
6
4
L
1
1
0
1
W
7
1
2
8
W
Sun Wukong
XoxSabreWulfxoX
Sun Wukong
0
1
2
1
W
Nemesis
Yareen1
Nemesis
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,365
Damage
49,291
67,499
Taken
65,553
40,646
Mitigated
51,716
12,092
Healing
28,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,650
4,314
0
2,127
19,278
7,356
0
5,781
13,093
0
64,672
L
Yemoja
FLAG3LA
Yemoja
4,623
502
1,872
2,225
15,072
9,862
0
8,238
6,424
23,018
0
W
Olorun
Fudgecow
Olorun
7,746
3,655
315
5,357
9,713
4,645
323
745
8,968
79,737
16,982
L
Neith
Kikaboo
Neith
7,801
2,622
0
1,982
9,283
3,685
0
5,270
4,013
0
70,881
L
King Arthur
Lupo1212
King Arthur
15,189
2,235
0
2,960
16,603
17,642
0
1,246
14,231
0
103,653
W
Terra
5,804
942
3,411
3,444
12,001
12,343
78
2,974
9,027
23,753
0
L
4,102
314
0
926
7,263
2,101
0
3,665
3,208
60,629
1,147
W
12,348
1,321
231
1,404
6,373
3,443
620
2,615
3,758
80,220
841
W
Sun Wukong
XoxSabreWulfxoX
Sun Wukong
8,882
1,658
0
4,505
18,842
20,926
0
86
18,756
0
82,743
W
Nemesis
Yareen1
Nemesis
14,511
7,131
0
9,397
18,624
10,359
0
2,290
16,334
0
111,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,232
Gold Earned
46,464
524
Minions Killed
642
0
Camps Cleared
0
1,593,993
Distance Traveled
1,707,039
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,106
444
90
6
0
352,288
0
L
Yemoja
6,898
431
27
2
0
294,749
1
W
Olorun
9,484
593
160
10
0
289,196
0
L
Neith
7,760
485
122
8
0
304,873
3
L
King Arthur
9,623
601
164
10
0
312,194
4
W
Terra
8,415
526
23
1
0
370,244
8
L
Agni
7,845
490
121
8
0
329,889
0
W
Eset
10,042
628
150
9
0
332,308
2
W
Sun Wukong
8,820
551
147
9
0
315,701
0
W
Nemesis
9,703
606
162
10
0
399,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role