Player Matchup

Ah Puch
Ah Puch
Silver III
Kazakin
Ah Puch
Silver III
Level 46
God Stats
2W - 2L
1,542 SR
Queue Stats
11W - 13L
1,334 MMR
Party 1
Arachne
Arachne
Silver I
baconator2I8
Arachne
Silver I
Level 47
God Stats
1W - 0L
1,435 SR
Queue Stats
12W - 13L
1,456 MMR
Party 1
Achilles
Achilles
Silver II
bigtang
Achilles
Silver II
Level 59
God Stats
10W - 5L
1,636 SR
Queue Stats
34W - 31L
1,389 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 51
1,538 SR
1,393 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 80
1,580 SR
1,178 MMR
Kukulkan
Kukulkan
Bronze III
CubanKingKilla
Kukulkan
Bronze III
Level 59
God Stats
2W - 12L
1,599 SR
Queue Stats
7W - 22L
1,367 MMR
Solo
Xbalanque
Xbalanque
Silver V
MonkeyDAxel
Xbalanque
Silver V
Level 98
God Stats
14W - 12L
1,609 SR
Queue Stats
34W - 42L
1,167 MMR
Solo
Xing Tian
Xing Tian
Silver IV
X-astrax-X
Xing Tian
Silver IV
Level 83
God Stats
9W - 11L
1,531 SR
Queue Stats
62W - 83L
1,000 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Kazakin
Ah Puch
14
0 / 2 / 6
9,548
637
10,938
9,930
4,125
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
baconator2I8
Arachne
17
7 / 3 / 5
11,909
794
9,856
14,750
8,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
bigtang
Achilles
18
7 / 2 / 5
12,072
805
18,654
15,985
15,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
ThothThanatosBake KujiraCthulhuBastet

VS

Bans
AnubisChaacNe ZhaKumbhakarnaNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
1 / 5 / 5
9,264
618
5,018
11,668
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
MonkeyDAxel
Xbalanque
14
3 / 6 / 3
9,462
631
9,547
14,205
5,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
X-astrax-X
Xing Tian
14
3 / 3 / 3
9,452
630
8,387
18,413
16,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
14
Kills
7
7
Deaths
14
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
5
5
0.7
W
Ah Puch
Kazakin
Ah Puch
0
2
6
1.5
L
Xbalanque
MonkeyDAxel
Xbalanque
3
6
3
0.75
L
Xing Tian
X-astrax-X
Xing Tian
3
3
3
1.5
W
Arachne
baconator2I8
Arachne
7
3
5
3.17
W
Achilles
bigtang
Achilles
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,448
Damage
22,952
40,665
Taken
44,286
27,470
Mitigated
27,160
12,425
Healing
4,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
5,018
124
170
816
11,668
5,302
0
2,130
8,918
33,207
1,120
W
Ah Puch
Kazakin
Ah Puch
10,938
427
0
2,521
9,930
4,125
500
3,924
6,006
48,308
792
L
Xbalanque
MonkeyDAxel
Xbalanque
9,547
4,487
0
2,145
14,205
5,504
0
3,364
10,484
0
40,204
L
Xing Tian
X-astrax-X
Xing Tian
8,387
125
0
1,665
18,413
16,354
0
5,333
12,392
30,044
923
W
Arachne
baconator2I8
Arachne
9,856
6,654
0
4,938
14,750
8,233
1,092
4,465
10,285
0
42,403
W
Achilles
bigtang
Achilles
18,654
3,839
0
4,966
15,985
15,112
619
4,915
11,070
0
48,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,529
Gold Earned
28,178
182
Minions Killed
187
0
Camps Cleared
0
883,656
Distance Traveled
762,261
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,264
618
73
5
0
263,699
0
W
Ah Puch
9,548
637
62
4
0
274,598
0
L
Xbalanque
9,462
631
68
5
0
247,180
0
L
Xing Tian
9,452
630
46
3
0
251,382
0
W
Arachne
11,909
794
62
4
0
316,908
0
W
Achilles
12,072
805
58
4
0
292,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role