Player Matchup

Osiris
Osiris
Bianco___Diavolo
Osiris
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 44L
1,319 Elo+
Party 2
Anubis
Anubis
Nero__Angelo16
Anubis
Level 103
God Stats
0W - 2L
1,377 SR
Queue Stats
17W - 24L
1,380 Elo+
Party 2
Artemis
Artemis
witch-of-blair
Artemis
Level 69
God Stats
1W - 2L
1,377 SR
Queue Stats
25W - 34L
1,411 Elo+
Party 2
Team Averages
Level 98
1,418 SR
1,370 Elo+

VS

Team Averages
Level 48
1,557 SR
1,412 Elo+
Cerberus
Cerberus
Hyroma
Cerberus
Level 25
God Stats
19W - 11L
1,516 SR
Queue Stats
36W - 38L
1,352 Elo+
Party 1
Achilles
Achilles
VALENTINBERTH
Achilles
Level 51
God Stats
89W - 90L
1,586 SR
Queue Stats
205W - 215L
1,477 Elo+
Party 1
Mercury
Mercury
se8ek
Mercury
Level 67
God Stats
16W - 20L
1,571 SR
Queue Stats
774W - 701L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 4
9,948
663
13,135
13,235
14,268
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 6 / 3
9,946
663
11,152
13,214
5,792
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 3 / 3
9,511
634
13,308
10,271
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hyroma
Cerberus
16
2 / 2 / 7
9,746
650
10,117
20,425
21,627
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
VALENTINBERTH
Achilles
18
5 / 1 / 4
11,064
738
12,805
16,970
17,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
se8ek
Mercury
16
2 / 3 / 6
10,204
680
7,315
12,409
5,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
6
Kills
9
9
Deaths
6
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
0
4
4
W
Cerberus
Hyroma
Cerberus
2
2
7
2.75
L
2
6
3
0.58
W
Achilles
VALENTINBERTH
Achilles
5
1
4
7
W
Mercury
se8ek
Mercury
2
3
6
1.67
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,595
Damage
30,237
36,720
Taken
49,804
24,275
Mitigated
43,869
8,062
Healing
12,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,135
3,736
0
3,279
13,235
14,268
48
2,442
10,234
0
35,954
W
Cerberus
Hyroma
Cerberus
10,117
417
0
2,453
20,425
21,627
0
4,477
15,948
27,828
2,051
L
11,152
866
0
4,106
13,214
5,792
90
3,406
9,210
52,090
1,573
W
Achilles
VALENTINBERTH
Achilles
12,805
2,056
0
7,892
16,970
17,201
0
3,675
13,295
0
55,144
W
Mercury
se8ek
Mercury
7,315
1,761
0
1,851
12,409
5,041
0
2,552
9,857
0
44,858
L
13,308
4,948
83
594
10,271
4,215
66
3,124
6,801
0
25,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,405
Gold Earned
31,014
163
Minions Killed
215
0
Camps Cleared
0
784,460
Distance Traveled
853,703
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,948
663
48
3
0
308,221
0
W
Cerberus
9,746
650
51
3
0
274,607
0
L
Anubis
9,946
663
83
6
0
218,986
4
W
Achilles
11,064
738
86
6
0
293,577
0
W
Mercury
10,204
680
78
5
0
285,519
0
L
Artemis
9,511
634
32
2
0
257,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role