Player Matchup

Serqet
Serqet
 
Serqet
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Invisible5
Nut
Level 156
God Stats
50W - 44L
1,609 SR
Queue Stats
351W - 340L
1,480 Elo+
Solo
Zhong Kui
Zhong Kui
Magicdri
Zhong Kui
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 41L
1,588 Elo+
Party 2
Ullr
Ullr
Thegapos
Ullr
Level 135
God Stats
1W - 1L
1,312 SR
Queue Stats
51W - 39L
1,670 Elo+
Party 2
Team Averages
Level 155
1,484 SR
1,548 Elo+

VS

Team Averages
Level 148
1,572 SR
1,566 Elo+
Scylla
Scylla
Hiersen
Scylla
Level 201
God Stats
4W - 2L
1,493 SR
Queue Stats
99W - 78L
1,573 Elo+
Party 1
Bacchus
Bacchus
Kieiran
Bacchus
Level 189
God Stats
32W - 28L
1,650 SR
Queue Stats
244W - 246L
1,539 Elo+
Party 1
Loki
Loki
Psovod
Loki
Level 159
God Stats
16W - 17L
1,644 SR
Queue Stats
73W - 59L
1,528 Elo+
Solo
Heimdallr
Heimdallr
Yatorishino
Heimdallr
Level 35
God Stats
3W - 3L
1,351 SR
Queue Stats
35W - 27L
1,595 Elo+
Party 1
Hun Batz
Hun Batz
iSam1
Hun Batz
Level 158
God Stats
2W - 1L
1,724 SR
Queue Stats
74W - 65L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
4 / 2 / 0
7,924
528
7,864
11,995
5,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
 
Zeus
14
1 / 3 / 0
7,811
521
9,063
7,963
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 3 / 1
5,932
395
3,472
8,802
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Magicdri
Zhong Kui
13
2 / 2 / 1
7,772
518
6,506
10,308
8,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ullr
13
0 / 3 / 2
7,669
511
4,749
11,681
4,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hiersen
Scylla
15
4 / 0 / 3
8,647
576
9,998
8,046
2,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Kieiran
Bacchus
11
3 / 2 / 2
7,439
496
3,969
9,863
9,177
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
Psovod
Loki
15
2 / 3 / 2
9,042
603
6,121
12,373
4,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Yatorishino
Heimdallr
16
0 / 2 / 1
8,621
575
7,072
8,127
3,762
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
iSam1
Hun Batz
16
4 / 0 / 3
8,556
570
9,270
14,055
5,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
7
Kills
13
13
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
2
0
2
L
Zeus
 
Zeus
1
3
0
0.33
W
Scylla
Hiersen
Scylla
4
0
3
5.5
L
0
3
1
0.17
W
Bacchus
Kieiran
Bacchus
3
2
2
2
L
Zhong Kui
Magicdri
Zhong Kui
2
2
1
1.25
W
Loki
Psovod
Loki
2
3
2
1
L
Ullr
0
3
2
0.33
W
Heimdallr
Yatorishino
Heimdallr
0
2
1
0.25
W
Hun Batz
iSam1
Hun Batz
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,654
Damage
36,430
50,749
Taken
52,464
22,895
Mitigated
25,689
14,581
Healing
17,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
7,864
1,951
0
3,366
11,995
5,068
0
2,747
9,052
0
53,740
L
Zeus
 
Zeus
9,063
479
0
728
7,963
2,235
0
3,718
3,998
58,397
69
W
Scylla
Hiersen
Scylla
9,998
1,278
0
1,463
8,046
2,830
0
3,894
3,334
63,807
1,149
L
3,472
1,770
0
3,306
8,802
2,686
466
3,767
4,905
0
31,409
W
Bacchus
Kieiran
Bacchus
3,969
425
0
2,018
9,863
9,177
0
4,336
5,072
14,144
0
L
Zhong Kui
Magicdri
Zhong Kui
6,506
1,542
0
5,246
10,308
8,597
1,013
1,739
8,523
53,406
12,635
W
Loki
Psovod
Loki
6,121
1,710
0
4,276
12,373
4,139
831
842
11,014
0
69,721
L
Ullr
4,749
1,198
0
1,935
11,681
4,309
0
1,200
10,435
0
53,259
W
Heimdallr
Yatorishino
Heimdallr
7,072
4,294
0
3,744
8,127
3,762
0
2,064
6,063
0
85,684
W
Hun Batz
iSam1
Hun Batz
9,270
2,810
0
5,632
14,055
5,781
0
2,853
10,686
0
77,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,108
Gold Earned
42,305
473
Minions Killed
512
0
Camps Cleared
0
1,400,827
Distance Traveled
1,567,438
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,924
528
90
6
0
345,509
2
L
Zeus
7,811
521
119
8
0
252,556
3
W
Scylla
8,647
576
128
9
0
318,948
5
L
Nut
5,932
395
51
3
0
194,418
0
W
Bacchus
7,439
496
17
1
0
301,182
3
L
Zhong Kui
7,772
518
121
8
0
338,726
3
W
Loki
9,042
603
116
8
0
300,159
5
L
Ullr
7,669
511
92
6
0
269,618
2
W
Heimdallr
8,621
575
132
9
0
270,880
3
W
Hun Batz
8,556
570
119
8
0
376,269
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role