Player Matchup

Ymir
Ymir
DazZdiLLusION
Ymir
Level 124
God Stats
9W - 4L
1,326 SR
Queue Stats
543W - 543L
1,526 Elo+
Solo
Aphrodite
Aphrodite
Feacrii
Aphrodite
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 103L
1,516 Elo+
Party 1
Atlas
Atlas
GHOSSCT
Atlas
Level 120
God Stats
3W - 4L
1,500 SR
Queue Stats
177W - 172L
1,479 Elo+
Party 1
Izanami
Izanami
R1coDidntMake1t
Izanami
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
XxTheBlackFenixX
Nu Wa
Level 140
God Stats
4W - 4L
1,333 SR
Queue Stats
231W - 239L
1,519 Elo+
Solo
Team Averages
Level 102
1,432 SR
1,508 Elo+

VS

Team Averages
Level 113
1,374 SR
1,494 Elo+
Medusa
Medusa
Always_Annoyed
Medusa
Level 87
God Stats
2W - 1L
1,277 SR
Queue Stats
37W - 50L
1,443 Elo+
Party 2
Vamana
Vamana
BRFLN
Vamana
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
263W - 259L
1,511 Elo+
Party 2
Hades
Hades
Deucelly
Hades
Level 144
God Stats
3W - 5L
1,343 SR
Queue Stats
543W - 549L
1,467 Elo+
Solo
Hel
Hel
Rage_Agnst_Toast
Hel
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
194W - 192L
1,500 Elo+
Party 2
Sol
Sol
Tute1997
Sol
Level 104
God Stats
1W - 0L
1,252 SR
Queue Stats
29W - 43L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
8,819
802
7,980
17,981
20,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Aphrodite
Feacrii
Aphrodite
16
2 / 1 / 6
8,340
758
8,014
14,426
10,025
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Atlas
GHOSSCT
Atlas
16
5 / 1 / 3
9,425
857
9,488
15,207
17,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
0 / 4 / 1
6,289
572
2,356
6,240
2,821
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 5 / 4
7,112
647
13,856
10,010
6,111
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 8
8,461
769
11,772
10,329
4,251
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
BRFLN
Vamana
15
4 / 2 / 7
8,526
775
8,206
14,471
10,959
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
Deucelly
Hades
14
2 / 4 / 6
8,127
739
10,271
13,986
13,934
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
3 / 1 / 9
9,141
831
19,027
10,831
5,152
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 6
8,040
731
10,588
6,586
2,070
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
8
Kills
13
13
Deaths
10
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
Vamana
BRFLN
Vamana
4
2
7
3.75
L
1
2
5
1.75
W
Hades
Deucelly
Hades
2
4
6
1.25
L
Aphrodite
Feacrii
Aphrodite
2
1
6
5
L
Atlas
GHOSSCT
Atlas
5
1
3
6.5
L
0
4
1
0.13
W
3
1
9
7.5
W
1
3
6
1.33
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,694
Damage
59,864
63,864
Taken
56,203
56,448
Mitigated
36,366
33,966
Healing
29,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,772
2,236
2,721
2,807
10,329
4,251
364
8,144
2,185
0
29,797
W
Vamana
BRFLN
Vamana
8,206
2,663
1,009
657
14,471
10,959
1,315
9,478
4,993
143
18,553
L
7,980
750
529
2,140
17,981
20,209
0
10,520
7,461
15,680
931
W
Hades
Deucelly
Hades
10,271
41
1,265
3,296
13,986
13,934
112
8,255
5,731
18,099
884
L
Aphrodite
Feacrii
Aphrodite
8,014
917
12,706
10,378
14,426
10,025
0
9,340
5,086
22,246
0
L
Atlas
GHOSSCT
Atlas
9,488
3,311
658
2,784
15,207
17,282
0
8,805
6,402
18,233
249
L
2,356
846
1,547
685
6,240
2,821
0
4,175
2,065
0
6,244
W
19,027
763
9,907
6,598
10,831
5,152
262
7,344
3,487
33,029
285
W
10,588
989
0
1,246
6,586
2,070
1,804
4,571
2,015
22,706
1,013
L
13,856
3,815
1,250
1,289
10,010
6,111
0
6,059
3,951
25,852
917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,985
Gold Earned
42,295
111
Minions Killed
147
0
Camps Cleared
0
967,521
Distance Traveled
1,114,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,461
769
39
4
0
258,196
0
W
Vamana
8,526
775
22
2
0
242,675
0
L
Ymir
8,819
802
22
2
0
185,988
0
W
Hades
8,127
739
16
1
0
198,871
0
L
Aphrodite
8,340
758
44
4
0
200,293
0
L
Atlas
9,425
857
17
2
0
207,978
0
L
Izanami
6,289
572
12
1
0
174,501
0
W
Hel
9,141
831
35
3
0
226,419
0
W
Sol
8,040
731
35
3
0
187,965
0
L
Nu Wa
7,112
647
16
1
0
198,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role