Player Matchup

Hachiman
Hachiman
Zips_Quick_187
Hachiman
Level 117
God Stats
3W - 2L
1,400 SR
Queue Stats
68W - 49L
1,518 Elo+
Party 1
Sol
Sol
kenshin1868h
Sol
Level 49
God Stats
10W - 11L
1,445 SR
Queue Stats
196W - 210L
1,391 Elo+
Party 1
Horus
Horus
obsoletezero
Horus
Level 123
God Stats
8W - 9L
1,737 SR
Queue Stats
243W - 236L
1,564 Elo+
Solo
Team Averages
Level 96
1,527 SR
1,491 Elo+

VS

Team Averages
Level 86
1,405 SR
1,394 Elo+
Neith
Neith
bracula
Neith
Level 66
God Stats
0W - 3L
1,281 SR
Queue Stats
9W - 20L
1,365 Elo+
Party 2
Kukulkan
Kukulkan
ferilous
Kukulkan
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 26L
1,320 Elo+
Party 2
Jormungandr
Jormungandr
imaG_bouruto0129
Jormungandr
Level 77
God Stats
0W - 2L
1,435 SR
Queue Stats
13W - 16L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
8 / 3 / 9
10,476
873
11,700
10,860
5,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 0 / 11
10,172
848
11,706
9,313
3,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
5 / 1 / 12
9,729
811
8,560
11,182
8,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
bracula
Neith
14
4 / 4 / 0
9,233
769
13,342
12,594
5,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
ferilous
Kukulkan
13
0 / 8 / 3
7,877
656
1,932
9,682
2,602
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
imaG_bouruto0129
Jormungandr
12
0 / 6 / 0
7,302
609
5,655
13,899
8,291
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
18
Kills
4
4
Deaths
18
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
8
3
9
4.17
L
Neith
bracula
Neith
4
4
0
1
L
Kukulkan
ferilous
Kukulkan
0
8
3
0.19
L
Jormungandr
imaG_bouruto0129
Jormungandr
0
6
0
0
W
5
0
11
10.5
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,966
Damage
20,929
31,355
Taken
36,175
17,908
Mitigated
16,641
9,373
Healing
2,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
11,700
7,084
0
2,477
10,860
5,064
1,026
2,300
8,560
0
42,528
L
Neith
bracula
Neith
13,342
7,314
0
2,836
12,594
5,748
0
3,758
8,756
0
29,466
L
Kukulkan
ferilous
Kukulkan
1,932
707
0
0
9,682
2,602
0
2,099
7,507
11,416
150
L
Jormungandr
imaG_bouruto0129
Jormungandr
5,655
791
0
76
13,899
8,291
0
5,643
8,164
26,419
515
W
11,706
3,599
0
2,275
9,313
3,884
1,203
2,732
6,581
38,730
648
W
8,560
3,592
1,080
3,541
11,182
8,960
65
2,344
8,838
66
30,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,377
Gold Earned
24,412
162
Minions Killed
92
0
Camps Cleared
0
674,818
Distance Traveled
475,737
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,476
873
66
6
0
213,661
0
L
Neith
9,233
769
38
3
0
193,721
0
L
Kukulkan
7,877
656
18
2
0
105,221
0
L
Jormungandr
7,302
609
36
3
0
176,795
0
W
Sol
10,172
848
52
4
0
229,428
0
W
Horus
9,729
811
44
4
0
231,729
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role