Player Matchup

Janus
Janus
BackWoodsOficial
Janus
Level 104
God Stats
9W - 9L
1,374 SR
Queue Stats
315W - 309L
1,442 Elo+
Party 2
Odin
Odin
IndieDG
Odin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,471 Elo+
Solo
Ymir
Ymir
SpacedOutDodrio
Ymir
Level 63
God Stats
3W - 1L
1,685 SR
Queue Stats
68W - 58L
1,494 Elo+
Party 2
Mercury
Mercury
Ty You Nutty
Mercury
Level 106
God Stats
2W - 1L
1,823 SR
Queue Stats
33W - 41L
1,404 Elo+
Solo
Martichoras
Martichoras
cM BackFire
Martichoras
Level 108
God Stats
21W - 28L
1,469 SR
Queue Stats
215W - 192L
1,514 Elo+
Solo
Team Averages
Level 97
1,570 SR
1,465 Elo+

VS

Team Averages
Level 99
1,456 SR
1,430 Elo+
Kuzenbo
Kuzenbo
I Smily l
Kuzenbo
Level 123
God Stats
32W - 25L
1,587 SR
Queue Stats
120W - 117L
1,397 Elo+
Party 1
Janus
Janus
King-Con0012
Janus
Level 68
God Stats
11W - 11L
1,507 SR
Queue Stats
64W - 49L
1,483 Elo+
Solo
Serqet
Serqet
ParksIkaros
Serqet
Level 83
God Stats
1W - 4L
1,192 SR
Queue Stats
31W - 40L
1,314 Elo+
Party 1
Bellona
Bellona
WackusBonkus574
Bellona
Level 91
God Stats
4W - 4L
1,408 SR
Queue Stats
88W - 86L
1,432 Elo+
Party 1
Neith
Neith
sofiya2k12
Neith
Level 129
God Stats
20W - 17L
1,585 SR
Queue Stats
474W - 422L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
8,422
526
8,529
8,356
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
IndieDG
Odin
12
3 / 0 / 1
7,894
493
6,174
6,899
6,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 2 / 1
7,516
470
7,004
14,070
8,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Ty You Nutty
Mercury
11
3 / 1 / 0
6,874
430
3,411
11,254
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Martichoras
cM BackFire
Martichoras
7
0 / 3 / 0
5,426
339
2,520
5,397
1,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
I Smily l
Kuzenbo
12
1 / 2 / 3
8,070
504
5,015
11,079
11,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
0 / 2 / 0
8,182
511
4,464
7,014
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Serqet
16
1 / 3 / 0
8,464
529
3,599
15,766
7,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 4 / 0
7,484
468
3,080
10,782
6,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
15
5 / 0 / 1
9,358
585
10,308
9,110
3,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
10
Kills
7
7
Deaths
11
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Kuzenbo
I Smily l
Kuzenbo
1
2
3
1.25
L
Odin
IndieDG
Odin
3
0
1
3.5
W
0
2
0
0
W
Serqet
1
3
0
0.33
L
3
2
1
1.75
L
Mercury
Ty You Nutty
Mercury
3
1
0
3
W
0
4
0
0
L
Martichoras
cM BackFire
Martichoras
0
3
0
0
W
Neith
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,638
Damage
26,466
45,976
Taken
53,751
24,979
Mitigated
30,723
13,745
Healing
17,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,529
573
0
3,350
8,356
3,128
0
3,075
4,793
69,729
2,023
W
Kuzenbo
I Smily l
Kuzenbo
5,015
2,086
0
1,898
11,079
11,320
48
4,853
5,660
20,596
0
L
Odin
IndieDG
Odin
6,174
1,364
0
2,023
6,899
6,854
485
0
6,899
0
44,216
W
4,464
109
0
1,079
7,014
2,306
150
4,871
1,601
56,250
0
W
Serqet
3,599
1,514
0
7,951
15,766
7,147
0
2,724
12,779
0
77,198
L
7,004
2,251
156
2,869
14,070
8,977
0
2,717
11,353
42,886
0
L
Mercury
Ty You Nutty
Mercury
3,411
1,613
0
4,794
11,254
4,037
21
2,096
8,820
0
41,370
W
3,080
1,017
0
1,480
10,782
6,559
655
747
9,373
0
32,002
L
Martichoras
cM BackFire
Martichoras
2,520
1,214
0
553
5,397
1,983
13
1,063
4,334
0
21,153
W
Neith
10,308
4,663
0
5,554
9,110
3,391
4,852
868
8,183
0
79,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,132
Gold Earned
41,558
368
Minions Killed
457
0
Camps Cleared
0
1,228,363
Distance Traveled
1,471,131
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,422
526
128
8
0
314,253
0
W
Kuzenbo
8,070
504
25
2
0
294,699
0
L
Odin
7,894
493
62
4
0
240,896
3
W
Janus
8,182
511
127
8
0
304,706
0
W
Serqet
8,464
529
118
7
0
342,453
0
L
Ymir
7,516
470
70
4
0
303,793
9
L
Mercury
6,874
430
74
5
0
252,591
0
W
Bellona
7,484
468
57
4
0
246,932
0
L
Martichoras
5,426
339
34
2
0
116,830
0
W
Neith
9,358
585
130
8
0
282,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role