Player Matchup

Ymir
Ymir
Esketitties69
Ymir
Level 64
God Stats
97W - 105L
1,473 SR
Queue Stats
97W - 105L
1,386 Elo+
Solo
Hachiman
Hachiman
PinkOmi
Hachiman
Level 155
God Stats
1W - 0L
1,719 SR
Queue Stats
4W - 5L
1,370 Elo+
Party 2
Ix Chel
Ix Chel
pinktrash
Ix Chel
Level 160
God Stats
1W - 2L
950 SR
Queue Stats
4W - 6L
1,370 Elo+
Party 2
Team Averages
Level 126
1,381 SR
1,375 Elo+

VS

Team Averages
Level 73
1,445 SR
1,398 Elo+
Loki
Loki
BlindFox_89
Loki
Level 108
God Stats
4W - 8L
1,334 SR
Queue Stats
12W - 18L
1,250 Elo+
Solo
Zeus
Zeus
PineappleLegs
Zeus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,487 Elo+
Party 1
Sobek
Sobek
cryostatic101
Sobek
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
7,116
712
3,931
7,636
5,729
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
PinkOmi
Hachiman
14
6 / 0 / 4
8,502
850
11,875
8,766
4,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ix Chel
pinktrash
Ix Chel
13
2 / 0 / 5
7,431
743
7,144
6,330
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,159
616
4,089
8,030
6,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 0
5,857
586
6,395
6,467
2,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 5 / 0
5,748
575
5,348
12,494
12,156
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
10
Kills
0
1
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
2
1
3
3.5
L
0
4
0
0
W
Hachiman
PinkOmi
Hachiman
6
0
4
8
L
0
5
0
0
W
Ix Chel
pinktrash
Ix Chel
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,950
Damage
15,832
22,732
Taken
26,991
12,930
Mitigated
20,843
10,300
Healing
1,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,089
496
0
250
8,030
6,141
0
2,471
5,473
0
16,740
W
3,931
299
423
496
7,636
5,729
379
3,166
4,470
18,341
0
L
6,395
1,241
0
125
6,467
2,546
0
2,180
4,229
21,445
0
W
Hachiman
PinkOmi
Hachiman
11,875
6,518
0
765
8,766
4,032
1,127
5,088
3,678
0
36,392
L
5,348
847
0
882
12,494
12,156
0
5,776
6,698
12,492
0
W
Ix Chel
pinktrash
Ix Chel
7,144
938
4,393
4,223
6,330
3,169
358
3,567
2,763
29,782
2,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,049
Gold Earned
17,764
138
Minions Killed
83
0
Camps Cleared
0
557,415
Distance Traveled
483,442
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,159
616
30
3
0
165,919
2
W
Ymir
7,116
712
31
3
0
177,400
0
L
Zeus
5,857
586
35
4
0
151,441
0
W
Hachiman
8,502
850
60
6
0
180,493
0
L
Sobek
5,748
575
18
2
0
166,082
0
W
Ix Chel
7,431
743
47
5
0
199,522
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role