Player Matchup

Lancelot
Lancelot
Cruz_Ownz
Lancelot
Level 142
God Stats
13W - 13L
1,465 SR
Queue Stats
85W - 94L
1,490 Elo+
Party 1
Sylvanus
Sylvanus
QuiteV
Sylvanus
Level 118
God Stats
1W - 0L
1,279 SR
Queue Stats
57W - 45L
1,564 Elo+
Solo
Jormungandr
Jormungandr
Reconn195
Jormungandr
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 98L
1,490 Elo+
Party 1
Chang'e
Chang'e
SuperShroom76
Chang'e
Level 148
God Stats
13W - 10L
1,701 SR
Queue Stats
105W - 113L
1,487 Elo+
Party 1
Anhur
Anhur
jjpighog
Anhur
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 112L
1,500 Elo+
Solo
Team Averages
Level 135
1,489 SR
1,506 Elo+

VS

Team Averages
Level 116
1,523 SR
1,571 Elo+
Mercury
Mercury
DaddyDolph
Mercury
Level 99
God Stats
0W - 3L
1,617 SR
Queue Stats
57W - 34L
1,511 Elo+
Solo
Chronos
Chronos
DanielThacker68
Chronos
Level 142
God Stats
1W - 1L
1,679 SR
Queue Stats
103W - 93L
1,492 Elo+
Solo
Guan Yu
Guan Yu
Elaments4
Guan Yu
Level 165
God Stats
4W - 3L
1,174 SR
Queue Stats
204W - 170L
1,588 Elo+
Solo
Charon
Charon
KareemMaPants
Charon
Level 71
God Stats
19W - 19L
1,646 SR
Queue Stats
57W - 41L
1,654 Elo+
Party 2
Skadi
Skadi
Uyze
Skadi
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 79L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cruz_Ownz
Lancelot
15
7 / 1 / 2
8,450
563
9,984
11,772
5,473
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sylvanus
QuiteV
Sylvanus
13
0 / 0 / 7
7,804
520
5,227
11,252
9,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
Reconn195
Jormungandr
15
1 / 0 / 3
8,523
568
8,032
13,766
14,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
15
3 / 0 / 4
8,878
592
8,900
6,128
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
jjpighog
Anhur
13
2 / 1 / 2
7,236
482
4,250
10,780
4,670
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DaddyDolph
Mercury
12
0 / 4 / 2
6,740
449
3,223
13,547
5,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 3 / 0
7,820
521
4,199
9,988
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Guan Yu
Elaments4
Guan Yu
14
2 / 2 / 0
8,520
568
11,398
15,742
15,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 1
6,678
445
4,892
8,965
6,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Uyze
Skadi
13
0 / 3 / 0
7,242
483
7,784
8,237
2,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
13
Kills
2
2
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Cruz_Ownz
Lancelot
7
1
2
8
L
Mercury
DaddyDolph
Mercury
0
4
2
0.25
L
0
3
0
0
L
Guan Yu
Elaments4
Guan Yu
2
2
0
1
L
0
1
1
0.5
W
Sylvanus
QuiteV
Sylvanus
0
0
7
3.5
W
Jormungandr
Reconn195
Jormungandr
1
0
3
2.5
W
Chang'e
3
0
4
5
L
Skadi
Uyze
Skadi
0
3
0
0
W
Anhur
jjpighog
Anhur
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,393
Damage
31,496
53,698
Taken
56,479
35,616
Mitigated
33,058
24,011
Healing
12,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Cruz_Ownz
Lancelot
9,984
1,571
0
4,311
11,772
5,473
0
1,914
9,858
0
75,096
L
Mercury
DaddyDolph
Mercury
3,223
1,033
0
625
13,547
5,549
0
2,648
10,899
0
57,658
L
4,199
944
80
2,718
9,988
3,329
0
5,088
4,900
74,236
697
L
Guan Yu
Elaments4
Guan Yu
11,398
1,572
176
6,673
15,742
15,395
0
6,438
8,374
0
65,284
L
4,892
478
0
1,412
8,965
6,467
0
3,236
5,682
15,912
0
W
Sylvanus
QuiteV
Sylvanus
5,227
1,192
1,888
4,808
11,252
9,094
189
2,376
8,876
29,845
1,565
W
Jormungandr
Reconn195
Jormungandr
8,032
2,879
0
3,812
13,766
14,032
157
51
13,715
62,344
4,568
W
Chang'e
8,900
605
1,498
3,890
6,128
2,347
282
2,339
3,789
74,707
2,721
L
Skadi
Uyze
Skadi
7,784
1,733
0
1,176
8,237
2,318
0
2,433
5,804
0
68,741
W
Anhur
jjpighog
Anhur
4,250
3,022
0
3,804
10,780
4,670
378
2,309
8,471
0
60,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,891
Gold Earned
37,000
501
Minions Killed
494
0
Camps Cleared
0
1,536,540
Distance Traveled
1,542,423
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,450
563
98
7
0
388,715
2
L
Mercury
6,740
449
88
6
0
370,609
0
L
Chronos
7,820
521
142
9
0
310,496
2
L
Guan Yu
8,520
568
120
8
0
282,019
0
L
Charon
6,678
445
19
1
0
300,303
6
W
Sylvanus
7,804
520
38
3
0
287,598
6
W
Jormungandr
8,523
568
119
8
0
254,302
0
W
Chang'e
8,878
592
139
9
0
330,227
5
L
Skadi
7,242
483
125
8
0
278,996
0
W
Anhur
7,236
482
107
7
0
275,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role