Player Matchup

Thanatos
Thanatos
CerealZbasilisk
Thanatos
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 62L
1,471 Elo+
Solo
Surtr
Surtr
Death_nuse
Surtr
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,353 Elo+
Party 1
Zeus
Zeus
ErnestoIslas
Zeus
Level 158
God Stats
12W - 4L
1,699 SR
Queue Stats
810W - 816L
1,455 Elo+
Solo
Bacchus
Bacchus
HesitantBadger
Bacchus
Level 85
God Stats
16W - 7L
1,500 SR
Queue Stats
812W - 791L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
zanpactoe
Gilgamesh
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,252 Elo+
Party 1
Team Averages
Level 93
1,540 SR
1,402 Elo+

VS

Team Averages
Level 120
1,443 SR
1,441 Elo+
Tiamat
Tiamat
Clobster23
Tiamat
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,386 Elo+
Solo
Thoth
Thoth
GagaProdigy
Thoth
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
240W - 239L
1,469 Elo+
Solo
Hades
Hades
PrinceOfTheKaiju
Hades
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
113W - 121L
1,426 Elo+
Solo
Freya
Freya
Twitch4MEH
Freya
Level 87
God Stats
3W - 10L
1,214 SR
Queue Stats
812W - 890L
1,518 Elo+
Solo
Ao Kuang
Ao Kuang
kcarsen03
Ao Kuang
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 143L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
3 / 2 / 2
5,817
1,163
2,480
3,378
1,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Surtr
10
1 / 2 / 6
5,913
1,183
3,186
6,649
3,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
6 / 0 / 3
7,122
1,424
5,806
2,247
1,259
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 0 / 9
6,351
1,270
3,250
6,429
6,054
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gilgamesh
zanpactoe
Gilgamesh
11
2 / 1 / 5
6,122
1,224
2,730
4,246
3,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Clobster23
Tiamat
11
1 / 2 / 1
5,066
1,013
2,971
3,601
1,805
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
1,308
262
0
0
0
10
0 / 4 / 2
5,184
1,037
3,076
6,119
3,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
10
0 / 3 / 2
5,101
1,020
2,376
5,913
2,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
kcarsen03
Ao Kuang
9
4 / 3 / 0
5,293
1,059
3,476
5,254
3,100
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
12
Kills
5
5
Deaths
12
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
3
2
2
2
L
Tiamat
Clobster23
Tiamat
1
2
1
0.75
W
Surtr
1
2
6
2
W
6
0
3
7.5
L
0
0
0
0
W
0
0
9
4.5
L
0
4
2
0.25
L
Freya
0
3
2
0.33
L
Ao Kuang
kcarsen03
Ao Kuang
4
3
0
1.33
W
Gilgamesh
zanpactoe
Gilgamesh
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,452
Damage
11,899
22,949
Taken
20,887
16,513
Mitigated
10,700
8,597
Healing
3,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
2,480
432
0
1,235
3,378
1,944
0
629
2,749
0
2,720
L
Tiamat
Clobster23
Tiamat
2,971
273
70
578
3,601
1,805
0
881
2,645
8,836
0
W
Surtr
3,186
1,186
34
1,375
6,649
3,843
455
4,574
2,075
110
7,871
W
5,806
1,267
161
195
2,247
1,259
630
1,798
449
13,959
1,540
L
0
0
0
0
0
0
0
0
0
0
0
W
3,250
50
1,447
3,464
6,429
6,054
145
2,341
4,088
8,138
0
L
3,076
0
74
534
6,119
3,536
0
2,667
3,325
7,491
0
L
Freya
2,376
748
0
601
5,913
2,259
0
2,823
2,840
7,754
0
L
Ao Kuang
kcarsen03
Ao Kuang
3,476
988
161
1,207
5,254
3,100
0
2,151
2,980
4,439
277
W
Gilgamesh
zanpactoe
Gilgamesh
2,730
769
0
686
4,246
3,413
0
2,371
1,875
0
4,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,325
Gold Earned
21,952
50
Minions Killed
43
0
Camps Cleared
0
546,945
Distance Traveled
374,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,817
1,163
0
0
0
74,073
0
L
Tiamat
5,066
1,013
14
3
0
113,032
0
W
Surtr
5,913
1,183
11
2
0
111,916
0
W
Zeus
7,122
1,424
21
4
0
109,068
0
L
Thoth
1,308
262
0
0
0
0
0
W
Bacchus
6,351
1,270
13
3
0
135,618
0
L
Hades
5,184
1,037
12
2
0
95,687
0
L
Freya
5,101
1,020
15
3
0
88,624
0
L
Ao Kuang
5,293
1,059
2
0
0
77,380
0
W
Gilgamesh
6,122
1,224
5
1
0
116,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role