Player Matchup

Nemesis
Nemesis
Artemis x Foxx
Nemesis
Level 101
God Stats
4W - 4L
1,584 SR
Queue Stats
104W - 91L
1,538 Elo+
Solo
Jing Wei
Jing Wei
Duckry
Jing Wei
Level 85
God Stats
4W - 3L
1,566 SR
Queue Stats
9W - 4L
1,493 Elo+
Solo
Olorun
Olorun
Golden-Ahmedref
Olorun
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 284L
1,475 Elo+
Party 1
Merlin
Merlin
HOTD__Chaos
Merlin
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 106L
1,289 Elo+
Solo
Anhur
Anhur
sandouby
Anhur
Level 62
God Stats
11W - 16L
1,455 SR
Queue Stats
247W - 260L
1,428 Elo+
Party 1
Team Averages
Level 67
1,521 SR
1,445 Elo+

VS

Team Averages
Level 85
1,611 SR
1,404 Elo+
Arachne
Arachne
PrimoGC_14
Arachne
Level 103
God Stats
4W - 0L
1,886 SR
Queue Stats
27W - 24L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
Ryles024
Sun Wukong
Level 42
God Stats
36W - 28L
1,489 SR
Queue Stats
123W - 121L
1,405 Elo+
Solo
Hou Yi
Hou Yi
SelTiKz
Hou Yi
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,260 Elo+
Solo
Geb
Geb
jesus24
Geb
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 57L
1,419 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kendrick_2_fly
Morgan Le Fay
Level 121
God Stats
8W - 2L
1,680 SR
Queue Stats
308W - 315L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
7,173
478
5,877
10,476
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
Duckry
Jing Wei
14
5 / 1 / 2
8,313
554
8,414
13,306
5,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 1
7,137
476
4,257
13,670
4,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
8
0 / 7 / 1
5,585
372
1,331
6,693
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
sandouby
Anhur
13
0 / 0 / 0
7,360
491
5,613
6,600
4,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
PrimoGC_14
Arachne
14
3 / 1 / 0
7,573
505
4,195
10,568
4,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
Ryles024
Sun Wukong
15
2 / 0 / 1
9,161
611
4,765
12,122
7,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
SelTiKz
Hou Yi
13
1 / 4 / 1
7,065
471
6,833
9,102
3,072
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Geb
13
2 / 2 / 1
8,389
559
5,229
11,370
9,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
kendrick_2_fly
Morgan Le Fay
14
3 / 0 / 2
8,449
563
11,510
7,739
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
7
Kills
11
12
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
0
1
2.5
L
Jing Wei
Duckry
Jing Wei
5
1
2
6
L
0
4
1
0.13
L
Merlin
0
7
1
0.07
W
Arachne
PrimoGC_14
Arachne
3
1
0
3
W
Sun Wukong
Ryles024
Sun Wukong
2
0
1
2.5
W
Hou Yi
SelTiKz
Hou Yi
1
4
1
0.38
W
Geb
2
2
1
1.25
W
Morgan Le Fay
kendrick_2_fly
Morgan Le Fay
3
0
2
4
L
Anhur
sandouby
Anhur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,492
Damage
32,532
50,745
Taken
50,901
20,779
Mitigated
28,864
8,388
Healing
12,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,877
2,533
0
729
10,476
4,369
0
2,708
7,768
0
53,406
L
Jing Wei
Duckry
Jing Wei
8,414
6,091
0
4,489
13,306
5,613
84
3,260
10,046
0
61,396
L
4,257
1,921
60
2,296
13,670
4,804
795
8,760
4,910
49,594
5,963
L
Merlin
1,331
137
0
0
6,693
1,846
0
1,834
4,859
13,843
0
W
Arachne
PrimoGC_14
Arachne
4,195
2,250
0
2,242
10,568
4,883
181
1,099
9,469
0
61,983
W
Sun Wukong
Ryles024
Sun Wukong
4,765
265
0
4,793
12,122
7,769
0
719
10,563
0
74,425
W
Hou Yi
SelTiKz
Hou Yi
6,833
2,236
0
1,096
9,102
3,072
1,341
566
8,536
0
48,764
W
Geb
5,229
639
304
3,285
11,370
9,971
336
1,273
10,049
29,751
0
W
Morgan Le Fay
kendrick_2_fly
Morgan Le Fay
11,510
977
0
823
7,739
3,169
479
1,598
6,096
66,846
0
L
Anhur
sandouby
Anhur
5,613
1,124
0
814
6,600
4,147
0
177
6,423
4,842
38,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,568
Gold Earned
40,637
393
Minions Killed
414
0
Camps Cleared
0
1,375,729
Distance Traveled
1,561,523
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,173
478
83
6
0
360,199
0
L
Jing Wei
8,313
554
96
6
0
293,310
0
L
Olorun
7,137
476
92
6
0
263,879
0
L
Merlin
5,585
372
16
1
0
198,724
0
W
Arachne
7,573
505
97
6
0
382,289
1
W
Sun Wukong
9,161
611
126
8
0
266,794
0
W
Hou Yi
7,065
471
80
5
0
284,959
0
W
Geb
8,389
559
17
1
0
314,623
0
W
Morgan Le Fay
8,449
563
94
6
0
312,858
6
L
Anhur
7,360
491
106
7
0
259,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role