Player Matchup

Scylla
Scylla
DeforesterPingu
Scylla
Level 118
God Stats
22W - 18L
1,634 SR
Queue Stats
308W - 317L
1,497 Elo+
Party 1
Odin
Odin
LOSTSHADOW31
Odin
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 236L
1,579 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Mythmaith
Ah Muzen Cab
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 72L
1,573 Elo+
Party 2
King Arthur
King Arthur
NathanIII
King Arthur
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 115L
1,534 Elo+
Party 1
Ymir
Ymir
Nordiar
Ymir
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 26L
1,452 Elo+
Party 2
Team Averages
Level 101
1,527 SR
1,527 Elo+

VS

Team Averages
Level 128
1,702 SR
1,518 Elo+
Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Loensinator
Maui
Level 140
God Stats
8W - 5L
1,957 SR
Queue Stats
178W - 163L
1,554 Elo+
Solo
Neith
Neith
Rapzter21
Neith
Level 92
God Stats
5W - 5L
1,710 SR
Queue Stats
54W - 46L
1,472 Elo+
Party 3
Freya
Freya
Rebsquit
Freya
Level 104
God Stats
5W - 1L
1,502 SR
Queue Stats
181W - 156L
1,573 Elo+
Party 3
Odin
Odin
Stuntmaster16
Odin
Level 144
God Stats
5W - 5L
1,840 SR
Queue Stats
57W - 52L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
5,699
518
3,712
4,439
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 1
5,109
464
3,222
9,019
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Mythmaith
Ah Muzen Cab
11
1 / 1 / 1
6,025
548
4,717
6,031
2,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
NathanIII
King Arthur
11
1 / 1 / 0
6,530
594
5,288
8,054
5,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Nordiar
Ymir
9
1 / 3 / 1
5,577
507
2,747
10,316
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
1 / 1 / 0
6,456
587
2,826
8,796
3,233
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 4
5,792
527
3,769
7,487
5,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Rapzter21
Neith
12
4 / 0 / 0
6,692
608
4,768
4,674
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Freya
Rebsquit
Freya
12
2 / 0 / 4
6,345
577
4,974
9,500
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 1 / 2
5,801
527
4,348
6,000
4,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
9
9
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
1
0
1
L
0
1
0
0
L
0
3
1
0.17
W
0
1
4
2
L
Ah Muzen Cab
Mythmaith
Ah Muzen Cab
1
1
1
1.5
L
King Arthur
NathanIII
King Arthur
1
1
0
1
L
Ymir
Nordiar
Ymir
1
3
1
0.5
W
Neith
Rapzter21
Neith
4
0
0
4
W
Freya
Rebsquit
Freya
2
0
4
4
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,686
Damage
20,685
37,859
Taken
36,457
20,840
Mitigated
19,467
4,667
Healing
15,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,826
603
0
3,140
8,796
3,233
0
0
8,796
0
47,942
L
3,712
320
0
1,095
4,439
1,405
0
835
3,604
41,687
0
L
3,222
534
0
910
9,019
4,117
0
1,597
7,384
0
42,966
W
3,769
1,334
0
1,982
7,487
5,776
0
2,482
5,005
21,332
341
L
Ah Muzen Cab
Mythmaith
Ah Muzen Cab
4,717
1,574
0
633
6,031
2,400
0
1,503
4,361
0
45,975
L
King Arthur
NathanIII
King Arthur
5,288
434
0
500
8,054
5,597
0
1,629
6,425
0
45,294
L
Ymir
Nordiar
Ymir
2,747
752
0
1,529
10,316
7,321
0
3,152
6,795
21,032
0
W
Neith
Rapzter21
Neith
4,768
1,621
0
2,754
4,674
1,966
110
2,634
2,040
0
49,557
W
Freya
Rebsquit
Freya
4,974
1,848
0
6,265
9,500
3,747
0
461
9,039
42,537
1,780
W
4,348
941
0
1,034
6,000
4,745
0
882
5,118
0
31,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,940
Gold Earned
31,086
345
Minions Killed
352
0
Camps Cleared
0
1,099,550
Distance Traveled
1,083,198
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,456
587
86
8
0
237,758
4
L
Scylla
5,699
518
82
7
0
228,776
1
L
Odin
5,109
464
63
6
0
230,095
0
W
Maui
5,792
527
29
3
0
216,840
2
L
Ah Muzen Cab
6,025
548
83
8
0
201,326
0
L
King Arthur
6,530
594
82
7
0
241,721
5
L
Ymir
5,577
507
35
3
0
197,632
2
W
Neith
6,692
608
90
8
0
187,082
0
W
Freya
6,345
577
81
7
0
240,411
0
W
Odin
5,801
527
66
6
0
201,107
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role