Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Overfanatic26
Skadi
Level 106
God Stats
1W - 2L
1,237 SR
Queue Stats
64W - 61L
1,497 Elo+
Solo
Cthulhu
Cthulhu
knight31525
Cthulhu
Level 65
God Stats
0W - 2L
1,216 SR
Queue Stats
169W - 168L
1,471 Elo+
Party 2
Ishtar
Ishtar
koZmik-KiDD23
Ishtar
Level 122
God Stats
8W - 8L
1,664 SR
Queue Stats
405W - 410L
1,465 Elo+
Solo
Charon
Charon
ogMASTER B
Charon
Level 183
God Stats
14W - 16L
1,164 SR
Queue Stats
588W - 618L
1,471 Elo+
Solo
Team Averages
Level 108
1,356 SR
1,481 Elo+

VS

Team Averages
Level 136
1,504 SR
1,463 Elo+
Surtr
Surtr
 
Surtr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DeBuke
Morgan Le Fay
Level 228
God Stats
5W - 4L
1,715 SR
Queue Stats
812W - 869L
1,460 Elo+
Solo
Ah Puch
Ah Puch
ErickOPG
Ah Puch
Level 66
God Stats
3W - 2L
1,399 SR
Queue Stats
131W - 151L
1,482 Elo+
Solo
Merlin
Merlin
GainsZilla
Merlin
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
70W - 71L
1,442 Elo+
Party 1
Achilles
Achilles
TheBoyNextDoor7
Achilles
Level 107
God Stats
5W - 3L
1,407 SR
Queue Stats
223W - 229L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 3 / 2
6,994
699
5,968
8,362
9,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 3 / 4
7,572
757
9,926
8,040
3,936
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
knight31525
Cthulhu
14
3 / 3 / 2
8,387
839
8,103
10,946
9,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
0 / 4 / 3
6,944
694
5,272
8,743
3,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
ogMASTER B
Charon
12
0 / 2 / 3
7,363
736
6,203
7,694
6,516
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
1 / 1 / 12
8,236
824
6,255
15,057
9,394
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
DeBuke
Morgan Le Fay
13
1 / 2 / 7
7,585
759
3,702
4,658
2,063
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
ErickOPG
Ah Puch
15
4 / 1 / 7
8,854
885
10,897
6,913
3,610
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
GainsZilla
Merlin
15
2 / 1 / 10
8,338
834
11,215
3,784
1,875
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
15
7 / 2 / 4
8,871
887
9,255
11,171
13,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
5
Kills
15
15
Deaths
7
14
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
3
2
0.67
W
Surtr
 
Surtr
1
1
12
7
W
Morgan Le Fay
DeBuke
Morgan Le Fay
1
2
7
2.25
W
Ah Puch
ErickOPG
Ah Puch
4
1
7
7.5
W
Merlin
GainsZilla
Merlin
2
1
10
7
L
1
3
4
1
W
Achilles
7
2
4
4.5
L
Cthulhu
knight31525
Cthulhu
3
3
2
1.33
L
0
4
3
0.38
L
Charon
ogMASTER B
Charon
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,472
Damage
41,324
43,785
Taken
41,583
33,312
Mitigated
30,523
10,920
Healing
20,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,968
2,167
961
738
8,362
9,307
106
4,775
3,471
8,354
523
W
Surtr
 
Surtr
6,255
1,933
1,195
6,991
15,057
9,394
733
6,371
8,686
177
11,623
W
Morgan Le Fay
DeBuke
Morgan Le Fay
3,702
489
1,006
467
4,658
2,063
1,142
2,328
2,330
13,004
0
W
Ah Puch
ErickOPG
Ah Puch
10,897
642
1,165
3,505
6,913
3,610
637
3,718
3,195
29,416
0
W
Merlin
GainsZilla
Merlin
11,215
239
875
555
3,784
1,875
1,246
1,235
2,549
21,155
0
L
9,926
3,362
535
683
8,040
3,936
0
4,658
3,258
0
29,109
W
Achilles
9,255
495
1,534
3,155
11,171
13,581
234
5,556
5,615
0
13,100
L
Cthulhu
knight31525
Cthulhu
8,103
440
1,768
1,318
10,946
9,599
0
6,927
3,695
18,602
919
L
5,272
2,715
597
1,012
8,743
3,954
0
4,753
3,814
0
13,388
L
Charon
ogMASTER B
Charon
6,203
201
1,170
2,138
7,694
6,516
0
4,878
2,658
11,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,260
Gold Earned
41,884
129
Minions Killed
107
0
Camps Cleared
0
930,523
Distance Traveled
903,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,994
699
13
1
0
198,808
0
W
Surtr
8,236
824
7
1
0
225,485
0
W
Morgan Le Fay
7,585
759
18
2
0
147,920
0
W
Ah Puch
8,854
885
47
5
0
160,708
0
W
Merlin
8,338
834
20
2
0
173,567
0
L
Skadi
7,572
757
46
5
0
190,302
0
W
Achilles
8,871
887
15
2
0
195,762
0
L
Cthulhu
8,387
839
33
3
0
184,600
0
L
Ishtar
6,944
694
21
2
0
176,654
0
L
Charon
7,363
736
16
2
0
180,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role