Player Matchup

Atlas
Atlas
Backhurt
Atlas
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,624 Elo+
Solo
Chang'e
Chang'e
EVILTaco9000
Chang'e
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 131L
1,481 Elo+
Party 2
Surtr
Surtr
MochaCHIMERA
Surtr
Level 124
God Stats
2W - 4L
1,549 SR
Queue Stats
280W - 254L
1,525 Elo+
Party 3
Da Ji
Da Ji
NXTUmbreon
Da Ji
Level 144
God Stats
4W - 2L
1,593 SR
Queue Stats
360W - 335L
1,533 Elo+
Party 3
Neith
Neith
buttergod47
Neith
Level 15
God Stats
5W - 3L
1,500 SR
Queue Stats
80W - 85L
1,454 Elo+
Party 2
Team Averages
Level 111
1,528 SR
1,523 Elo+

VS

Team Averages
Level 104
1,617 SR
1,507 Elo+
Nut
Nut
 
Nut
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
AtticusRexx
Arachne
Level 84
God Stats
12W - 3L
1,857 SR
Queue Stats
123W - 120L
1,539 Elo+
Solo
Zhong Kui
Zhong Kui
Flamecaster09
Zhong Kui
Level 79
God Stats
38W - 27L
1,729 SR
Queue Stats
343W - 337L
1,521 Elo+
Party 1
Terra
Terra
Flamemoose
Terra
Level 79
God Stats
4W - 5L
1,466 SR
Queue Stats
304W - 278L
1,531 Elo+
Party 1
Cu Chulainn
Cu Chulainn
RoronoaRyuZoro
Cu Chulainn
Level 152
God Stats
6W - 6L
1,533 SR
Queue Stats
275W - 270L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Backhurt
Atlas
14
2 / 3 / 6
8,087
404
11,017
21,677
23,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
EVILTaco9000
Chang'e
15
5 / 3 / 5
9,645
482
15,277
17,018
8,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 5 / 0
9,571
479
6,806
23,489
21,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Da Ji
18
7 / 4 / 7
10,470
524
15,540
19,836
10,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 2 / 3
9,727
486
8,661
12,107
5,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
17
3 / 4 / 3
10,299
515
11,789
14,393
6,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
AtticusRexx
Arachne
20
5 / 4 / 6
10,946
547
14,187
22,579
11,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Flamecaster09
Zhong Kui
16
1 / 5 / 3
9,442
472
10,170
15,921
12,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Terra
16
3 / 1 / 7
10,752
538
10,545
19,086
23,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
RoronoaRyuZoro
Cu Chulainn
18
5 / 0 / 8
12,371
619
23,439
20,714
23,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
14
Kills
17
17
Deaths
14
21
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
3
4
3
1.13
W
Arachne
AtticusRexx
Arachne
5
4
6
2
L
Atlas
Backhurt
Atlas
2
3
6
1.67
L
Chang'e
EVILTaco9000
Chang'e
5
3
5
2.5
W
Zhong Kui
Flamecaster09
Zhong Kui
1
5
3
0.5
W
Terra
3
1
7
6.5
L
0
5
0
0
L
Da Ji
7
4
7
2.63
W
Cu Chulainn
RoronoaRyuZoro
Cu Chulainn
5
0
8
9
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,301
Damage
70,130
94,127
Taken
92,693
70,311
Mitigated
77,396
30,716
Healing
21,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
11,789
6,804
0
2,511
14,393
6,521
458
1,517
12,642
0
89,310
W
Arachne
AtticusRexx
Arachne
14,187
9,076
0
7,557
22,579
11,095
0
6,072
16,358
0
118,019
L
Atlas
Backhurt
Atlas
11,017
2,852
0
1,909
21,677
23,928
0
7,982
13,695
36,398
728
L
Chang'e
EVILTaco9000
Chang'e
15,277
1,282
5,069
8,645
17,018
8,451
0
8,602
8,416
76,647
3,147
W
Zhong Kui
Flamecaster09
Zhong Kui
10,170
1,297
0
5,252
15,921
12,877
294
6,133
9,547
73,514
0
W
Terra
10,545
888
602
3,146
19,086
23,068
23
6,861
12,018
43,876
1,656
L
6,806
2,066
0
5,308
23,489
21,213
56
3,018
20,471
2,735
76,899
L
Da Ji
15,540
4,144
0
6,297
19,836
10,899
0
2,799
17,037
0
94,643
W
Cu Chulainn
RoronoaRyuZoro
Cu Chulainn
23,439
2,249
0
2,679
20,714
23,835
289
3,384
17,037
13,374
102,021
L
8,661
3,084
0
3,488
12,107
5,820
546
2,041
10,066
0
93,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,500
Gold Earned
53,810
649
Minions Killed
621
0
Camps Cleared
0
1,890,343
Distance Traveled
2,010,343
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
10,299
515
156
8
0
350,778
0
W
Arachne
10,946
547
132
7
0
435,414
0
L
Atlas
8,087
404
42
2
0
396,071
4
L
Chang'e
9,645
482
148
7
0
355,101
0
W
Zhong Kui
9,442
472
112
6
0
364,691
0
W
Terra
10,752
538
35
2
0
452,422
5
L
Surtr
9,571
479
147
7
0
360,228
4
L
Da Ji
10,470
524
134
7
0
418,747
0
W
Cu Chulainn
12,371
619
186
9
0
407,038
1
L
Neith
9,727
486
178
9
0
360,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role