Player Matchup

Kuzenbo
Kuzenbo
DrFj
Kuzenbo
Level 149
God Stats
3W - 2L
1,596 SR
Queue Stats
88W - 103L
1,524 Elo+
Solo
Awilix
Awilix
Gwarr RoA
Awilix
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 73L
1,795 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KrAzy805
Ah Muzen Cab
Level 66
God Stats
2W - 5L
1,570 SR
Queue Stats
322W - 301L
1,507 Elo+
Solo
Apollo
Apollo
RetiredPirate34
Apollo
Level 137
God Stats
6W - 9L
1,549 SR
Queue Stats
699W - 794L
1,521 Elo+
Solo
Tyr
Tyr
itsfrickintyler
Tyr
Level 149
God Stats
4W - 5L
1,291 SR
Queue Stats
608W - 622L
1,506 Elo+
Solo
Team Averages
Level 126
1,501 SR
1,571 Elo+

VS

Team Averages
Level 141
1,530 SR
1,476 Elo+
Charybdis
Charybdis
AGE of LEON
Charybdis
Level 156
God Stats
2W - 4L
1,628 SR
Queue Stats
113W - 115L
1,489 Elo+
Solo
Chaac
Chaac
FlecherdsNasty
Chaac
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
142W - 143L
1,499 Elo+
Solo
Thoth
Thoth
JeffThreats
Thoth
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,450 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Nurrfy
Cu Chulainn
Level 158
God Stats
8W - 3L
1,523 SR
Queue Stats
337W - 378L
1,494 Elo+
Solo
Chronos
Chronos
iioyou
Chronos
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DrFj
Kuzenbo
12
1 / 4 / 8
7,566
688
7,038
14,408
18,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Awilix
Gwarr RoA
Awilix
14
3 / 3 / 6
8,213
747
7,849
9,676
5,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ah Muzen Cab
KrAzy805
Ah Muzen Cab
15
4 / 2 / 7
8,324
757
11,847
10,526
5,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 5
7,679
698
5,700
11,324
6,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 10
7,725
702
11,039
11,673
14,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AGE of LEON
Charybdis
15
3 / 1 / 6
8,956
814
8,501
7,787
4,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 1 / 7
9,464
860
17,035
16,296
22,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 5 / 7
9,213
838
8,071
10,402
5,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Nurrfy
Cu Chulainn
15
1 / 3 / 10
8,836
803
11,119
14,220
17,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
iioyou
Chronos
15
2 / 2 / 5
8,695
790
9,737
6,910
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
49
12
Kills
14
14
Deaths
12
36
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AGE of LEON
Charybdis
3
1
6
6
L
Kuzenbo
DrFj
Kuzenbo
1
4
8
1.25
W
3
1
7
6.5
L
Awilix
Gwarr RoA
Awilix
3
3
6
2
W
5
5
7
1.7
L
Ah Muzen Cab
KrAzy805
Ah Muzen Cab
4
2
7
3.75
W
Cu Chulainn
Nurrfy
Cu Chulainn
1
3
10
2
L
3
3
5
1.83
W
Chronos
iioyou
Chronos
2
2
5
2.25
L
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,473
Damage
54,463
57,607
Taken
55,615
51,006
Mitigated
52,404
19,829
Healing
14,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AGE of LEON
Charybdis
8,501
4,148
0
279
7,787
4,329
1,344
2,013
5,605
0
18,278
L
Kuzenbo
DrFj
Kuzenbo
7,038
2,833
1,985
2,033
14,408
18,764
30
3,649
10,759
14,518
0
W
17,035
1,022
2,745
6,542
16,296
22,097
565
3,230
12,796
0
31,158
L
Awilix
Gwarr RoA
Awilix
7,849
2,766
2,304
1,611
9,676
5,296
0
2,004
7,672
0
18,167
W
8,071
402
1,323
1,811
10,402
5,086
1,115
1,492
8,811
18,591
412
L
Ah Muzen Cab
KrAzy805
Ah Muzen Cab
11,847
3,496
858
1,683
10,526
5,600
0
3,630
6,896
0
23,108
W
Cu Chulainn
Nurrfy
Cu Chulainn
11,119
632
640
940
14,220
17,499
337
2,972
10,811
0
24,100
L
5,700
3,613
873
1,914
11,324
6,495
0
3,013
8,311
0
15,799
W
Chronos
iioyou
Chronos
9,737
5,403
0
502
6,910
3,393
946
1,065
5,654
18,057
2,643
L
11,039
516
2,493
4,075
11,673
14,851
0
4,211
7,462
5,830
11,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,507
Gold Earned
45,164
98
Minions Killed
179
0
Camps Cleared
0
1,008,537
Distance Traveled
1,060,328
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,956
814
48
4
0
209,930
1
L
Kuzenbo
7,566
688
3
0
0
216,837
0
W
Chaac
9,464
860
34
3
0
237,932
0
L
Awilix
8,213
747
21
2
0
210,928
0
W
Thoth
9,213
838
20
2
0
193,187
0
L
Ah Muzen Cab
8,324
757
28
3
0
195,354
0
W
Cu Chulainn
8,836
803
34
3
0
222,769
0
L
Apollo
7,679
698
32
3
0
145,034
0
W
Chronos
8,695
790
43
4
0
196,510
0
L
Tyr
7,725
702
14
1
0
240,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role