Player Matchup

Bellona
Bellona
Gold IV
Dominicthebet9
Bellona
Gold IV
Level 105
God Stats
23W - 18L
1,513 SR
Queue Stats
121W - 113L
1,386 MMR
Solo
Neith
Neith
Gold IV
EzGioco
Neith
Gold IV
Level 128
God Stats
8W - 6L
1,629 SR
Queue Stats
75W - 83L
1,475 MMR
Solo
Hun Batz
Hun Batz
Gold IV
McTheShizzle
Hun Batz
Gold IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 120L
1,408 MMR
Solo
Ra
Ra
Gold IV
MrMeeseekks4363
Ra
Gold IV
Level 115
God Stats
8W - 12L
1,577 SR
Queue Stats
102W - 109L
1,491 MMR
Solo
Fenrir
Fenrir
Gold IV
TheLastVP
Fenrir
Gold IV
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 126L
1,374 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,544 SR
1,427 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,586 SR
1,427 MMR
Charybdis
Charybdis
Gold III
Monstrosityyy
Charybdis
Gold III
Level 130
God Stats
37W - 25L
1,651 SR
Queue Stats
192W - 186L
1,415 MMR
Party 1
Kukulkan
Kukulkan
Gold I
MîkeHawk
Kukulkan
Gold I
Level 162
God Stats
20W - 12L
1,615 SR
Queue Stats
194W - 197L
1,499 MMR
Party 1
Geb
Geb
Gold IV
SvpMvrshvllLvw
Geb
Gold IV
Level 104
God Stats
2W - 1L
1,680 SR
Queue Stats
143W - 145L
1,405 MMR
Solo
Nu Wa
Nu Wa
Gold IV
cleotrapa
Nu Wa
Gold IV
Level 154
God Stats
29W - 22L
1,587 SR
Queue Stats
60W - 70L
1,370 MMR
Solo
Ne Zha
Ne Zha
Gold III
rug_the_rac-TTV
Ne Zha
Gold III
Level 144
God Stats
3W - 5L
1,397 SR
Queue Stats
582W - 585L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 2
9,594
480
11,852
22,564
18,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
EzGioco
Neith
15
2 / 4 / 2
9,067
453
10,995
13,167
4,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
McTheShizzle
Hun Batz
14
1 / 6 / 0
8,171
409
6,761
17,932
7,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 4 / 0
9,383
469
2,963
12,301
4,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
TheLastVP
Fenrir
13
2 / 4 / 1
8,218
411
5,153
13,861
10,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Da JiThanatosUllrBake Kujira

VS

Bans
OdinAgniKaliThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Monstrosityyy
Charybdis
20
5 / 1 / 3
13,061
653
11,001
13,071
6,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
MîkeHawk
Kukulkan
18
3 / 0 / 5
12,298
615
9,367
8,847
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 8
10,809
540
8,666
20,538
21,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
cleotrapa
Nu Wa
19
3 / 1 / 9
12,410
621
18,424
13,717
6,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 2 / 3
12,592
630
10,413
17,914
9,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
6
Kills
24
24
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
Neith
EzGioco
Neith
2
4
2
0.75
L
Hun Batz
McTheShizzle
Hun Batz
1
6
0
0.17
W
Charybdis
Monstrosityyy
Charybdis
5
1
3
6.5
L
0
4
0
0
W
Kukulkan
MîkeHawk
Kukulkan
3
0
5
5.5
W
2
2
8
3
L
Fenrir
TheLastVP
Fenrir
2
4
1
0.63
W
Nu Wa
cleotrapa
Nu Wa
3
1
9
7.5
W
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,724
Damage
57,871
79,825
Taken
74,087
45,786
Mitigated
47,611
15,714
Healing
24,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,852
3,916
0
6,825
22,564
18,568
0
10,879
10,496
1,927
73,033
L
Neith
EzGioco
Neith
10,995
3,322
0
2,484
13,167
4,287
0
4,570
8,363
0
77,338
L
Hun Batz
McTheShizzle
Hun Batz
6,761
1,877
0
1,544
17,932
7,264
0
6,040
11,696
0
68,043
W
Charybdis
Monstrosityyy
Charybdis
11,001
5,162
0
7,833
13,071
6,381
5,681
318
12,595
0
134,680
L
2,963
40
126
3,009
12,301
4,853
0
7,759
4,308
89,284
1,514
W
Kukulkan
MîkeHawk
Kukulkan
9,367
888
0
1,874
8,847
3,747
2,181
2,509
6,271
101,868
0
W
8,666
1,440
0
2,175
20,538
21,958
0
992
19,239
31,594
2,096
L
Fenrir
TheLastVP
Fenrir
5,153
1,679
0
1,726
13,861
10,814
0
5,010
8,657
0
26,369
W
Nu Wa
cleotrapa
Nu Wa
18,424
3,929
0
2,977
13,717
6,068
1,574
949
12,768
90,782
0
W
10,413
4,045
0
9,380
17,914
9,457
0
171
17,569
0
111,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,433
Gold Earned
61,170
563
Minions Killed
693
0
Camps Cleared
0
1,798,790
Distance Traveled
1,989,440
3
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,594
480
121
6
0
297,478
0
L
Neith
9,067
453
129
6
0
375,707
1
L
Hun Batz
8,171
409
89
4
0
427,255
0
W
Charybdis
13,061
653
191
10
0
395,128
4
L
Ra
9,383
469
179
9
0
367,247
2
W
Kukulkan
12,298
615
173
9
0
373,710
5
W
Geb
10,809
540
41
2
0
435,886
7
L
Fenrir
8,218
411
45
2
0
331,103
0
W
Nu Wa
12,410
621
157
8
0
335,300
2
W
Ne Zha
12,592
630
131
7
0
449,416
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role