Player Matchup

Cthulhu
Cthulhu
JHerbie
Cthulhu
Level 65
God Stats
66W - 81L
1,479 SR
Queue Stats
578W - 623L
1,548 Elo+
Party 1
Vulcan
Vulcan
SweetSearsation
Vulcan
Level 69
God Stats
1W - 3L
1,173 SR
Queue Stats
156W - 199L
1,432 Elo+
Party 1
Bakasura
Bakasura
WILLIAMSTEER
Bakasura
Level 138
God Stats
5W - 4L
1,808 SR
Queue Stats
284W - 311L
1,492 Elo+
Party 1
Kuzenbo
Kuzenbo
doogariii
Kuzenbo
Level 157
God Stats
7W - 8L
1,578 SR
Queue Stats
438W - 441L
1,484 Elo+
Solo
Artemis
Artemis
tommychurch
Artemis
Level 109
God Stats
11W - 13L
1,637 SR
Queue Stats
185W - 252L
1,478 Elo+
Party 1
Team Averages
Level 108
1,535 SR
1,487 Elo+

VS

Team Averages
Level 107
1,470 SR
1,516 Elo+
Nox
Nox
 
Nox
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BOPBUDOWLANIEC
Hun Batz
Level 66
God Stats
0W - 2L
1,320 SR
Queue Stats
145W - 149L
1,564 Elo+
Party 2
Cerberus
Cerberus
Sarione
Cerberus
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
152W - 154L
1,572 Elo+
Party 2
Neith
Neith
cuchicuchi1
Neith
Level 38
God Stats
14W - 17L
1,450 SR
Queue Stats
39W - 42L
1,417 Elo+
Solo
Chaac
Chaac
halaicsi
Chaac
Level 158
God Stats
1W - 3L
1,580 SR
Queue Stats
17W - 17L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JHerbie
Cthulhu
11
1 / 1 / 2
6,810
619
4,670
6,451
6,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 2 / 2
5,928
539
3,108
3,595
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
WILLIAMSTEER
Bakasura
11
4 / 1 / 2
6,182
562
5,373
9,420
4,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kuzenbo
doogariii
Kuzenbo
10
2 / 1 / 4
6,121
556
4,108
7,760
7,632
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
tommychurch
Artemis
11
1 / 2 / 1
5,796
527
4,046
5,279
2,000
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
4 / 0 / 0
6,868
624
2,656
4,310
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
12
2 / 1 / 2
6,256
569
4,619
9,803
3,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Sarione
Cerberus
10
1 / 3 / 1
5,713
519
3,966
8,683
5,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 1
5,323
484
3,156
5,310
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
halaicsi
Chaac
11
0 / 2 / 0
6,349
577
3,143
8,293
6,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
8
Kills
7
7
Deaths
8
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
4
0
0
4
L
Hun Batz
2
1
2
3
W
Cthulhu
JHerbie
Cthulhu
1
1
2
2
L
Cerberus
Sarione
Cerberus
1
3
1
0.5
W
0
2
2
0.5
W
Bakasura
WILLIAMSTEER
Bakasura
4
1
2
5
L
0
2
1
0.25
W
Kuzenbo
doogariii
Kuzenbo
2
1
4
4
L
Chaac
halaicsi
Chaac
0
2
0
0
W
Artemis
tommychurch
Artemis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,305
Damage
17,540
32,505
Taken
36,399
21,525
Mitigated
18,851
8,796
Healing
10,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,656
190
0
490
4,310
1,604
0
2,406
1,797
39,434
1,564
L
Hun Batz
4,619
1,730
0
3,711
9,803
3,615
0
1,396
8,213
0
52,081
W
Cthulhu
JHerbie
Cthulhu
4,670
183
0
1,072
6,451
6,464
288
565
5,886
41,185
0
L
Cerberus
Sarione
Cerberus
3,966
138
0
2,436
8,683
5,473
309
2,572
5,829
28,195
2,915
W
3,108
2,243
0
605
3,595
1,383
135
1,259
2,336
47,910
0
W
Bakasura
WILLIAMSTEER
Bakasura
5,373
4,103
0
2,512
9,420
4,046
0
874
8,438
0
42,268
L
3,156
885
108
1,471
5,310
1,936
1,473
1,367
3,943
0
27,186
W
Kuzenbo
doogariii
Kuzenbo
4,108
1,667
0
2,838
7,760
7,632
0
1,795
5,683
20,686
0
L
Chaac
halaicsi
Chaac
3,143
327
0
2,452
8,293
6,223
0
3,455
4,043
0
44,930
W
Artemis
tommychurch
Artemis
4,046
1,204
0
1,769
5,279
2,000
0
1,315
3,794
0
43,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,837
Gold Earned
30,509
363
Minions Killed
385
0
Camps Cleared
0
1,156,095
Distance Traveled
1,087,117
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,868
624
85
8
0
244,165
0
L
Hun Batz
6,256
569
87
8
0
236,649
0
W
Cthulhu
6,810
619
108
10
0
248,709
0
L
Cerberus
5,713
519
69
6
0
215,341
4
W
Vulcan
5,928
539
88
8
0
221,812
0
W
Bakasura
6,182
562
85
8
0
260,576
0
L
Neith
5,323
484
54
5
0
196,292
2
W
Kuzenbo
6,121
556
16
1
0
238,704
0
L
Chaac
6,349
577
90
8
0
194,670
0
W
Artemis
5,796
527
66
6
0
186,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role