Player Matchup

Odin
Odin
Chimchimaru
Odin
Level 98
God Stats
4W - 6L
1,586 SR
Queue Stats
321W - 307L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
Daddy Roundd
Baron Samedi
Level 109
God Stats
5W - 0L
1,749 SR
Queue Stats
84W - 77L
1,537 Elo+
Party 1
Danzaburou
Danzaburou
Exiledhunter6
Danzaburou
Level 166
God Stats
2W - 0L
1,318 SR
Queue Stats
47W - 53L
1,500 Elo+
Solo
Ravana
Ravana
WattsTF
Ravana
Level 129
God Stats
15W - 7L
1,608 SR
Queue Stats
163W - 165L
1,545 Elo+
Party 1
Kuzenbo
Kuzenbo
guydolf
Kuzenbo
Level 156
God Stats
2W - 2L
1,504 SR
Queue Stats
283W - 282L
1,507 Elo+
Solo
Team Averages
Level 132
1,553 SR
1,520 Elo+

VS

Team Averages
Level 121
1,464 SR
1,470 Elo+
Mercury
Mercury
HorrificHymn
Mercury
Level 107
God Stats
0W - 2L
1,284 SR
Queue Stats
75W - 60L
1,521 Elo+
Solo
Terra
Terra
Kalmoras1
Terra
Level 156
God Stats
28W - 16L
1,304 SR
Queue Stats
146W - 137L
1,401 Elo+
Party 2
Cthulhu
Cthulhu
Unmotivated
Cthulhu
Level 170
God Stats
65W - 60L
1,497 SR
Queue Stats
839W - 778L
1,558 Elo+
Solo
Thoth
Thoth
Wilted3den
Thoth
Level 30
God Stats
1W - 1L
1,738 SR
Queue Stats
1W - 5L
1,358 Elo+
Solo
Chronos
Chronos
lighting4607
Chronos
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
126W - 118L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 4
8,970
561
6,124
12,051
8,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Daddy Roundd
Baron Samedi
14
6 / 1 / 7
9,120
570
8,829
11,243
7,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Danzaburou
Exiledhunter6
Danzaburou
15
1 / 2 / 4
8,553
535
7,939
10,532
3,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
WattsTF
Ravana
16
10 / 1 / 3
9,431
589
15,274
11,641
6,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
guydolf
Kuzenbo
11
1 / 2 / 2
7,050
441
5,599
11,016
10,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HorrificHymn
Mercury
13
0 / 4 / 2
7,207
450
4,671
15,163
6,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
Kalmoras1
Terra
13
2 / 1 / 3
8,454
528
4,545
12,124
9,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
Unmotivated
Cthulhu
14
1 / 3 / 0
8,521
533
8,548
13,862
13,456
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
13
1 / 7 / 0
7,823
489
7,604
11,024
3,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
lighting4607
Chronos
14
3 / 3 / 0
8,364
523
9,900
14,112
5,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
18
Kills
7
7
Deaths
18
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
4
2
W
Baron Samedi
Daddy Roundd
Baron Samedi
6
1
7
9.5
W
Danzaburou
Exiledhunter6
Danzaburou
1
2
4
1.5
L
Mercury
HorrificHymn
Mercury
0
4
2
0.25
L
Terra
Kalmoras1
Terra
2
1
3
3.5
L
Cthulhu
Unmotivated
Cthulhu
1
3
0
0.33
W
Ravana
WattsTF
Ravana
10
1
3
11.5
L
Thoth
1
7
0
0.14
W
Kuzenbo
guydolf
Kuzenbo
1
2
2
1
L
Chronos
lighting4607
Chronos
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,765
Damage
35,268
56,483
Taken
66,285
36,810
Mitigated
38,409
17,539
Healing
12,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,124
1,413
0
5,331
12,051
8,456
37
7,476
4,575
0
73,685
W
Baron Samedi
Daddy Roundd
Baron Samedi
8,829
909
272
2,876
11,243
7,516
118
4,451
6,385
57,219
1,765
W
Danzaburou
Exiledhunter6
Danzaburou
7,939
3,573
0
4,336
10,532
3,862
0
6,352
3,813
0
83,268
L
Mercury
HorrificHymn
Mercury
4,671
2,890
0
730
15,163
6,277
0
2,828
12,335
0
67,774
L
Terra
Kalmoras1
Terra
4,545
1,084
2,029
3,334
12,124
9,736
0
4,682
7,442
24,393
2,382
L
Cthulhu
Unmotivated
Cthulhu
8,548
775
0
4,134
13,862
13,456
0
514
12,273
70,415
0
W
Ravana
WattsTF
Ravana
15,274
4,840
0
3,280
11,641
6,074
0
4,993
6,395
0
80,796
L
Thoth
7,604
519
0
590
11,024
3,655
295
3,928
7,096
49,814
0
W
Kuzenbo
guydolf
Kuzenbo
5,599
2,442
0
1,444
11,016
10,902
61
5,442
5,175
23,067
259
L
Chronos
lighting4607
Chronos
9,900
1,985
0
1,258
14,112
5,285
1,224
2,171
11,941
64,601
774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,124
Gold Earned
40,369
489
Minions Killed
484
0
Camps Cleared
0
1,630,926
Distance Traveled
1,547,911
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,970
561
139
9
0
316,111
0
W
Baron Samedi
9,120
570
92
6
0
310,579
0
W
Danzaburou
8,553
535
136
9
0
322,427
2
L
Mercury
7,207
450
96
6
0
373,764
3
L
Terra
8,454
528
38
2
0
325,936
0
L
Cthulhu
8,521
533
143
9
0
298,367
0
W
Ravana
9,431
589
105
7
0
371,030
0
L
Thoth
7,823
489
99
6
0
280,127
1
W
Kuzenbo
7,050
441
17
1
0
310,779
5
L
Chronos
8,364
523
108
7
0
269,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role