Player Matchup

Raijin
Raijin
Platinum I
EternalMiser
Raijin
Platinum I
Level 148
God Stats
4W - 1L
1,734 SR
Queue Stats
273W - 264L
1,968 MMR
Solo
Xing Tian
Xing Tian
Platinum II
Fruitkid
Xing Tian
Platinum II
Level 190
God Stats
0W - 2L
1,287 SR
Queue Stats
256W - 242L
1,929 MMR
Solo
Ne Zha
Ne Zha
Platinum I
NOMxCHYLD
Ne Zha
Platinum I
Level 139
God Stats
19W - 20L
1,655 SR
Queue Stats
299W - 279L
1,990 MMR
Solo
Fenrir
Fenrir
Diamond IV
Toobsies
Fenrir
Diamond IV
Level 238
God Stats
2W - 4L
1,658 SR
Queue Stats
165W - 132L
2,054 MMR
Party 1
Jing Wei
Jing Wei
Platinum II
Vaeriel
Jing Wei
Platinum II
Level 151
God Stats
26W - 14L
1,719 SR
Queue Stats
123W - 91L
1,828 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 173
1,611 SR
1,954 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,649 SR
1,858 MMR
Ullr
Ullr
Diamond IV
 
Ullr
Diamond IV
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum II
Gol_D_Shiesty
Ymir
Platinum II
Level 175
God Stats
6W - 1L
1,821 SR
Queue Stats
182W - 177L
1,928 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
HabibiHamood
Sun Wukong
Diamond V
Level 123
God Stats
14W - 11L
1,703 SR
Queue Stats
159W - 133L
1,934 MMR
Solo
Thanatos
Thanatos
Diamond V
JUANKD
Thanatos
Diamond V
Level 129
God Stats
1W - 0L
1,520 SR
Queue Stats
68W - 61L
1,953 MMR
Solo
Thoth
Thoth
Platinum II
KloutHound
Thoth
Platinum II
Level 142
God Stats
11W - 7L
1,701 SR
Queue Stats
66W - 56L
1,975 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
0 / 5 / 1
8,540
534
1,966
11,328
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Fruitkid
Xing Tian
14
1 / 2 / 3
8,247
515
7,404
15,757
14,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
NOMxCHYLD
Ne Zha
10
2 / 2 / 2
7,102
444
4,098
8,262
3,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Toobsies
Fenrir
15
7 / 4 / 2
8,569
536
8,880
15,763
6,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jing Wei
Vaeriel
Jing Wei
15
2 / 3 / 5
8,460
529
8,338
10,692
4,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
Ah Muzen CabCthulhuAchillesLoki

VS

Bans
ThorVamanaBake KujiraOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
1 / 3 / 3
9,045
565
6,987
10,579
4,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 2 / 4
8,473
530
2,645
11,713
9,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
HabibiHamood
Sun Wukong
17
2 / 2 / 2
10,529
658
12,803
17,280
14,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Thanatos
JUANKD
Thanatos
17
6 / 4 / 5
9,775
611
8,923
16,284
6,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thoth
18
5 / 1 / 4
10,491
656
6,450
2,928
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
12
Kills
16
16
Deaths
12
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
1
3
3
0.83
L
Raijin
0
5
1
0.1
L
Xing Tian
Fruitkid
Xing Tian
1
2
3
1.25
W
2
2
4
2
W
Sun Wukong
HabibiHamood
Sun Wukong
2
2
2
1.5
W
Thanatos
JUANKD
Thanatos
6
4
5
2.13
W
Thoth
5
1
4
7
L
Ne Zha
NOMxCHYLD
Ne Zha
2
2
2
1.5
L
Fenrir
Toobsies
Fenrir
7
4
2
2
L
Jing Wei
Vaeriel
Jing Wei
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,686
Damage
37,808
61,802
Taken
58,784
31,892
Mitigated
35,507
15,335
Healing
28,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,987
3,538
0
1,213
10,579
4,473
1,317
1,612
8,967
0
81,241
L
Raijin
1,966
165
0
1,039
11,328
3,556
0
2,857
8,235
68,381
361
L
Xing Tian
Fruitkid
Xing Tian
7,404
1,238
0
1,800
15,757
14,094
0
997
14,022
42,087
3,313
W
2,645
685
2,060
1,950
11,713
9,215
271
1,676
10,037
23,402
423
W
Sun Wukong
HabibiHamood
Sun Wukong
12,803
3,689
0
7,749
17,280
14,135
794
3,282
13,534
0
101,164
W
Thanatos
JUANKD
Thanatos
8,923
2,755
0
15,424
16,284
6,625
94
954
15,176
0
74,177
W
Thoth
6,450
94
0
195
2,928
1,059
306
773
1,977
86,089
404
L
Ne Zha
NOMxCHYLD
Ne Zha
4,098
941
0
4,196
8,262
3,328
0
0
7,745
0
33,002
L
Fenrir
Toobsies
Fenrir
8,880
2,339
0
5,264
15,763
6,710
15
2,136
13,424
0
55,394
L
Jing Wei
Vaeriel
Jing Wei
8,338
5,921
0
3,036
10,692
4,204
75
2,615
7,957
0
70,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,918
Gold Earned
48,313
463
Minions Killed
618
0
Camps Cleared
0
1,444,834
Distance Traveled
1,692,272
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,045
565
141
9
0
293,018
2
L
Raijin
8,540
534
155
10
0
315,035
5
L
Xing Tian
8,247
515
53
3
0
334,062
0
W
Ymir
8,473
530
25
2
0
346,333
2
W
Sun Wukong
10,529
658
168
11
0
331,455
0
W
Thanatos
9,775
611
109
7
0
365,017
4
W
Thoth
10,491
656
175
11
0
356,449
3
L
Ne Zha
7,102
444
53
3
0
135,361
0
L
Fenrir
8,569
536
79
5
0
330,531
2
L
Jing Wei
8,460
529
123
8
0
329,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role