Player Matchup

Ra
Ra
 
Ra
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Deivew
Medusa
Level 59
God Stats
6W - 8L
1,267 SR
Queue Stats
75W - 61L
1,493 Elo+
Solo
Ymir
Ymir
HabibiDan
Ymir
Level 95
God Stats
2W - 3L
1,399 SR
Queue Stats
18W - 11L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
LetSmiteDIe
Gilgamesh
Level 68
God Stats
9W - 6L
1,589 SR
Queue Stats
291W - 279L
1,469 Elo+
Solo
Team Averages
Level 87
1,451 SR
1,502 Elo+

VS

Team Averages
Level 135
1,444 SR
1,522 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
JTdaGreat40
Raijin
Level 157
God Stats
2W - 4L
1,330 SR
Queue Stats
153W - 155L
1,483 Elo+
Party 1
Ares
Ares
K4m1-_-guru
Ares
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 112L
1,549 Elo+
Party 2
Achilles
Achilles
RedLikeRosesss
Achilles
Level 104
God Stats
5W - 8L
1,389 SR
Queue Stats
136W - 140L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 1 / 2
3,512
702
1,206
2,040
637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
 
Set
2
0 / 1 / 0
2,587
517
396
1,660
515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Deivew
Medusa
5
1 / 0 / 1
3,304
661
3,766
3,253
895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ymir
4
1 / 2 / 0
3,238
648
1,977
4,960
2,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
LetSmiteDIe
Gilgamesh
6
0 / 0 / 0
3,184
637
1,510
3,122
1,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 0 / 0
3,490
698
1,529
3,754
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Danzaburou
 
Danzaburou
5
0 / 1 / 1
3,364
673
2,597
3,112
1,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Raijin
8
3 / 0 / 0
4,257
851
1,092
1,906
509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 1 / 1
3,390
678
1,323
5,836
2,828
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
7
1 / 0 / 3
3,758
752
2,428
2,764
981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
9
2
Kills
4
4
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
2
1
L
Set
 
Set
0
1
0
0
W
Cthulhu
 
Cthulhu
0
0
0
0
W
Danzaburou
 
Danzaburou
0
1
1
0.5
L
Medusa
Deivew
Medusa
1
0
1
1.5
L
Ymir
1
2
0
0.5
W
Raijin
3
0
0
3
W
0
1
1
0.5
L
Gilgamesh
LetSmiteDIe
Gilgamesh
0
0
0
0
W
Achilles
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,855
Damage
8,969
15,035
Taken
17,372
6,245
Mitigated
6,978
3,743
Healing
6,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,206
232
144
611
2,040
637
0
573
1,377
14,416
309
L
Set
 
Set
396
256
0
310
1,660
515
0
335
1,231
0
3,321
W
Cthulhu
 
Cthulhu
1,529
315
0
1,125
3,754
1,476
0
0
3,552
12,810
0
W
Danzaburou
 
Danzaburou
2,597
1,037
0
750
3,112
1,184
0
875
2,191
0
19,962
L
Medusa
Deivew
Medusa
3,766
1,244
0
1,016
3,253
895
0
438
2,805
0
17,966
L
Ymir
1,977
884
0
1,418
4,960
2,394
0
791
4,127
8,087
179
W
Raijin
1,092
82
0
500
1,906
509
0
206
1,692
19,355
381
W
1,323
233
666
1,824
5,836
2,828
0
1,600
4,110
6,439
0
L
Gilgamesh
LetSmiteDIe
Gilgamesh
1,510
564
0
244
3,122
1,804
0
1,289
1,593
0
10,820
W
Achilles
2,428
812
0
2,088
2,764
981
0
172
2,528
0
17,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,825
Gold Earned
18,259
97
Minions Killed
154
0
Camps Cleared
0
433,911
Distance Traveled
521,328
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,512
702
41
8
0
102,592
1
L
Set
2,587
517
8
2
0
33,438
0
W
Cthulhu
3,490
698
29
6
0
111,450
0
W
Danzaburou
3,364
673
31
6
0
83,168
0
L
Medusa
3,304
661
27
5
0
91,479
0
L
Ymir
3,238
648
7
1
0
92,068
2
W
Raijin
4,257
851
44
9
0
101,278
0
W
Ares
3,390
678
10
2
0
104,413
0
L
Gilgamesh
3,184
637
14
3
0
114,334
0
W
Achilles
3,758
752
40
8
0
121,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role