Player Matchup

Hun Batz
Hun Batz
Platinum V
 
Hun Batz
Platinum V
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
I KaTa FPS
Bacchus
Gold II
Level 79
God Stats
22W - 36L
1,510 SR
Queue Stats
329W - 327L
1,669 MMR
Solo
Scylla
Scylla
Gold II
Rastaman85
Scylla
Gold II
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 16L
1,363 MMR
Solo
Neith
Neith
Gold I
YounsYah
Neith
Gold I
Level 208
God Stats
5W - 2L
1,696 SR
Queue Stats
56W - 41L
1,680 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,541 SR
1,542 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,583 SR
1,641 MMR
Cernunnos
Cernunnos
Gold I
 
Cernunnos
Gold I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Pele
Pele
Gold V
Avaro97
Pele
Gold V
Level 129
God Stats
4W - 0L
1,718 SR
Queue Stats
9W - 3L
1,687 MMR
Party 1
Ra
Ra
Gold I
IchibeHyosube
Ra
Gold I
Level 155
God Stats
7W - 7L
1,546 SR
Queue Stats
191W - 195L
1,667 MMR
Solo
Ganesha
Ganesha
Gold I
J4CKKAL
Ganesha
Gold I
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 112L
1,665 MMR
Party 2
Ymir
Ymir
Silver I
daric371
Ymir
Silver I
Level 126
God Stats
8W - 3L
1,651 SR
Queue Stats
9W - 3L
1,687 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 0 / 1
3,491
698
862
3,488
1,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
 
Osiris
6
0 / 1 / 0
3,468
694
2,868
4,782
2,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
I KaTa FPS
Bacchus
3
1 / 0 / 0
3,352
670
963
2,514
1,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Rastaman85
Scylla
7
0 / 0 / 0
3,713
743
676
1,542
386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
YounsYah
Neith
6
1 / 0 / 1
3,687
737
3,709
2,843
928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AchillesHe BoThorThoth

VS

Bans
AthenaThanatosMaman BrigitteBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
6
0 / 2 / 0
3,359
672
2,587
4,337
1,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Pele
Avaro97
Pele
7
1 / 0 / 0
3,488
698
1,195
3,654
1,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 0 / 0
3,444
689
1,191
1,192
430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
J4CKKAL
Ganesha
5
0 / 0 / 0
3,467
693
1,133
3,387
1,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
6
0 / 0 / 1
3,421
684
2,353
3,962
3,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
1
1
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
0
1
0.5
L
Osiris
 
Osiris
0
1
0
0
W
Cernunnos
 
Cernunnos
0
2
0
0
W
Pele
Avaro97
Pele
1
0
0
1
L
Bacchus
I KaTa FPS
Bacchus
1
0
0
1
W
0
0
0
0
W
Ganesha
J4CKKAL
Ganesha
0
0
0
0
L
Scylla
Rastaman85
Scylla
0
0
0
0
L
Neith
YounsYah
Neith
1
0
1
1.5
W
Ymir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,078
Damage
8,459
15,169
Taken
16,532
6,674
Mitigated
7,937
7,123
Healing
7,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
862
77
0
2,323
3,488
1,090
0
571
2,817
0
18,328
L
Osiris
 
Osiris
2,868
895
0
1,380
4,782
2,290
0
1,783
2,787
0
18,448
W
Cernunnos
 
Cernunnos
2,587
1,195
0
1,738
4,337
1,370
0
719
3,618
0
19,062
W
Pele
Avaro97
Pele
1,195
350
0
1,151
3,654
1,306
0
0
3,654
0
19,947
L
Bacchus
I KaTa FPS
Bacchus
963
101
0
1,482
2,514
1,980
0
428
2,086
3,962
0
W
1,191
0
264
419
1,192
430
0
578
528
13,178
925
W
Ganesha
J4CKKAL
Ganesha
1,133
406
0
1,229
3,387
1,688
0
244
3,143
9,483
0
L
Scylla
Rastaman85
Scylla
676
135
0
740
1,542
386
0
569
823
17,038
599
L
Neith
YounsYah
Neith
3,709
1,763
0
1,198
2,843
928
0
730
2,073
0
18,978
W
Ymir
2,353
878
0
2,356
3,962
3,143
0
0
3,962
15,307
1,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,711
Gold Earned
17,179
158
Minions Killed
142
0
Camps Cleared
0
497,094
Distance Traveled
549,722
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,491
698
39
8
0
123,849
0
L
Osiris
3,468
694
29
6
0
104,517
0
W
Cernunnos
3,359
672
44
9
0
92,333
0
W
Pele
3,488
698
36
7
0
128,212
0
L
Bacchus
3,352
670
6
1
0
65,525
1
W
Ra
3,444
689
34
7
0
120,452
2
W
Ganesha
3,467
693
5
1
0
107,770
2
L
Scylla
3,713
743
52
10
0
104,791
0
L
Neith
3,687
737
32
6
0
98,412
0
W
Ymir
3,421
684
23
5
0
100,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role