Player Matchup

Pele
Pele
A Cheeky Grin
Pele
Level 174
God Stats
2W - 6L
1,485 SR
Queue Stats
225W - 246L
1,517 Elo+
Solo
Chronos
Chronos
Gεrms
Chronos
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
58W - 96L
1,437 Elo+
Party 1
Ares
Ares
MrBarat
Ares
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 66L
1,631 Elo+
Party 1
Tyr
Tyr
Veroxas
Tyr
Level 124
God Stats
5W - 5L
1,496 SR
Queue Stats
126W - 148L
1,526 Elo+
Party 1
Raijin
Raijin
clintsMom
Raijin
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 76L
1,546 Elo+
Solo
Team Averages
Level 149
1,496 SR
1,532 Elo+

VS

Team Averages
Level 154
1,526 SR
1,552 Elo+
Cernunnos
Cernunnos
G0dw1n
Cernunnos
Level 156
God Stats
3W - 2L
1,461 SR
Queue Stats
55W - 54L
1,530 Elo+
Party 2
Bacchus
Bacchus
Jabc0m
Bacchus
Level 149
God Stats
12W - 4L
1,697 SR
Queue Stats
54W - 43L
1,590 Elo+
Party 2
Ra
Ra
JankyPlayer
Ra
Level 161
God Stats
7W - 10L
1,400 SR
Queue Stats
130W - 121L
1,551 Elo+
Party 3
Thor
Thor
LILBLUETIGER
Thor
Level 147
God Stats
2W - 1L
1,475 SR
Queue Stats
47W - 47L
1,522 Elo+
Party 2
King Arthur
King Arthur
WheelsTheLegMan
King Arthur
Level 159
God Stats
5W - 3L
1,599 SR
Queue Stats
143W - 124L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 4
7,323
523
7,039
14,201
5,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
Gεrms
Chronos
14
2 / 3 / 1
7,842
560
3,632
10,680
4,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ares
MrBarat
Ares
10
0 / 4 / 4
6,311
451
5,006
13,263
9,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyr
15
3 / 0 / 1
8,408
601
12,388
15,727
15,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
clintsMom
Raijin
13
1 / 6 / 3
7,048
503
5,966
9,799
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
G0dw1n
Cernunnos
14
1 / 2 / 4
8,442
603
7,042
10,409
4,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Jabc0m
Bacchus
12
3 / 2 / 8
7,706
550
8,076
10,813
12,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
8 / 1 / 3
9,649
689
10,630
5,960
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

14
6 / 1 / 8
8,051
575
9,761
13,764
7,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
WheelsTheLegMan
King Arthur
13
1 / 2 / 5
8,068
576
9,134
19,364
14,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
47
8
Kills
19
19
Deaths
8
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
Cernunnos
G0dw1n
Cernunnos
1
2
4
1.5
L
Chronos
Gεrms
Chronos
2
3
1
0.83
W
Bacchus
Jabc0m
Bacchus
3
2
8
3.5
W
8
1
3
9.5
W
6
1
8
10
L
Ares
MrBarat
Ares
0
4
4
0.5
L
Tyr
3
0
1
3.5
W
King Arthur
WheelsTheLegMan
King Arthur
1
2
5
1.75
L
Raijin
clintsMom
Raijin
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,031
Damage
44,643
63,670
Taken
60,310
39,063
Mitigated
41,379
12,454
Healing
22,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,039
1,827
0
1,930
14,201
5,978
0
4,018
9,805
0
58,653
W
Cernunnos
G0dw1n
Cernunnos
7,042
2,940
0
6,005
10,409
4,743
482
3,945
6,424
0
75,386
L
Chronos
Gεrms
Chronos
3,632
1,036
0
1,562
10,680
4,287
0
2,774
7,748
62,174
2,981
W
Bacchus
Jabc0m
Bacchus
8,076
1,385
0
2,893
10,813
12,305
0
4,640
5,862
23,827
3,855
W
10,630
1,318
2,246
2,800
5,960
2,605
0
2,269
3,361
78,720
1,392
W
9,761
2,813
0
1,651
13,764
7,074
264
2,658
10,826
0
57,891
L
Ares
MrBarat
Ares
5,006
581
0
1,418
13,263
9,726
0
4,848
8,096
16,465
0
L
Tyr
12,388
1,455
0
7,044
15,727
15,289
0
2,198
13,372
1,530
69,553
W
King Arthur
WheelsTheLegMan
King Arthur
9,134
896
0
6,732
19,364
14,652
0
663
18,664
1,388
61,773
L
Raijin
clintsMom
Raijin
5,966
432
0
500
9,799
3,783
0
3,712
5,798
52,409
1,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,932
Gold Earned
41,916
430
Minions Killed
480
0
Camps Cleared
0
1,397,289
Distance Traveled
1,464,287
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,323
523
81
6
0
305,836
2
W
Cernunnos
8,442
603
110
8
0
246,783
2
L
Chronos
7,842
560
120
9
0
247,525
2
W
Bacchus
7,706
550
28
2
0
296,814
5
W
Ra
9,649
689
146
10
0
317,258
4
W
Thor
8,051
575
84
6
0
310,231
1
L
Ares
6,311
451
18
1
0
303,343
5
L
Tyr
8,408
601
109
8
0
298,021
1
W
King Arthur
8,068
576
112
8
0
293,201
1
L
Raijin
7,048
503
102
7
0
242,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role