Player Matchup

Fenrir
Fenrir
Droiddmaster
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,750 Elo+
Party 1
Danzaburou
Danzaburou
Emboltic
Danzaburou
Level 11
God Stats
1W - 2L
1,749 SR
Queue Stats
2W - 4L
1,477 Elo+
Party 1
Ah Puch
Ah Puch
Flirtexpert
Ah Puch
Level 126
God Stats
3W - 3L
1,645 SR
Queue Stats
39W - 43L
1,477 Elo+
Solo
Atlas
Atlas
Golden_UI_Frieza
Atlas
Level 125
God Stats
0W - 2L
1,292 SR
Queue Stats
190W - 181L
1,522 Elo+
Party 1
Charon
Charon
bennyblanco2004
Charon
Level 52
God Stats
10W - 7L
1,749 SR
Queue Stats
189W - 164L
1,491 Elo+
Party 1
Team Averages
Level 65
1,587 SR
1,544 Elo+

VS

Team Averages
Level 96
1,571 SR
1,536 Elo+
Skadi
Skadi
DarkNinja4287
Skadi
Level 77
God Stats
35W - 17L
1,686 SR
Queue Stats
54W - 44L
1,546 Elo+
Party 2
Set
Set
FemBoyGayLover
Set
Level 66
God Stats
9W - 6L
1,571 SR
Queue Stats
146W - 133L
1,502 Elo+
Party 2
Surtr
Surtr
Ragani
Surtr
Level 141
God Stats
12W - 13L
1,649 SR
Queue Stats
233W - 192L
1,556 Elo+
Solo
Ares
Ares
Sn1PeR sh4dow 5
Ares
Level 85
God Stats
14W - 16L
1,450 SR
Queue Stats
127W - 118L
1,523 Elo+
Party 2
Anubis
Anubis
TheJollyJawa
Anubis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 107L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 4 / 1
6,428
459
4,605
13,697
5,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
Emboltic
Danzaburou
10
0 / 4 / 1
5,681
406
4,036
10,063
4,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Flirtexpert
Ah Puch
13
1 / 3 / 0
7,278
520
7,855
7,732
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 3 / 0
7,308
522
5,341
11,569
6,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 1 / 1
6,774
484
4,874
10,124
7,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
7,754
554
8,345
7,419
3,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 1 / 6
8,206
586
9,482
13,946
7,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
Ragani
Surtr
15
2 / 0 / 1
9,399
671
6,379
9,616
5,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 0 / 4
7,718
551
5,284
6,638
5,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
15
4 / 1 / 0
8,742
624
6,155
9,188
4,636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
15
15
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Fenrir
1
4
1
0.38
L
Danzaburou
Emboltic
Danzaburou
0
4
1
0.13
W
4
1
6
7
L
Ah Puch
Flirtexpert
Ah Puch
1
3
0
0.33
L
1
3
0
0.33
W
Surtr
Ragani
Surtr
2
0
1
2.5
W
2
0
4
4
W
Anubis
4
1
0
4
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,711
Damage
35,645
53,185
Taken
46,807
26,706
Mitigated
26,170
12,995
Healing
16,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,345
2,897
0
1,631
7,419
3,451
421
2,081
5,338
0
72,417
L
Fenrir
4,605
1,456
0
4,365
13,697
5,379
0
3,254
10,405
0
45,284
L
Danzaburou
Emboltic
Danzaburou
4,036
1,747
0
1,397
10,063
4,351
0
2,317
7,746
0
37,903
W
9,482
4,609
0
1,905
13,946
7,539
0
3,620
10,036
0
64,687
L
Ah Puch
Flirtexpert
Ah Puch
7,855
92
0
1,199
7,732
2,581
0
3,627
4,105
45,623
1,935
L
5,341
1,230
0
3,000
11,569
6,674
0
515
10,316
46,061
1,937
W
Surtr
Ragani
Surtr
6,379
2,742
0
6,925
9,616
5,302
182
3,736
5,284
3,462
73,686
W
5,284
333
0
1,655
6,638
5,242
0
1,431
5,207
22,781
0
W
Anubis
6,155
0
0
4,776
9,188
4,636
69
4,935
3,633
72,660
669
L
4,874
957
0
3,034
10,124
7,721
0
2,054
8,070
32,290
1,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,469
Gold Earned
41,819
404
Minions Killed
521
0
Camps Cleared
0
1,355,183
Distance Traveled
1,363,861
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,754
554
125
9
0
232,611
0
L
Fenrir
6,428
459
65
5
0
296,349
0
L
Danzaburou
5,681
406
57
4
0
240,512
0
W
Set
8,206
586
92
7
0
316,093
0
L
Ah Puch
7,278
520
109
8
0
286,419
1
L
Atlas
7,308
522
126
9
0
264,410
0
W
Surtr
9,399
671
129
9
0
270,187
2
W
Ares
7,718
551
32
2
0
275,428
1
W
Anubis
8,742
624
143
10
0
269,542
4
L
Charon
6,774
484
47
3
0
267,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role