Player Matchup

Charon
Charon
 
Charon
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
UK_SnapShot
Mulan
Level 114
God Stats
42W - 35L
1,555 SR
Queue Stats
344W - 329L
1,386 Elo+
Solo
Agni
Agni
rastasinnombre
Agni
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 20L
1,479 Elo+
Solo
Nut
Nut
stepan_zenit
Nut
Level 144
God Stats
12W - 30L
1,510 SR
Queue Stats
329W - 337L
1,472 Elo+
Solo
Team Averages
Level 92
1,513 SR
1,468 Elo+

VS

Team Averages
Level 109
1,412 SR
1,329 Elo+
Bacchus
Bacchus
ANG4L
Bacchus
Level 15
God Stats
3W - 4L
1,260 SR
Queue Stats
5W - 13L
1,067 Elo+
Party 1
Charybdis
Charybdis
Darkitachi01
Charybdis
Level 62
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 61L
1,358 Elo+
Party 1
Neith
Neith
VDM_craft3
Neith
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
228W - 216L
1,385 Elo+
Solo
Janus
Janus
jaluvisi
Janus
Level 204
God Stats
3W - 2L
1,318 SR
Queue Stats
583W - 548L
1,462 Elo+
Solo
Arachne
Arachne
xxRuki66xx
Arachne
Level 158
God Stats
102W - 77L
1,481 SR
Queue Stats
333W - 321L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
8
1 / 2 / 2
5,487
549
2,026
8,138
3,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
 
Danzaburou
7
1 / 5 / 1
4,733
473
5,833
9,591
3,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 3 / 1
5,473
547
5,481
9,835
4,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 0
4,684
468
2,488
7,230
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 0 / 0
3,680
368
321
1,385
421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ANG4L
Bacchus
9
1 / 1 / 2
5,649
565
4,593
4,869
4,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Darkitachi01
Charybdis
9
1 / 1 / 4
5,487
549
4,577
7,116
2,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
13
5 / 0 / 1
7,577
758
4,667
5,835
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Janus
jaluvisi
Janus
11
3 / 0 / 0
6,497
650
3,989
2,763
900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
xxRuki66xx
Arachne
12
5 / 1 / 3
7,161
716
4,431
8,883
3,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
15
15
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
2
2
1
L
Danzaburou
 
Danzaburou
1
5
1
0.3
W
Bacchus
ANG4L
Bacchus
1
1
2
2
W
Charybdis
Darkitachi01
Charybdis
1
1
4
3
L
1
3
1
0.5
W
Neith
5
0
1
5.5
W
Janus
jaluvisi
Janus
3
0
0
3
L
0
5
0
0
L
0
0
0
0
W
Arachne
xxRuki66xx
Arachne
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,149
Damage
22,257
36,179
Taken
29,466
14,479
Mitigated
13,369
11,047
Healing
10,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
2,026
393
949
989
8,138
3,972
46
1,836
6,302
12,098
288
L
Danzaburou
 
Danzaburou
5,833
1,744
0
1,913
9,591
3,272
488
3,693
5,898
0
29,042
W
Bacchus
ANG4L
Bacchus
4,593
531
0
1,202
4,869
4,324
26
1,230
3,639
9,158
636
W
Charybdis
Darkitachi01
Charybdis
4,577
2,312
0
2,398
7,116
2,065
402
712
6,404
0
31,221
L
5,481
1,190
0
4,319
9,835
4,862
161
495
9,340
0
44,417
W
Neith
4,667
1,584
0
2,877
5,835
2,284
1,210
1,944
3,891
0
64,838
W
Janus
jaluvisi
Janus
3,989
220
70
1,857
2,763
900
2,114
0
2,763
47,549
0
L
2,488
76
0
1,917
7,230
1,952
0
1,345
5,885
23,699
0
L
321
188
0
960
1,385
421
0
926
459
0
4,588
W
Arachne
xxRuki66xx
Arachne
4,431
3,651
0
1,795
8,883
3,796
0
565
8,318
0
48,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,057
Gold Earned
32,371
177
Minions Killed
315
0
Camps Cleared
0
772,119
Distance Traveled
940,787
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,487
549
14
1
0
168,248
0
L
Danzaburou
4,733
473
48
5
0
156,867
0
W
Bacchus
5,649
565
15
2
0
219,125
0
W
Charybdis
5,487
549
44
4
0
177,553
0
L
Mulan
5,473
547
70
7
0
220,849
0
W
Neith
7,577
758
98
10
0
164,245
0
W
Janus
6,497
650
68
7
0
152,586
0
L
Agni
4,684
468
40
4
0
181,691
2
L
Nut
3,680
368
5
1
0
44,464
1
W
Arachne
7,161
716
90
9
0
227,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role