Player Matchup

Sylvanus
Sylvanus
FeelingFroggy11
Sylvanus
Level 155
God Stats
0W - 3L
1,277 SR
Queue Stats
331W - 283L
1,514 Elo+
Solo
Hou Yi
Hou Yi
FlakeyPlague21
Hou Yi
Level 125
God Stats
2W - 1L
1,510 SR
Queue Stats
127W - 132L
1,583 Elo+
Party 1
Sun Wukong
Sun Wukong
GuardianPlayer26
Sun Wukong
Level 106
God Stats
8W - 4L
1,763 SR
Queue Stats
202W - 194L
1,544 Elo+
Party 1
Apollo
Apollo
illVision
Apollo
Level 105
God Stats
1W - 3L
1,713 SR
Queue Stats
151W - 120L
1,620 Elo+
Solo
Chronos
Chronos
zacisubergey
Chronos
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 178L
1,549 Elo+
Party 1
Team Averages
Level 115
1,552 SR
1,562 Elo+

VS

Team Averages
Level 118
1,453 SR
1,534 Elo+
Rama
Rama
 
Rama
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Bradley826
Arachne
Level 128
God Stats
21W - 10L
1,691 SR
Queue Stats
98W - 84L
1,588 Elo+
Party 2
Ix Chel
Ix Chel
FelixTheOrgerian
Ix Chel
Level 27
God Stats
3W - 1L
1,276 SR
Queue Stats
10W - 11L
1,523 Elo+
Party 3
Zhong Kui
Zhong Kui
MtnDewMeInHD
Zhong Kui
Level 149
God Stats
2W - 1L
1,505 SR
Queue Stats
97W - 99L
1,565 Elo+
Party 2
Sylvanus
Sylvanus
T1H199
Sylvanus
Level 117
God Stats
2W - 1L
1,295 SR
Queue Stats
34W - 44L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
8
0 / 2 / 0
4,855
486
3,684
8,880
5,386
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 3 / 0
4,705
471
3,381
6,957
2,247
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
GuardianPlayer26
Sun Wukong
10
3 / 1 / 1
5,717
572
5,962
8,837
5,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Apollo
illVision
Apollo
11
1 / 2 / 0
5,428
543
2,701
9,047
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

Chronos
zacisubergey
Chronos
8
0 / 2 / 0
4,662
466
3,283
7,385
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
3 / 0 / 2
6,302
630
6,869
6,635
2,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
Bradley826
Arachne
10
1 / 0 / 2
5,294
529
2,473
7,832
3,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 0 / 1
5,792
579
8,231
6,690
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
MtnDewMeInHD
Zhong Kui
10
1 / 4 / 0
5,770
577
6,076
7,996
5,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Sylvanus
T1H199
Sylvanus
10
2 / 0 / 4
6,140
614
4,020
7,753
4,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
4
Kills
10
10
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
0
2
4
W
Arachne
Bradley826
Arachne
1
0
2
2
L
Sylvanus
0
2
0
0
W
3
0
1
3.5
L
0
3
0
0
L
Sun Wukong
GuardianPlayer26
Sun Wukong
3
1
1
3.5
W
Zhong Kui
MtnDewMeInHD
Zhong Kui
1
4
0
0.25
W
Sylvanus
T1H199
Sylvanus
2
0
4
4
L
Apollo
illVision
Apollo
1
2
0
0.5
L
Chronos
zacisubergey
Chronos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,011
Damage
27,669
41,106
Taken
36,906
19,443
Mitigated
18,900
13,437
Healing
15,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,869
5,647
0
3,290
6,635
2,636
0
816
5,819
0
55,108
W
Arachne
Bradley826
Arachne
2,473
1,911
0
3,165
7,832
3,224
0
1,234
6,598
0
41,125
L
Sylvanus
3,684
1,190
1,570
2,465
8,880
5,386
0
3,552
5,328
18,934
1,764
W
8,231
1,145
300
1,947
6,690
2,664
17
3,210
3,480
41,783
0
L
3,381
2,007
0
1,582
6,957
2,247
0
928
6,029
0
31,264
L
Sun Wukong
GuardianPlayer26
Sun Wukong
5,962
1,011
0
3,355
8,837
5,803
0
5,483
3,354
0
36,392
W
Zhong Kui
MtnDewMeInHD
Zhong Kui
6,076
1,562
0
1,269
7,996
5,525
0
0
7,996
33,762
8,859
W
Sylvanus
T1H199
Sylvanus
4,020
1,551
1,560
3,488
7,753
4,851
0
1,616
6,137
20,620
217
L
Apollo
illVision
Apollo
2,701
1,098
0
3,217
9,047
3,307
0
3,211
5,836
0
48,072
L
Chronos
zacisubergey
Chronos
3,283
1,090
0
1,248
7,385
2,700
0
4,628
2,757
26,629
818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,367
Gold Earned
29,298
273
Minions Killed
326
0
Camps Cleared
0
926,873
Distance Traveled
926,907
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,302
630
86
9
0
187,695
0
W
Arachne
5,294
529
68
7
0
208,869
0
L
Sylvanus
4,855
486
35
4
0
158,594
0
W
Ix Chel
5,792
579
69
7
0
195,967
3
L
Hou Yi
4,705
471
53
5
0
182,159
1
L
Sun Wukong
5,717
572
53
5
0
210,057
0
W
Zhong Kui
5,770
577
71
7
0
163,047
1
W
Sylvanus
6,140
614
32
3
0
171,329
3
L
Apollo
5,428
543
84
8
0
202,070
0
L
Chronos
4,662
466
48
5
0
173,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role